Difference between revisions of "Strike-back damage"
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| [[Midnight's Cloak]] || Shirt || '''10% of damage''' || Always || Level 5 || {{col|psychic|psychic}} damage<br>+10% dodging ability | | [[Midnight's Cloak]] || Shirt || '''10% of damage''' || Always || Level 5 || {{col|psychic|psychic}} damage<br>+10% dodging ability | ||
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+ | | [[multiversal gong]] || Offhand Item|| '''10% of damage''' || Always || || {{col|sonic|sonic}} damage<br>Stunning reverb<br>-10 seconds to the duration of each turn<br>Rental equipment is lost at rollover | ||
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| [[Siamese dreamcatcher]] || Offhand Item || '''10% of damage''' || Always || Level 16 || {{col|psychic|psychic}} damage<br>+10% psychic damage resistance | | [[Siamese dreamcatcher]] || Offhand Item || '''10% of damage''' || Always || Level 16 || {{col|psychic|psychic}} damage<br>+10% psychic damage resistance | ||
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| [[Spines of the Echidna]] || [[Naturalist]] Buff || '''5 + S''' || 30 + 3*S Minutes || || | | [[Spines of the Echidna]] || [[Naturalist]] Buff || '''5 + S''' || 30 + 3*S Minutes || || | ||
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+ | | [[multiversal bandolier]] || Accessory || '''10''' || Always || || {{col|acid|acid}} damage<br>+10% Reflexes<br>+10% chips<br>Rental equipment is lost at rollover | ||
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| [[King of Armageddon]] || Talisman || '''10''' || Always || || {{col|fire|fire}} damage<br>Allows you to tap into the power of Armageddon in combat<br>Adds ice damage to your attacks<br>-25% to your maximum Hit Points<br>Take 2 psychic damage per round of combat | | [[King of Armageddon]] || Talisman || '''10''' || Always || || {{col|fire|fire}} damage<br>Allows you to tap into the power of Armageddon in combat<br>Adds ice damage to your attacks<br>-25% to your maximum Hit Points<br>Take 2 psychic damage per round of combat | ||
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| [[Frost]] || Melee Weapon || '''8''' || Always || Level 5 || {{col|ice|ice}} damage<br>+8 ice damage<br>+50% ice resistance<br>Rental equipment is lost at rollover | | [[Frost]] || Melee Weapon || '''8''' || Always || Level 5 || {{col|ice|ice}} damage<br>+8 ice damage<br>+50% ice resistance<br>Rental equipment is lost at rollover | ||
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+ | | [[volcano shield]] || Offhand item || '''8''' || Always || Level 15 || {{col|fire|fire}} damage | ||
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+ | | [[tectonic plate]] || Full-body suit || '''7''' || Always || Level 15 || {{col|fire|fire}} damage<br>+7 damage absorption | ||
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| [[triangle triptych]] || Offhand Item || '''7''' || Always || Level 7 || +4 defense | | [[triangle triptych]] || Offhand Item || '''7''' || Always || Level 7 || +4 defense |
Revision as of 09:22, 2 June 2012
- Strike-back damage is applied whenever you are hit by a foe.
- Each damage type has a specific message associated to it.
- physicial: Your opponent is damaged by your fierce defenses, and takes X damage.
- sonic: Part of your opponent's blow comes into contact with your sonic defenses, causing your equipment to reverberate with a resounding CLONGGGGG! It causes X damage to your opponent.
- ice: Your opponent's attack triggers a blast of frost that sprays them for X damage.
- acid: Your opponent becomes slightly dissolved (ew) by your acidic defenses, and takes X damage.
- fire: With a WHOOSH! your firey defenses activate in response to your opponent's attack, reflecting X damage onto your opponent.
- electric: Your opponent is zapped by your electrified defenses (shocking!), and takes X damage.
- psychic: In retribution for the attack your defenses trigger a psychic echo that fires back to your opponent for X damage.
- Fire Shield has a different message. See specifics on its page.
- Strike-back damage cannot kill an opponent. When an opponent would have been killed by strike-back damage it is canceled and you get a message right after the regular message, depending on damage type:
- physicial: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
- sonic: Your opponent appears to be pretty shaken up by the noise.
- ice: Your opponent appears rattled by the intensity of your defenses.
- acid: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
- fire: Your opponent appears to be pretty shaken up by the noise.
- electric: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
- psychic: Your opponent appears rattled by the intensity of your defenses.
- Frusion Enemies take only one Strike-back damage every hit, with a special message:
- Your opponent seems slightly put off by your defenses, and takes 1 damage.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
bully pulpit | Accessory | 20% of damage | Always | Level 10 | ice damage |
chalkboard shield | Offhand Item | 15% of damage | Always | Level 10 | sonic damage |
genuine lookalike World Series 2011 ring | Talisman | 15% of damage | Always | fire damage +1 to the cost of combat skills | |
insanely super bowl shield | Offhand Item | 10% of damage | Always | sonic damage +5% dodging ability +10% Strength - for Naturalists only | |
Midnight's Cloak | Shirt | 10% of damage | Always | Level 5 | psychic damage +10% dodging ability |
multiversal gong | Offhand Item | 10% of damage | Always | sonic damage Stunning reverb -10 seconds to the duration of each turn Rental equipment is lost at rollover | |
Siamese dreamcatcher | Offhand Item | 10% of damage | Always | Level 16 | psychic damage +10% psychic damage resistance |
Sunset's Flaming Sharovary | Pants | 10% of damage | Always | Level 5 | fire damage +10 to your maximum Power Points |
Fire Shield | Elemental Buff | 5 + 2*S + round(level/5) | 30 + S minutes | fire damage | |
Gwneuthurwr Deganau's hunllef puzzle | Accessory | 2*Level, cap 30 | One turn | acid damage When trigger Green Other beneficial results | |
Spines of the Echidna | Naturalist Buff | 5 + S | 30 + 3*S Minutes | ||
multiversal bandolier | Accessory | 10 | Always | acid damage +10% Reflexes +10% chips Rental equipment is lost at rollover | |
King of Armageddon | Talisman | 10 | Always | fire damage Allows you to tap into the power of Armageddon in combat Adds ice damage to your attacks -25% to your maximum Hit Points Take 2 psychic damage per round of combat | |
pointininis | Boots | 10 | Always | Level 11 | |
thistle hurt you more than it hurts me | Offhand Item | 10 | Always | Level 7 | Take 1 physical damage per round of combat |
tricky triskelion | Talisman | 10 | Always | Prevents bad injuries +10% of weapon damage returned as HP -75% dodging ability | |
Vambraces of the Star Spawn | Gloves | 10 | Always | Level 40 | -15 foe toughness. -6% chance of weapon fumbles. |
Frost | Melee Weapon | 8 | Always | Level 5 | ice damage +8 ice damage +50% ice resistance Rental equipment is lost at rollover |
volcano shield | Offhand item | 8 | Always | Level 15 | fire damage |
tectonic plate | Full-body suit | 7 | Always | Level 15 | fire damage +7 damage absorption |
triangle triptych | Offhand Item | 7 | Always | Level 7 | +4 defense |
Paradox Naught | Talisman | 6 | Always | +3 HP per turn -15% Intellect | |
stamped boots of stamping | Boots | 6 | Always | Level 7 | +2 damage absorption |
Aegis Flux Incapacitor | Offhand item | 5 | Always | Can discharge elemental attacks +X damage absorption +20% resist fire, ice, electric, and acid damage +20 to maximum HP | |
Bruiser's shell shield | Offhand Item | 5 | Always | Level 12 | +20% fire resistance +5 Melee damage |
dataclub | Melee weapon | 5 | Always | Level 6 | +10 electric damage |
Doctor Talon's anklet | Accessory | 5 | Always | Level 8 | +10% Reflexes |
paper cut gloves | Gloves | 5 | Always | Level 10 | |
photoelectric cello | Offhand Item | 5 | Always | Level 6 | electric damage Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. +2 electric damage |
spiky heels | Boots | 5 | Always | Level 10 | +5 Melee damage |
wings of Icarus | Transportation | 5 | Always | Level 12 | electric damage Grants wearer the ability to fly |
firefly gloves | Gloves | 4 | Always | Level 5 | electric damage |
pseudo-chitin armor | Full-body suit | 3 | Always | Level 8 | +5% acid damage resistance +5 damage absorption |
cold shoulder shirt | Shirt | 2 | Always | Level 5 | +4 ice damage |
spooked credo | Pants | 2 | Always | Level 2 | |
styrofoam lid | Offhand item | 2 | Always | sonic damage | |
attache case | Offhand Item | 1 | Always | Level 10 | +50% drops for SQUID and CTHULHU discs |