Difference between revisions of "Hit Chance modifiers"

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(Complete table)
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{{underconstruction|comment=How to-hit works should be spaded out and explained on this page.}}
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{{needsspading|How to-hit works should be spaded out and explained on this page.}}
 
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{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable
The following table lists all game mechanics which affect to-hit chance.
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|- style="background-color:#EFEFEF"
 
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
 
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
|-
 
|-
|[[Bat out of hell]]|| Melee weapon ||'''10%'''|| Always || Level 10 ||  
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| [[Maul of the Cave Bear]] || [[Naturalist]] Combat Skill || '''20%''' || One attack || Level 16 || 4x weapon damage
 
|-
 
|-
|[[Needler]] || Ranged weapon ||'''10%'''|| Always || Level 9||
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| [[bat out of hell]] || Melee weapon || '''10%''' || Always || Level 10 ||  
 
|-
 
|-
|[[Smart shirt]] || Shirt ||'''10%'''|| Always || Level 12||
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| [[foxy caped suit]] || Full-body suit || '''10%''' || Always || || Grants wearer the ability for super jumps<br>+5% Reflexes<br>-10 seconds to the duration of each turn<br>Chance of stunning opponents if you win initiative
 
|-
 
|-
|[[Special wooden cup]] || Talisman || '''10%'''|| Always || Level 0 || +15 Melee damage<br>-15% dodging<br>+3 XP per combat
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| [[needler]] || Ranged weapon || '''10%'''|| Always || Level 9 ||
 
|-
 
|-
|[[Upgrade Weapons]]: Frickin' Sharp|| [[Gadgeteer ]] Skill ||'''30'''|| 45 minutes || Level 10 ||  
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| [[Reed's Brassard]] || Talisman || '''10%'''|| Always || || +30% Strength<br>+20% to your maximum Hit Points<br>-15% to your defensive rating
 
|-
 
|-
|[[Aura: Vim]] || [[Psion]] Skill ||'''15'''|| 30 minutes || || +?? dodging ability
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| [[smart shirt]] || Shirt || '''10%''' || Always || Level 12 ||
 
|-
 
|-
|[[Upgrade Weapons]]: Sharpness|| [[Gadgeteer ]] Skill ||'''15'''|| 30 minutes || Level 6 ||  
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| [[special wooden cup]] || Talisman || '''10%''' || Always || || +15 Melee damage<br>-15% dodging<br>+3 XP per combat
 
|-
 
|-
|[[astral spline]]|| Melee weapon ||'''10'''|| Always || Level 9 || +7 Melee damage
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| [[Wolfed Out]] || Item || '''10%''' || 60 minutes || || +10% Strength
 
|-
 
|-
|[[Basic Martial Arts]]|| [[Gadgeteer ]] Skill ||'''10'''|| Always || Level 3 ||  
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| [[gauze rifle]] || Ranged weapon ||'''5%'''|| Always || Level 9 || +3 HP per turn
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|-
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| [[quill blade]] || Melee weapon ||'''5%'''|| Always || Level 12 || +10 Melee damage
 
|-
 
|-
|[[Digital rapier]] || Melee weapon ||'''10'''|| Always || Level 3 || +5 to initiative
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| [[Trample of the Rhino]] || [[Naturalist]] Combat Skill || '''40''' || One attack || Level 10 || 3x weapon damage
 
|-
 
|-
|[[Truepenny blade]]|| Melee weapon || '''5'''|| Always || Level 7 || +5 Melee damage
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| [[Upgrade Weapons: Frickin' Sharp]] || [[Gadgeteer ]] Skill || '''30''' || 45 minutes || Level 10 ||  
 
|-
 
|-
|[[Automatic for the Weapon]]|| Item ||'''??'''|| 50 minutes || || Obtained from [[motor]].
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| [[Charge of the Bovine]] || [[Naturalist]] Combat Skill || '''20''' || One attack || Level 2 || 2x weapon damage
 
|-
 
|-
|[[Big honkin' hammer]]|| Melee weapon || '''-5'''|| Always || Level 5 || +8 electric damage
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| [[Aura: Vim]] || [[Psion]] Skill || '''15''' || 30 minutes || || +15 dodging ability
 
|-
 
|-
|[[Lamp post]]|| Melee weapon || '''-8'''|| Always || Level 8 || +10 Melee damage
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| [[Gyro-matic]] || Item || '''15''' || 40 minutes || || Obtained from [[gyro stabilizer]]
 
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|-
|[[Air tank]]|| Accessory || '''-10'''|| Always || ||  
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| [[Mango Madness]] || Item || '''15''' || 30 minutes || || Obtained from [[mango mochi ball]]
*Can be rented at the [[Bayside Dive Shop]].
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|-
*A component of equipment required to breathe under water.
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| [[Upgrade Weapons: Sharpness]] || [[Gadgeteer ]] Skill || '''15''' || 30 minutes || Level 6-9 ||
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|-
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| [[astral spline]] || Melee weapon || '''10''' || Always || Level 9 || +7 Melee damage
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|-
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| [[Basic Martial Arts]] || [[Gadgeteer ]] Skill || '''10''' || Always || Level 3 ||
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|-
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| [[digital rapier]] || Melee weapon || '''10''' || Always || Level 3 || +5 to initiative
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|-
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| [[ion beamer]] || Ranged weapon || '''10''' || Always || Level 8 || +10 fire damage
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|-
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| [[xentrium axe]] || Melee weapon || '''10''' || Always || Level 14 || +10% to initiative
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|-
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| [[xentrium crossbow]] || Ranged weapon || '''10''' || Always || Level 14 || +10% to initiative
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|-
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| [[Feelin' Festive]] || Item || '''6''' || 30/45 minutes || || Obtained from [[pinata]]
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|-
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| [[glob of tar]] || Offhand Item || '''6''' || Always || ||
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|-
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| [[truepenny blade]] || Melee weapon || '''5''' || Always || Level 7 || +5 Melee damage
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|-
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| [[robbin' hood]] || Helmet || '''3''' || Always || Level 3 || +3 Ranged damage<br>+3% chips
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|-
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| [[Boxing coach]] || Sidekick || '''?''' || 60 minutes || || Obtained from [[gym membership card]]
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|-
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| [[big honkin' hammer]] || Melee weapon || <font color="red">'''-5'''</font> || Always || Level 5 || +8 electric damage
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|-
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| [[Minion Brand helmet]] || Helmet || <font color="red">'''-5'''</font> || Always || Level 7 || +10 defense
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|-
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| [[lamp post]] || Melee weapon || <font color="red">'''-8'''</font> || Always || Level 8 || +10 Melee damage
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|-
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| [[air tank]] || Accessory || <font color="red">'''-10'''</font> || Always || || A component of equipment required to breathe under water.
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|-
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| [[Concussed]] || Effect || <font color="red">'''-15'''</font> || 45 minutes || || Obtained from being [[defeated]].<br>-15 dodging ability
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|-
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| [[fool's-gold star]] || Accessory || <font color="red">'''-50'''</font> || Always || || -50% dodging ability
 
|-
 
|-
 
|}
 
|}
 
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<br clear="all">
 
 
{{Modifiers list}}
 
{{Modifiers list}}
 
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[[Category:Modifier Summary Tables]][[Category:Bonus To Hit|*]]
[[Category: Guides]]
 

Revision as of 16:05, 14 February 2009

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
How to-hit works should be spaded out and explained on this page.
Source Source type Increase Duration Requirements Notes
Maul of the Cave Bear Naturalist Combat Skill 20% One attack Level 16 4x weapon damage
bat out of hell Melee weapon 10% Always Level 10
foxy caped suit Full-body suit 10% Always Grants wearer the ability for super jumps
+5% Reflexes
-10 seconds to the duration of each turn
Chance of stunning opponents if you win initiative
needler Ranged weapon 10% Always Level 9
Reed's Brassard Talisman 10% Always +30% Strength
+20% to your maximum Hit Points
-15% to your defensive rating
smart shirt Shirt 10% Always Level 12
special wooden cup Talisman 10% Always +15 Melee damage
-15% dodging
+3 XP per combat
Wolfed Out Item 10% 60 minutes +10% Strength
gauze rifle Ranged weapon 5% Always Level 9 +3 HP per turn
quill blade Melee weapon 5% Always Level 12 +10 Melee damage
Trample of the Rhino Naturalist Combat Skill 40 One attack Level 10 3x weapon damage
Upgrade Weapons: Frickin' Sharp Gadgeteer Skill 30 45 minutes Level 10
Charge of the Bovine Naturalist Combat Skill 20 One attack Level 2 2x weapon damage
Aura: Vim Psion Skill 15 30 minutes +15 dodging ability
Gyro-matic Item 15 40 minutes Obtained from gyro stabilizer
Mango Madness Item 15 30 minutes Obtained from mango mochi ball
Upgrade Weapons: Sharpness Gadgeteer Skill 15 30 minutes Level 6-9
astral spline Melee weapon 10 Always Level 9 +7 Melee damage
Basic Martial Arts Gadgeteer Skill 10 Always Level 3
digital rapier Melee weapon 10 Always Level 3 +5 to initiative
ion beamer Ranged weapon 10 Always Level 8 +10 fire damage
xentrium axe Melee weapon 10 Always Level 14 +10% to initiative
xentrium crossbow Ranged weapon 10 Always Level 14 +10% to initiative
Feelin' Festive Item 6 30/45 minutes Obtained from pinata
glob of tar Offhand Item 6 Always
truepenny blade Melee weapon 5 Always Level 7 +5 Melee damage
robbin' hood Helmet 3 Always Level 3 +3 Ranged damage
+3% chips
Boxing coach Sidekick ? 60 minutes Obtained from gym membership card
big honkin' hammer Melee weapon -5 Always Level 5 +8 electric damage
Minion Brand helmet Helmet -5 Always Level 7 +10 defense
lamp post Melee weapon -8 Always Level 8 +10 Melee damage
air tank Accessory -10 Always A component of equipment required to breathe under water.
Concussed Effect -15 45 minutes Obtained from being defeated.
-15 dodging ability
fool's-gold star Accessory -50 Always -50% dodging ability


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration