Bonus ranged damage: Difference between revisions

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| [[Furnace of Yeb]] || Ranged weapon || '''50%''' || Always || Level 70 || +50 fire damage<br>+5 extra attack(s) per turn
| [[Furnace of Yeb]] || Ranged weapon || '''50%''' || Always || Level 70 || +50 fire damage<br>+5 extra attack(s) per turn
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| [[glistening fleur-de-lis]] || Talisman || '''25%''' || Always || || +25% melee damage<br>+25% offense<br>-50% defense
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| [[Super, Man]] || Effect || '''10%''' || 35 minutes || || Gained from [[*@=g3,8d\&fbb=-q/hk%fg]]<br>+10% Melee damage
| [[Super, Man]] || Effect || '''10%''' || 35 minutes || || Gained from [[*@=g3,8d\&fbb=-q/hk%fg]]<br>+10% Melee damage
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| [[snug breeches]] || Pants || '''5%''' || Always || Level 9 || +5% Melee damage
| [[snug breeches]] || Pants || '''5%''' || Always || Level 9 || +5% Melee damage
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| [[small statuette]] || Offhand Item || '''20''' || Always || Level 12 || +4% chance of critical hits
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| [[crossbow stock]] || Melee weapon || '''15''' || Always || || +3 extra ranged attack(s) per turn.
| [[crossbow stock]] || Melee weapon || '''15''' || Always || || +3 extra ranged attack(s) per turn.
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| [[mask of Odysseus]] || Accessory || '''5''' || Always || || +15% Intellect<br>+15% item drops<br>Makes the wearer unusually cunning
| [[mask of Odysseus]] || Accessory || '''5''' || Always || || +15% Intellect<br>+15% item drops<br>Makes the wearer unusually cunning
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| [[Pawn of Destruction]] || Offhand Item || '''5''' || Always || Level 5 || +5 melee damage<br>+5 spell damage
| [[metal hockey mask]] || Helmet || '''5''' || Always || Level 13 || +5 damage absorption<br>-5 foe toughness<br>+5 melee damage<br>Gives wearer a slightly brutish appearance
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| [[mystical slouch of sorcerous mayhem]] || Helmet || '''5''' || Always || ||  
| [[mystical slouch of sorcerous mayhem]] || Helmet || '''5''' || Always || ||  
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| [[mystical slouch of sorcerous mayhem (empty)]] || Helmet || '''5''' || Always || ||  
| [[mystical slouch of sorcerous mayhem (empty)]] || Helmet || '''5''' || Always || ||  
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| [[Pawn of Destruction]] || Offhand Item || '''5''' || Always || Level 5 || +5 melee damage<br>+5 spell damage
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| [[plastic wrap armband]] || Accessory || '''5''' || Always || Level 3 || +5 melee damage
| [[plastic wrap armband]] || Accessory || '''5''' || Always || Level 3 || +5 melee damage
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| [[super-advanced weapon]] || Ranged weapon || '''5''' || Always || Level 12 || +5 to hit<br>+5 electric damage<br>+5% chance of critical hits<br>+5% chance of weapon fumbles
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| [[Thirsty]] || Item || '''5''' || 120 minutes || || Obtained from [[dehydrated water]]<br>+5 Melee damage<br>-2 PP regen/turn
| [[Thirsty]] || Item || '''5''' || 120 minutes || || Obtained from [[dehydrated water]]<br>+5 Melee damage<br>-2 PP regen/turn

Revision as of 03:04, 23 September 2011

Source Source type Increase Duration Requirements Notes
Furnace of Yeb Ranged weapon 50% Always Level 70 +50 fire damage
+5 extra attack(s) per turn
glistening fleur-de-lis Talisman 25% Always +25% melee damage
+25% offense
-50% defense
Super, Man Effect 10% 35 minutes Gained from *@=g3,8d\&fbb=-q/hk%fg
+10% Melee damage
datagun Ranged weapon 5% Always Level 6 +5% to hit
+5% Melee damage
Diamond Dagger of Derring-Do Melee weapon 5% Always Level 10 +2% XP per combat
+5% Melee damage
snug breeches Pants 5% Always Level 9 +5% Melee damage
small statuette Offhand Item 20 Always Level 12 +4% chance of critical hits
crossbow stock Melee weapon 15 Always +3 extra ranged attack(s) per turn.
Sniper Gadgeteer Passive Skill 5 + 2*S Always Level 15 +10 + 2*S initiative
Seeing Red Item 12 180 minutes Obtained from ruby treacle
+12 Melee damage
Mecha Nist's Night-vision Helmet Helmet 10 Always Level 5 +10% chance of critical hits
Reticulated Roundel of Ribald Resoluteness Offhand Item 10 Always Level 10 +20 to maximum HP
+10 Melee damage
the golem's Glock Ranged weapon 10 Always Level 8 +8 to hit
+1 extra attack(s) per turn
the Night Mare Transportation 10 Always Level 5 +10% to initiative
+10 melee damage
Treader of the Dust's Sandals Boots 10 Always Level 55 +10 PP per turn
Increased chance of combat adventures.
+10 Melee damage
-5 seconds to the duration of each turn
poly stilettos Boots 8 Always Level 13 +5% Reflexes
+8 Melee damage
Got the Beat Item 7 30 minutes Obtained from drumsticks
+7 Melee damage
pulse rifle Ranged weapon 7 Always Level 5 Against Electronic Robots only
your little friend Ranged weapon 6 Always Level 5
ball bearing cannon Ranged weapon 5 Always Level 3
frusion neoscope Offhand Item 5 Always Level 4
mask of Odysseus Accessory 5 Always +15% Intellect
+15% item drops
Makes the wearer unusually cunning
metal hockey mask Helmet 5 Always Level 13 +5 damage absorption
-5 foe toughness
+5 melee damage
Gives wearer a slightly brutish appearance
mystical slouch of sorcerous mayhem Helmet 5 Always
mystical slouch of sorcerous mayhem (empty) Helmet 5 Always
Pawn of Destruction Offhand Item 5 Always Level 5 +5 melee damage
+5 spell damage
plastic wrap armband Accessory 5 Always Level 3 +5 melee damage
super-advanced weapon Ranged weapon 5 Always Level 12 +5 to hit
+5 electric damage
+5% chance of critical hits
+5% chance of weapon fumbles
Thirsty Item 5 120 minutes Obtained from dehydrated water
+5 Melee damage
-2 PP regen/turn
throwing pen Ranged weapon 5 Always Level 10 +1 extra ranged attack(s) per turn
+10 to initiative
translucent rifle Ranged weapon 5 Always Level 4 +5% to initiative
anarchery set Ranged weapon 4 Always Level 7
high pressure bottle Ranged weapon 4 Always Only against animals
Mega Hurts Effect 4 65 minutes Gained from There's a Blog.Org for This
+4 Melee damage
throwing star Ranged weapon 4 Always Level 7
bag of throwing starfish Ranged weapon 3 Always Level 6
Circle A Accessory 3 Always Level 5 +3 Melee damage
combative 'tank' top Shirt 3 Always Level 9 Increased chance of combat adventures
3% chance to stun opponents
+3 melee damage
cryonite darts Ranged weapon 3 Always Level 5 +3 ice damage
Doctor Worm's surgical gloves Gloves 3 Always level 12 No weapon fumbles, ever.
+3 Melee damage
filigreed foil hat Helmet 3 Always +3 melee damage
+3 spell damage
robbin' hood Helmet 3 Always Level 10 +3 to hit
+3% chips
Thewsday day of the week 3 Always
nicknack Accessory 1 Always Level 7 +1 foe toughness
+1 melee damage
+1 spell damage
+1 damage absorption
+1% item drops
+1% chips
+1% effectiveness from your sidekick
straw and thumbtacks Ranged weapon 1 Always
Dangerously Dour Item scales with level 90 minutes Obtained from grim pill
Melee damage
Smoldering with Fury Item scales with level 90 minutes Obtained from rusty brick
Melee damage
Spell damage
Bubble Bauble Talisman -5 Always Foes never have critical hits
+10% defense
Regenerates HP as a function of level
No critical hits, ever
-5 Melee damage
polyphonic spree-gun Ranged weapon -10 Always Level 13 +10% Reflexes
Take 1 sonic damage per round of combat
+30 sonic damage
third rail gun Ranged weapon -10 Always Level 14 Take 1 electric damage per round of combat
+30 electric damage
+10 fire damage


Notes

Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration