Difference between revisions of "Special abilities"

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| [[Roderick's Boots]] || Boots || || +5 Reflexes<br>Provides +10% Reflexes
 
| [[Roderick's Boots]] || Boots || || +5 Reflexes<br>Provides +10% Reflexes

Revision as of 14:55, 19 October 2011

As a super hero you can use special super abilities.

Breathing Under Water

Breathing under water grants access to:

Source Source type Requirements Notes
air tank
fins
scuba mask
Accessory
Boots
Helmet
Level 3
Wear entire set
-10 to hit
-20% to initiative
-5% item drops
dreamer's clock Transportation Level 15 Grants wearer the ability to fly
Elemental Class
harbor pearl Offhand Item Level 5
seashell locket Talisman +3 PP per turn
-20% Strength
Seppia's cephalopod skullcap Helmet +5 ice damage
Allows the use of SQUID discs
-5 seconds to the duration of each turn
Regenerates PP as a function of level
sub-ma-car Transportation Level 4

Flying

Source Source type Requirements Notes
aeropack Transportation
armored pegasus Transportation Level 12 -10 seconds to the duration of each turn
Atmos Spear (extended) Melee weapon Level 10 +20 to maximum HP
Can call down lightning 5 times per day
+7% chips
Grants wearer the ability for super jumps
Atmos Spear (shortened) Melee weapon +10% to your maximum Hit Points
Can call down lightning 5 times per day
+8% chance of critical hits
Grants wearer the ability for super jumps
command chopper Transportation Passable Pilot +10% spell danage
dreamer's clock Transportation Level 15 Grants wearer the ability to breathe under water
invisible jet Transportation Passable Pilot Also inaudible, untasteable, and unsmellable
jetpack Transportation Passable Pilot
lead dirigible Transportation Passable Pilot +20 seconds to the duration of each turn
Rental equipment is lost at rollover
medevac chopper Transportation Passable Pilot Can perform up to 5 air rescues per day
+3 HP per turn
Ned's chopper Transportation Passable Pilot Rental equipment is lost at rollover
pegasus Transportation Level 12
rocket boots Boots Level 5 for Gadgeteers only

+10 initiative - for Gadgeteers only

shimmering wings Accessory Level 12 +5% dodging ability
+5% to initiative
Ultimate Aviator Goggles Talisman +10% chips
+2 PP per turn
Grants wearer the ability for super jumps
-5% item drops
VHF-1 Fighter Transportation Passable Pilot Can perform up to 5 airstrike attacks per day
Refreshingly climate-controlled cabin

Super Jumping

Source Source type Requirements Notes
Atmos Spear (extended) Melee weapon Level 10 +20 to maximum HP
Grants wearer the ability to fly
Can call down lightning 5 times per day
+7% chips
Atmos Spear (shortened) Melee weapon +10% to your maximum Hit Points
Grants wearer the ability to fly
Can call down lightning 5 times per day
+8% chance of critical hits
barrel full of monkeys (monkeys not included) Pants Level 9 +5% item drops
bun's blade Melee weapon Level 17 +9 Melee damage
+20 Reflexes
foxy caped suit Full-body suit +5% Reflexes
+10% to hit
-10 seconds to the duration of each turn
Chance of stunning opponents if you win initiative
gnat gloves Gloves Level 5 +2% item drops
-2% chance of weapon fumbles
high-jump boots Boots Level 5
pogo-stick Transportation Level 5
Roderick's Boots Boots +5 Reflexes
Provides +10% Reflexes
Spring-Heeled Jack's boots Boots 5% chance to stun opponents
10% dodging ability
+1 skill point applied to combat skills if Jill's elegant gloves is worn
Ultimate Aviator Goggles Talisman +10% chips
+2 PP per turn
Grants wearer the ability to fly
-5% item drops

Block Foe Attacks

Source Source type Duration Requirements Notes
Grumpy old smuggler Sidekick Always Level 9 Quest (20.6% ± 3.1%) block at level 20
Stainless Steelbreaker Offhand Always Unknown block rate
+10% offense
+4% chance of enemy fumbles
Successful hit weakens opponents (by 5 points).

Invisibility

Invisibility is in fact a chat effect, makes people unable to tell you are listening to chat, unless you talk,

Source Source type Duration Requirements Notes
chameleon clasp Talisman Always Provides unsurpassed blending-in abilities
+6% chance of critical hits
-6% chance of weapon fumbles
30% additional damage taken from robots
30% less damage dealt to robots from weapons or skills
Indivisible Item 60 minutes +15 dodging ability
quartz amulet Talisman Always +7 sonic damage
-10% dodging ability
Ring of Fellowship Accessory Always +20 to maximum HP
+5% psychic damage resistance
+3% of weapon damage returned as HP
offense
Ring of Solis Accessory Always Level 70 +5% resistance to all elements
+10 psychic damage
+40 to maximum HP
+40 to maximum PP
+10% Intellect
-5 seconds to the duration of each turn

Improved Computer Interaction

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
How does it work
Source Source type Requirements Notes
Cleaning Registry software Only on the computer on which it is run
datashirt Shirt Level 6 +5 electric damage
robo cap Helmet Level 12
silicon scooter Transportation
ultra-visor Helmet Level 12 +10 to hit
Virtual Reality helmet Helmet +3 XP per combat
Wearer occasionally gains extra stat points.

Improved Sidekick Effectiveness

Source Source type Amount Duration Requirements Notes
Motivational speaker Sidekick Full-time
judo kid gloves Accessory 50% Always Allows your sidekick to sometimes perform a vicious judo chop in fights
Sidekicks occasionally provide refreshment
Green Thumb Item 30% 180 minutes Level 8 Obtained from Emerald nectar
Model T-1000 Transportation 25% Always Level 8
prismatic sports bra Shirt 25% one turn When trigger Periwinkle
Provides other beneficial results
Lil' Jerk Disguise Kit Accessory 20% Always Level 10
Ursula's teddy Full-body suit 20% Always Level 12 -20% ice resistance
Nurture vs. Nature Naturalist Skill 10% + S% 30 + 3*S minutes Level 12
The Grouch's Sack of Loot (full) Accessory 10% Always
The Grouch's Sack of Loot (empty) Accessory 5% Always
shepherd's crook Melee weapon 5% Always Level 2 Successful hit weakens opponents (by 5 points)
Quizzically Quivering Quadraphonic Quad-Quadrant Offhand Item 3% Always Level 11 +3% chance of critical hits
+5 fire damage
+5 psychic damage
nicknack Accessory 1% Always Level 7 +1 foe toughness
+1 weapon damage (ranged or melee)
+1 spell damage
+1 damage absorption
+1% item drops
+1% chips


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration