Bonus melee damage: Difference between revisions
		
		
		
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| [[special wooden cup]] || Talisman || 15 || Always || || +10% to hit<br>+3 XP per combat<br>-15% dodging ability  | | [[special wooden cup]] || Talisman || 15 || Always || || +10% to hit<br>+3 XP per combat<br>-15% dodging ability  | ||
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| [[Seeing Red]] || Item || 12 || 180 minutes || || Obtained from [[ruby treacle]]<br>+12 Ranged damage  | |||
|-  | |-  | ||
| [[Fighting Club]] || Melee weapon || 10 || Always || || +X offense power<br>+20% Strength<br>+5% of weapon damage returned as HP<br>You do know Jack. Specifically, Jack's physiology.  | | [[Fighting Club]] || Melee weapon || 10 || Always || || +X offense power<br>+20% Strength<br>+5% of weapon damage returned as HP<br>You do know Jack. Specifically, Jack's physiology.  | ||
Revision as of 08:28, 26 March 2009
Bonus melee damage is applied to attacks made with Melee Weapons.
| Source | Source type | Increase | Duration | Requirements | Notes | 
|---|---|---|---|---|---|
| Maul of the Cave Bear | Naturalist Combat Skill | 300% | one attack | Level 16 | +300% Ranged damage +20% to hit  | 
| Trample of the Rhino | Naturalist Combat Skill | 200% | one attack | Level 10 | +200% Ranged damage +40 to hit  | 
| Charge of the Bovine | Naturalist Combat Skill | 100% | one attack | Level 2 | +100% Ranged damage +20 to hit  | 
| Shark's Tooth Necklace | Talisman | .5 x your level | Always | -1 Intellect | |
| saw glove | Melee weapon | 15 | Always | Level 12 | |
| special wooden cup | Talisman | 15 | Always | +10% to hit +3 XP per combat -15% dodging ability  | |
| Seeing Red | Item | 12 | 180 minutes | Obtained from ruby treacle +12 Ranged damage  | |
| Fighting Club | Melee weapon | 10 | Always | +X offense power +20% Strength +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology.  | |
| ham banner | Melee weapon | 10 | Always | Level 6 | |
| lamp post | Melee weapon | 10 | Always | Level 8 | -8 to hit | 
| quill blade | Melee weapon | 10 | Always | Level 12 | +5% to hit | 
| Sockin' it to 'Em | Item | 10 | 60 minutes | Obtained from lost sock | |
| jack boots | Boots | 8 | Always | level 7 | |
| astral spline | Melee weapon | 7 | Always | Level 9 | +10 to hit | 
| Upgrade Weapons: Serration | Gadgeteer Skill | 6 | 30 minutes | Level 6-9 | |
| Ace Up Your Sleeve | Item | 5 | 60 minutes | Sometimes obtained from playing card | |
| truepenny blade | Melee weapon | 5 | Always | Level 7 | +5 to hit | 
| Bass-O-Matic 77 | Melee weapon | 4 | Always | Level 4 | |
| warmaking baton | Melee weapon | 4 | Always | Level 7 | |
| Circle A | Accessory | 3 | Always | Level 5 | +3 Ranged damage | 
| hammer time | Melee weapon | 3 | Always | Level 6 | -5 seconds to the duration of each turn | 
| roller blades | Boots | 3 | Always | level 5 | |
| spiked gloves | Gloves | 3 | Always | level 3 | |
| Upgrade Weapons: Elemental | Gadgeteer Skill | 3 | 45 minutes | Level 10 | +3 fire, ice, and electric damage | 
| Thewsday | day of the week | 3 | Always | ||
| paper machete | Melee weapon | 2 | Always | ||
| peacekeeping baton | Melee weapon | 2 | Always | ||
| Dangerously Dour | Item | scales with level | 90 minutes | Obtained from grim pill Ranged damage  | |
| Smoldering with Fury | Item | scales with level | 90 minutes | Obtained from rusty brick Ranged damage Spell damage  | |
| Talons of the Raptor | Naturalist Skill | scales with level | 45 minutes | Level 9 | |
| Thunder in a Bottle | Talisman | -3 | Always | Using skills costs -2 PP +10% to your maximum PP  | 
Notes
- Discovering the bonus on Thewsday was part of the March 2009 spading bounty.