Difference between revisions of "Dodging modifiers"

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(datachoker)
(vindaloo boots)
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{{needsspading|How does it work??}}
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{{needsspading|What is the basic dodge for each class and level?}}
 
* dodge is compared to [[Hit Chance modifiers|to-hit]] to determine if an attempted hit lands or misses.
 
* dodge is compared to [[Hit Chance modifiers|to-hit]] to determine if an attempted hit lands or misses.
 
* According to the [[Combat (manual)|manual]], each character has a basic dodge ability, determined by class and level. This is modified by [[Reflexes modifiers|Reflexes]] and dodge modifiers.
 
* According to the [[Combat (manual)|manual]], each character has a basic dodge ability, determined by class and level. This is modified by [[Reflexes modifiers|Reflexes]] and dodge modifiers.
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| [[smarty pants]] || Pants ||'''10%'''|| Always || Level 12 ||  
 
| [[smarty pants]] || Pants ||'''10%'''|| Always || Level 12 ||  
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| [[vindaloo boots]] || Boots ||'''10%'''|| Always || Level 17 || +5 fire damage
 
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| [[insanely super bowl shield]] || Offhand Item || '''5%''' || Always || || Attacker takes sonic damage upon successful hit<br>+10% Strength - for Naturalists only
 
| [[insanely super bowl shield]] || Offhand Item || '''5%''' || Always || || Attacker takes sonic damage upon successful hit<br>+10% Strength - for Naturalists only

Revision as of 22:14, 19 June 2010

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
What is the basic dodge for each class and level?
  • dodge is compared to to-hit to determine if an attempted hit lands or misses.
  • According to the manual, each character has a basic dodge ability, determined by class and level. This is modified by Reflexes and dodge modifiers.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
smarty pants Pants 10% Always Level 12
vindaloo boots Boots 10% Always Level 17 +5 fire damage
insanely super bowl shield Offhand Item 5% Always Attacker takes sonic damage upon successful hit
+10% Strength - for Naturalists only
Aura: Vim Psion Skill 10 + S 30 minutes +10 + S to hit
Vinlands' End hiking boots Boots 20 Always Level 16 +5% Intellect
Indivisible Item 15 60 minutes Obtained from potion of invisibility
iolite ion stone Accessory 15 Always Level 9
boogaloo boots Boots 10 Always Level 14 +3 electric damage
+10% Reflexes
Cathay ray Ranged weapon 10 Always Level 16 +5 fire damage
cavorite cover Offhand Item 10 Always Level 12 +4 PP per turn
datachoker Accessory 10 Always Level 6 +5% to your maximum Hit Points
datashield Offhand Item 10 Always Level 6 +5 electric damage
flinty beret Helmet 10 Always Level 18 +2% XP per combat
Green Globulin Effect 10 35 minutes Gained from using throwing star - black hole in combat
+10 HP
+10 PP
+10 offense
+10 defense
+10 to-hit
polygon pavise Offhand Item 10 Always Level 13 +5% Reflexes
shrapnel gun Ranged weapon 10 Always Level 11 +3% of weapon damage returned as PP
Slippery as a Pig Item 10 60 minutes Obtained from recycled oil
Swedish Navy Wrench Talisman 10 Always +15% Reflexes
-5% Strength
three-speed bicycle shorts (first gear) Pants 10 Always -5 seconds to the duration of each turn
Gain XP as a function of level
baseball jersey Shirt 5 Always Level 3
Cape Kennedy cape Accessory 5 Always Level 16 +5 to hit
Floppy Effect 5 65 minutes Gained from There's a Blog.Org for This
I Can See My Face Item 5 60 minutes Obtained from boot polish
Paradime device Transportation 5 Always +1 HP per turn
+2 PP per turn
security slacks Pants 5 Always Level 3
unisex beanie Helmet 5 Always Level 6
laser saber Melee weapon 4 Always Level 6 +3 electric damage
kitty-cat ears Helmet 3 Always
white cape Helmet 2 Always Approved for use in the PvP arena.
+3 PvP dodge defense
Walking Funny Item -5 30 minutes Obtained from atomic wedge being used on you
Concussed Effect -15 45 minutes Obtained from being being defeated
-15 to hit
special wooden cup Talisman -15% Always +10% hit chance
+15 Melee damage
+3 XP per combat
fool's-gold star Accessory -50% Always -50% to hit


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration