Difference between revisions of "Dodging modifiers"

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(Combat encounters: scootin' boots)
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| [[three-speed bicycle shorts (first gear)]] || Pants || '''10''' || Always || || -5 seconds to the duration of each turn<br>Gain XP as a function of level
 
| [[three-speed bicycle shorts (first gear)]] || Pants || '''10''' || Always || || -5 seconds to the duration of each turn<br>Gain XP as a function of level
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| [[scootin' boots]] || Boots || '''7''' || Always || Level 7 ||
 
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| [[baseball jersey]] || Shirt || '''5''' || Always || Level 3 ||
 
| [[baseball jersey]] || Shirt || '''5''' || Always || Level 3 ||

Revision as of 16:08, 5 February 2011

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
How are Reflexes effecting dodge
  • Dodge is compared to to-hit to determine if an attempted hit lands or misses.
  • The basic dodge for heroes is 9*Level for Naturalist and Elemental, 10*Level for Gadgeteer and 11*Level for Psion. This is modified by Reflexes and dodge modifiers.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
foil foil Melee weapon 10% Always Level 4 +10% to hit
Midnight's Cloak Shirt 10% Always Level 5 Attacker takes +10% psychic damage upon successful hit.
recoil foil rifle Ranged weapon 10% Always Level 5 +10% to hit
slick suit Full-body suit 10% Always Level 10 +10% to initiative
+5 psychic damage
smarty pants Pants 10% Always Level 12
Spring-Heeled Jack's boots Boots 10% Always 5% chance to stun opponents
Grants wearer the ability for super jumps
+1 skill point applied to combat skills if Jill's elegant gloves is worn
vindaloo boots Boots 10% Always Level 17 +5 fire damage
insanely super bowl shield Offhand Item 5% Always Attacker takes sonic damage upon successful hit
+10% Strength - for Naturalists only
Wolfram Watch of Wary Wisdom Accessory 5% Always Level 10 +5% Intellect
Aura: Vim Psion Skill 10 + S 30 minutes +10 + S to hit
Vinlands' End hiking boots Boots 20 Always Level 16 +5% Intellect
Indivisible Item 15 60 minutes Obtained from potion of invisibility
iolite ion stone Accessory 15 Always Level 9
boogaloo boots Boots 10 Always Level 14 +3 electric damage
+10% Reflexes
Cathay ray Ranged weapon 10 Always Level 16 +5 fire damage
cavorite cover Offhand Item 10 Always Level 12 +4 PP per turn
datachoker Accessory 10 Always Level 6 +5% to your maximum Hit Points
datashield Offhand Item 10 Always Level 6 +5 electric damage
Feeling Your Oats Item 10 90 minutes Obtained from Ceres juice
+10 to-hit
flinty beret Helmet 10 Always Level 18 +2% XP per combat
gold star Accessory 10 Always Increases all stats +1 level:
+5 Strength
+5 Intellect
+5 Reflexes
+10 Maximum HP
+10 Maximum PP
+10 offense
+10 defense
+10 to-hit
Green Globulin Effect 10 35 minutes Gained from using throwing star - black hole in combat
+10 HP
+10 PP
+10 offense
+10 defense
+10 to-hit
polygon pavise Offhand Item 10 Always Level 13 +5% Reflexes
shrapnel gun Ranged weapon 10 Always Level 11 +3% of weapon damage returned as PP
Slippery as a Pig Item 10 60 minutes Obtained from recycled oil
Swedish Navy Wrench Talisman 10 Always +15% Reflexes
-5% Strength
three-speed bicycle shorts (first gear) Pants 10 Always -5 seconds to the duration of each turn
Gain XP as a function of level
scootin' boots Boots 7 Always Level 7
baseball jersey Shirt 5 Always Level 3
Cape Kennedy cape Accessory 5 Always Level 16 +5 to hit
crumbling shield Offhand Item 5 Always Level 9 +5% damage absorption
Floppy Effect 5 65 minutes Gained from There's a Blog.Org for This
I Can See My Face Item 5 60 minutes Obtained from boot polish
Paradime device Transportation 5 Always +1 HP per turn
+2 PP per turn
security slacks Pants 5 Always Level 3
unisex beanie Helmet 5 Always Level 6
laser saber Melee weapon 4 Always Level 6 +3 electric damage
kitty-cat ears Helmet 3 Always
white cape Helmet 2 Always Approved for use in the PvP arena.
+3 PvP dodge defense
Walking Funny Item -5 30 minutes Obtained from atomic wedge being used on you
Concussed Effect -15 45 minutes Obtained from being being defeated
-15 to hit
Marble of Madness Talisman -10% Always Increases foe toughness as a function of level
+10% Strength
+10% Intellect
+10% Reflexes
special wooden cup Talisman -15% Always +10% hit chance
+15 Melee damage
+3 XP per combat
Knight of Ruin Talisman -25% Always +4% of weapon damage returned as HP
+2% of weapon damage returned as PP
fool's-gold star Accessory -50% Always -50% to hit
can't-dodge ball Accessory -75% Always -75% to initiative


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration