Difference between revisions of "Bonus melee damage"
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Hoyifung04 (talk | contribs) (plastic wrap armband, invisible claymore) |
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| [[Got the Beat]] || Item || '''7''' || 30 minutes || || Obtained from [[drumsticks]]<br>+7 Ranged damage | | [[Got the Beat]] || Item || '''7''' || 30 minutes || || Obtained from [[drumsticks]]<br>+7 Ranged damage | ||
|- | |- | ||
+ | | [[rolled-up newspaper]] || Melee weapon || '''6''' || Always || Level 3 || Only against [[:Category:Animals|animals]] | ||
+ | || | ||
| [[unbalanced club]] || Melee weapon || '''6''' || Always || Level 9 || +3 foe toughness | | [[unbalanced club]] || Melee weapon || '''6''' || Always || Level 9 || +3 foe toughness | ||
|- | |- |
Revision as of 00:24, 3 June 2011
- Bonus melee damage is applied to attacks made with Melee Weapons.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Maul of the Cave Bear | Naturalist Combat Skill | Multiple 3 + (S/5) | one attack | Level 16 | Multiple 3 + (S/5) Ranged damage 15% + S%, minimum of 20 + S to hit | |||||||
Trample of the Rhino | Naturalist Combat Skill | Multiple 2.5 + (S/10) | one attack | Level 10 | Multiple 2.5 + (S/10) Ranged damage 10 + 2*S + level, cap 50 to hit | |||||||
Charge of the Bovine | Naturalist Combat Skill | Multiple 1.5 + (S/10) | one attack | Level 2 | Multiple 1.5 + (S/10) Ranged damage 10 + S + level, cap 30 to hit | |||||||
Torch of Nug | Melee weapon | 50% | Always | Level 70 | +50 fire damage +10% of weapon damage returned as HP | |||||||
Super, Man | Effect | 10% | 35 minutes | Gained from *@=g3,8d\&fbb=-q/hk%fg +10% Ranged damage | ||||||||
datagun | Ranged weapon | 5% | Always | Level 6 | +5% to hit +5% Ranged damage | |||||||
Diamond Dagger of Derring-Do | Melee weapon | 5% | Always | Level 10 | +2% XP per combat +5% Ranged damage | |||||||
snug breeches | Pants | 5% | Always | Level 9 | +5% Ranged damage | |||||||
Shark's Tooth Necklace | Talisman | .5*level | Always | -1 Intellect | ||||||||
Scourge of Souls | Melee weapon | 50 | Always | Level 55 | 5% chance to stun opponents -10 foe toughness +10% of weapon damage returned as HP | |||||||
Talons of the Raptor | Naturalist Skill | 3 + S + round(level/3), cap 10 + S |
30 + 3*S minutes | Level 9 | ||||||||
saw glove | Melee weapon | 15 | Always | Level 12 | ||||||||
special wooden cup | Talisman | 15 | Always | +10% to hit +3 XP per combat -15% dodging ability | ||||||||
Seeing Red | Item | 12 | 180 minutes | Obtained from ruby treacle +12 Ranged damage | ||||||||
badger gauntlets | Gloves | 10 | Always | Level 5 | for Naturalists only +10 to-hit ability - for Naturalists only | |||||||
Captain Nocturnal's Serpent Skin Pants | Pants | 10 | Always | Level 9 | +5 HP per turn +5% chance of critical hits | |||||||
Fighting Club | Melee weapon | 10 | Always | +X offense +20% Strength +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. | ||||||||
ham banner | Melee weapon | 10 | Always | Level 6 | ||||||||
lamp post | Melee weapon | 10 | Always | Level 8 | -8 to hit | |||||||
quill blade | Melee weapon | 10 | Always | Level 12 | +5% to hit | |||||||
razor claw | Melee weapon | 10 | Always | Level 10 | Take 5 fire damage per round of combat | |||||||
razor glove | Melee weapon | 10 | Always | Level 11 | +3% chance of critical hits +5% fire resistance | |||||||
Reticulated Roundel of Ribald Resoluteness | Offhand Item | 10 | Always | Level 10 | +20 to maximum HP +10 Ranged damage | |||||||
Shadow Mist's Iron Scythe | Melee weapon | 10 | Always | Level 5 | Successful hit weakens opponents (by 5 points) | |||||||
Sockin' it to 'Em | Item | 10 | 60 minutes | Obtained from lost sock | ||||||||
the Night Mare | Transportation | 10 | Always | Level 5 | +10% to initiative +10 ranged damage | |||||||
Treader of the Dust's Sandals | Boots | 10 | Always | Level 55 | +10 PP per turn Increased chance of combat adventures +10 Ranged damage -5 seconds to the duration of each turn | |||||||
bun's blade | Melee weapon | 9 | Always | Level 17 | +20 Reflexes Grants wearer the ability for super jumps | |||||||
jack boots | Boots | 8 | Always | level 7 | ||||||||
poly stilettos | Boots | 8 | Always | Level 13 | +5% Reflexes +8 Ranged damage | |||||||
The Tenderizer's hammer | Melee weapon | 8 | Always | Level 13 | +15% Strength | |||||||
astral spline | Melee weapon | 7 | Always | Level 9 | +10 to hit | |||||||
Got the Beat | Item | 7 | 30 minutes | Obtained from drumsticks +7 Ranged damage | ||||||||
rolled-up newspaper | Melee weapon | 6 | Always | Level 3 | Only against animals | unbalanced club | Melee weapon | 6 | Always | Level 9 | +3 foe toughness | |
wakizashi | Offhand Item | 6 | Always | Level 8 | ||||||||
Ace Up Your Sleeve | Item | 5 | 60 minutes | Sometimes obtained from playing card | ||||||||
frusion neoleash | Offhand Item | 5 | Always | Level 4 | ||||||||
Hobbes' nail boots | Boots | 5 | Always | Occasionally grants a bonus tiger pounce attack if you win initiative +5% item drops Increased chance of combat adventures | ||||||||
invisible claymore | Melee weapon | 5 | Always | Level 3 | +5% to initiative | |||||||
Pawn of Destruction | Offhand Item | 5 | Always | Level 5 | +5 ranged damage +5 spell damage | |||||||
plastic wrap armband | Accessory | 5 | Always | Level 3 | +5 ranged damage | |||||||
Scratch Your Eyes Out | Item | 5 | 60 minutes | Obtained from nail file | ||||||||
spiky heels | Boots | 5 | Always | Level 10 | Attacker takes 5 damage | |||||||
switchboard garrote | Melee weapon | 5 | Always | Level 10 | Successful hit weakens opponents (by 10 points) +10% chance of critical hits | |||||||
Thirsty | Item | 5 | 120 minutes | Obtained from dehydrated water +5 Ranged damage -2 PP regen/turn | ||||||||
truepenny blade | Melee weapon | 5 | Always | Level 7 | +5 to hit | |||||||
Bass-O-Matic 77 | Melee weapon | 4 | Always | Level 4 | ||||||||
cat o' five tails | Melee weapon | 4 | Always | Level 2 | +5 foe toughness | |||||||
Mega Hurts | Effect | 4 | 65 minutes | Gained from There's a Blog.Org for This +4 Ranged damage | ||||||||
warmaking baton | Melee weapon | 4 | Always | Level 7 | ||||||||
Circle A | Accessory | 3 | Always | Level 5 | +3 Ranged damage | |||||||
combative 'tank' top | Shirt | 3 | Always | Level 9 | Increased chance of combat adventures 3% chance to stun opponents +3 ranged damage | |||||||
Doctor Worm's surgical gloves | Gloves | 3 | Always | level 12 | No weapon fumbles, ever +3 Ranged damage | |||||||
filigreed foil hat | Helmet | 3 | Always | +3 ranged damage +3 spell damage | ||||||||
hammer time | Melee weapon | 3 | Always | Level 6 | -5 seconds to the duration of each turn | |||||||
roller blades | Boots | 3 | Always | level 5 | ||||||||
spiked gloves | Gloves | 3 | Always | level 3 | ||||||||
Thewsday | day of the week | 3 | Always | |||||||||
paper machete | Melee weapon | 2 | Always | |||||||||
nicknack | Accessory | 1 | Always | Level 7 | +1 foe toughness +1 ranged damage +1 spell damage +1 damage absorption +1% item drops +1% chips +1% effectiveness from your sidekick | |||||||
pirate hook | Offhand item | 1 | Always | |||||||||
plastic fangs | Accessory | 1 | Always | |||||||||
Dangerously Dour | Item | scales with level | 90 minutes | Obtained from grim pill Ranged damage | ||||||||
Smoldering with Fury | Item | scales with level | 90 minutes | Obtained from rusty brick Ranged damage Spell damage | ||||||||
Thunder in a Bottle | Talisman | -3 | Always | Using skills costs -2 PP +10% to your maximum PP | ||||||||
Bubble Bauble | Talisman | -5 | Always | Foes never have critical hits +10% defense Regenerates HP as a function of level No critical hits, ever -5 Ranged damage |
Notes
- Discovering the bonus on Thewsday was part of the March 2009 spading bounty.