Dodging modifiers: Difference between revisions
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| [[Cape Kennedy cape]] || Accessory || '''5''' || Always || Level 16 || +5 to hit | | [[Cape Kennedy cape]] || Accessory || '''5''' || Always || Level 16 || +5 to hit | ||
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| [[Floppy]] || Effect || '''5''' || 65 minutes || || Gained from [[There's a Blog.Org for This]] | |||
|- | |- | ||
| [[I Can See My Face]] || Item || '''5''' || 60 minutes || || Obtained from [[boot polish]] | | [[I Can See My Face]] || Item || '''5''' || 60 minutes || || Obtained from [[boot polish]] | ||
Revision as of 16:31, 2 May 2010
| This page contains some non specific data which NEEDS SPADING: How does it work?? |
- dodge is compared to to-hit to determine if an attempted hit lands or misses.
- According to the manual, each character has a basic dodge ability, determined by class and level. This is modified by Reflexes and dodge modifiers.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
| Source | Source type | Increase | Duration | Requirements | Notes |
|---|---|---|---|---|---|
| smarty pants | Pants | 10% | Always | Level 12 | |
| insanely super bowl shield | Offhand Item | 5% | Always | Attacker takes sonic damage upon successful hit +10% Strength - for Naturalists only | |
| Aura: Vim | Psion Skill | 10 + S | 30 minutes | +10 + S to hit | |
| Vinlands' End hiking boots | Boots | 20 | Always | Level 16 | +5% Intellect |
| Indivisible | Item | 15 | 60 minutes | Obtained from potion of invisibility | |
| iolite ion stone | Accessory | 15 | Always | Level 9 | |
| boogaloo boots | Boots | 10 | Always | Level 14 | +3 electric damage +10% Reflexes |
| Cathay ray | Ranged weapon | 10 | Always | Level 16 | +5 fire damage |
| cavorite cover | Offhand Item | 10 | Always | Level 12 | +4 PP per turn |
| flinty beret | Helmet | 10 | Always | Level 18 | +2% XP per combat |
| Green Globulin | Effect | 10 | 35 minutes | Gained from using throwing star - black hole in combat +10 HP +10 PP +10 offense +10 defense +10 to-hit | |
| polygon pavise | Offhand | 10 | Always | Level 13 | +5% Reflexes |
| shrapnel gun | Ranged weapon | 10 | Always | Level 11 | +3% of weapon damage returned as PP |
| Slippery as a Pig | Item | 10 | 60 minutes | Obtained from recycled oil | |
| Swedish Navy Wrench | Talisman | 10 | Always | +15% Reflexes -5% Strength | |
| three-speed bicycle shorts (first gear) | Pants | 10 | Always | -5 seconds to the duration of each turn Gain XP as a function of level | |
| baseball jersey | Shirt | 5 | Always | Level 3 | |
| Cape Kennedy cape | Accessory | 5 | Always | Level 16 | +5 to hit |
| Floppy | Effect | 5 | 65 minutes | Gained from There's a Blog.Org for This | |
| I Can See My Face | Item | 5 | 60 minutes | Obtained from boot polish | |
| Paradime device | Transportation | 5 | Always | +1 HP per turn +2 PP per turn | |
| security slacks | Pants | 5 | Always | Level 3 | |
| unisex beanie | Helmet | 5 | Always | Level 6 | |
| laser saber | Melee weapon | 4 | Always | Level 6 | +3 electric damage |
| kitty-cat ears | Helmet | 3 | Always | ||
| white cape | Helmet | 2 | Always | Approved for use in the PvP arena. +3 PvP dodge defense | |
| Walking Funny | Item | -5 | 30 minutes | Obtained from atomic wedge being used on you | |
| Concussed | Effect | -15 | 45 minutes | Obtained from being being defeated -15 to hit | |
| special wooden cup | Talisman | -15% | Always | +10% hit chance +15 Melee damage +3 XP per combat | |
| fool's-gold star | Accessory | -50% | Always | -50% to hit |