Difference between revisions of "Bonus melee damage"
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(Made duration of naturalist combat skills clearer) |
(added tohit bonus to naturalist combat skills) |
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! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ||
|- | |- | ||
− | | [[Maul of the Cave Bear]] || [[Naturalist]] Combat Skill || 300% || one attack || Level 16 || +300% Ranged damage | + | | [[Maul of the Cave Bear]] || [[Naturalist]] Combat Skill || 300% || one attack || Level 16 || +300% Ranged damage<br>+20% to hit |
|- | |- | ||
− | | [[Trample of the Rhino]] || [[Naturalist]] Combat Skill || 200% || one attack || Level 10 || +200% Ranged damage | + | | [[Trample of the Rhino]] || [[Naturalist]] Combat Skill || 200% || one attack || Level 10 || +200% Ranged damage<br>+40 to hit |
|- | |- | ||
− | | [[Charge of the Bovine]] || [[Naturalist]] Combat Skill || 100% || one attack || Level 2 || +100% Ranged damage | + | | [[Charge of the Bovine]] || [[Naturalist]] Combat Skill || 100% || one attack || Level 2 || +100% Ranged damage<br>+20 to hit |
|- | |- | ||
| [[Shark's Tooth Necklace]] || Talisman || .5 x your level || Always || || -1 Intellect | | [[Shark's Tooth Necklace]] || Talisman || .5 x your level || Always || || -1 Intellect |
Revision as of 15:42, 14 February 2009
Bonus melee damage is applied to attacks made with Melee Weapons.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Maul of the Cave Bear | Naturalist Combat Skill | 300% | one attack | Level 16 | +300% Ranged damage +20% to hit |
Trample of the Rhino | Naturalist Combat Skill | 200% | one attack | Level 10 | +200% Ranged damage +40 to hit |
Charge of the Bovine | Naturalist Combat Skill | 100% | one attack | Level 2 | +100% Ranged damage +20 to hit |
Shark's Tooth Necklace | Talisman | .5 x your level | Always | -1 Intellect | |
saw glove | Melee weapon | 15 | Always | Level 12 | |
special wooden cup | Talisman | 15 | Always | +10% to hit +3 XP per combat -15% dodging ability | |
Fighting Club | Melee weapon | 10 | Always | +X offense power +20% Strength +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. | |
ham banner | Melee weapon | 10 | Always | Level 6 | |
lamp post | Melee weapon | 10 | Always | Level 8 | -8 to hit |
quill blade | Melee weapon | 10 | Always | Level 12 | +5% to hit |
Sockin' it to 'Em | Item | 10 | 60 minutes | Obtained from lost sock | |
jack boots | Boots | 8 | Always | level 7 | |
astral spline | Melee weapon | 7 | Always | Level 9 | +10 to hit |
Upgrade Weapons: Serration | Gadgeteer Skill | 6 | 30 minutes | Level 6-9 | |
Ace Up Your Sleeve | Item | 5 | 60 minutes | Sometimes obtained from playing card | |
truepenny blade | Melee weapon | 5 | Always | Level 7 | +5 to hit |
Bass-O-Matic 77 | Melee weapon | 4 | Always | Level 4 | |
warmaking baton | Melee weapon | 4 | Always | Level 7 | |
Circle A | Accessory | 3 | Always | Level 5 | +3 Ranged damage |
hammer time | Melee weapon | 3 | Always | Level 6 | -5 seconds to the duration of each turn |
roller blades | Boots | 3 | Always | level 5 | |
spiked gloves | Gloves | 3 | Always | level 3 | |
Upgrade Weapons: Elemental | Gadgeteer Skill | 3 | 45 minutes | Level 10 | +3 fire, ice, and electric damage |
paper machete | Melee weapon | 2 | Always | ||
peacekeeping baton | Melee weapon | 2 | Always | ||
Dangerously Dour | Item | scales with level | 90 minutes | Obtained from grim pill Ranged damage | |
Smoldering with Fury | Item | scales with level | 90 minutes | Obtained from rusty brick Ranged damage Spell damage | |
Talons of the Raptor | Naturalist Skill | scales with level | 45 minutes | Level 9 | |
Thunder in a Bottle | Talisman | -3 | Always | Using skills costs -2 PP +10% to your maximum PP |