Difference between revisions of "Defense modifiers"
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{{needsspading|What are the constants? How does randomness get into the calculation?}} | {{needsspading|What are the constants? How does randomness get into the calculation?}} | ||
− | * According to the [[Combat (manual)|manual]], your basic defense is the sum of the power of the [[Boots Summary Table|boots]], [[Full-body Suits Summary Table|full-body suit]], [[Gloves Summary Table|gloves]], [[Helmets Summary Table|helmet]], [[Offhand Items Summary Table|offhand]], [[Pants Summary Table|pants]] and [[Shirts Summary Table|shirt]] you are wearing. Defense modifiers are applied to this value. | + | * According to the [[Combat (manual)|manual]], your basic defense is the sum of the power of the [[Boots Summary Table|boots]], [[Full-body Suits Summary Table|full-body suit]], [[Gloves Summary Table|gloves]], [[Helmets Summary Table|helmet]], [[Offhand Items Summary Table|offhand]], [[Pants Summary Table|pants]] and [[Shirts Summary Table|shirt]] you are wearing. Defense modifiers are applied to this value. |
* The damage sustained is calculated as <code>OpponentOffense*(a+b/Defense)</code> where <code>a</code> and <code>b</code> are yet to be determined constants, smaller than one. | * The damage sustained is calculated as <code>OpponentOffense*(a+b/Defense)</code> where <code>a</code> and <code>b</code> are yet to be determined constants, smaller than one. | ||
* Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill. | * Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill. | ||
− | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | + | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" |
|- style="background-color:#EFEFEF" | |- style="background-color:#EFEFEF" | ||
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ||
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| [[turtle amulet]] || Accessory || '''10%''' || Always || Level 9 || | | [[turtle amulet]] || Accessory || '''10%''' || Always || Level 9 || | ||
|- | |- | ||
− | | [[Battle Armor]] || [[Gadgeteer]] Passive Skill || '''30 + level*(S+1)''' || Always || Level 16 || | + | | [[Battle Armor]] || [[Gadgeteer]] Passive Skill || '''30 + level*(S+1)''' || Always || Level 16 || |
|- | |- | ||
| [[Invisibly Boxed]] || Item || '''10*Level, cap 200''' || 30 minutes || || Obtained from [[Mummers' gloves]] | | [[Invisibly Boxed]] || Item || '''10*Level, cap 200''' || 30 minutes || || Obtained from [[Mummers' gloves]] | ||
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| [[Stone Armor]] || [[Elemental]] Skill || '''10 + 2*S + level,<br>cap 30 + 2*S''' || 30 + S minutes || Level 8 || 5% + (S/2)% fire, ice, and electric resistanc | | [[Stone Armor]] || [[Elemental]] Skill || '''10 + 2*S + level,<br>cap 30 + 2*S''' || 30 + S minutes || Level 8 || 5% + (S/2)% fire, ice, and electric resistanc | ||
|- | |- | ||
− | | [[Air Shield]] || [[Elemental]] Buff || '''5 + 3*S''' || 30 + S minutes || || | + | | [[Air Shield]] || [[Elemental]] Buff || '''5 + 3*S''' || 30 + S minutes || || |
|- | |- | ||
| [[Nostronomically Hardened]] || Passive Skill || '''20''' || Always || Level 10 || +20 Offense | | [[Nostronomically Hardened]] || Passive Skill || '''20''' || Always || Level 10 || +20 Offense | ||
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| [[shoulder pad inserts]] || Accessory || '''15''' || Always || Level 4 || | | [[shoulder pad inserts]] || Accessory || '''15''' || Always || Level 4 || | ||
|- | |- | ||
− | | [[topaz ion stone]] || Accessory || '''15''' || Always || Level 9 || | + | | [[topaz ion stone]] || Accessory || '''15''' || Always || Level 9 || |
|- | |- | ||
− | | [[gold star]] || Accessory || '''10''' || Always | + | | [[gold star]] || Accessory || '''10''' || Always || || Increases all stats +1 level:<br>+5 Strength<br>+5 Intellect<br>+5 Refleces<br>+10 Maximum HP<br>+10 Maximum PP<br>+10 offense<br>+10 to-hit<br>+10 dodge |
|- | |- | ||
| [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 offense<br>+10 to-hit<br>+10 dodge | | [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 offense<br>+10 to-hit<br>+10 dodge | ||
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|- | |- | ||
| [[tonfa]] || Melee Weapon || '''6''' || Always || Level 8 || Causes disastrous fumbles | | [[tonfa]] || Melee Weapon || '''6''' || Always || Level 8 || Causes disastrous fumbles | ||
+ | |- | ||
+ | | [[genuinely gallant garter]] || Accessory || '''5''' || Always || || | ||
|- | |- | ||
| [[golem arm]] || Gloves || '''5''' || Always || Level 8 || Doubles chance of stun using [[Groundquake]] | | [[golem arm]] || Gloves || '''5''' || Always || Level 8 || Doubles chance of stun using [[Groundquake]] |
Latest revision as of 07:47, 7 December 2015
This page contains some non specific data which NEEDS SPADING: What are the constants? How does randomness get into the calculation? |
- According to the manual, your basic defense is the sum of the power of the boots, full-body suit, gloves, helmet, offhand, pants and shirt you are wearing. Defense modifiers are applied to this value.
- The damage sustained is calculated as
OpponentOffense*(a+b/Defense)
wherea
andb
are yet to be determined constants, smaller than one. - Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Gorgoneion's Charm | Talisman | 20% | Always | +20% to your maximum Hit Points Unlocks Autopetrification -20% dodging ability | |
Grimm's Bulwark | Talisman | 20% | Always | +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level -15% offense | |
Rake's Garden Trowel | Talisman | 20% | Always | +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level -15% offense | |
Bubble Bauble | Talisman | 10% | Always | Foes never have critical hits Regenerates HP as a function of level No critical hits, ever -5 weapon damage (ranged or melee) | |
Major Twilight's stalwart scutum | Offhand Item | 10% | Always | +20% Strength Increases the effectiveness of reputation-affecting choices. Grants combat skills based on reputation. | |
master's yo-yo | Melee weapon | 10% | Always | -5 seconds to the duration of each turn Unlocks the Power of Yo | |
medieval plate | Full-body suit | 10% | Always | Level 18 | +4% XP per combat -10 to initiative |
turtle amulet | Accessory | 10% | Always | Level 9 | |
Battle Armor | Gadgeteer Passive Skill | 30 + level*(S+1) | Always | Level 16 | |
Invisibly Boxed | Item | 10*Level, cap 200 | 30 minutes | Obtained from Mummers' gloves | |
Stone Armor | Elemental Skill | 10 + 2*S + level, cap 30 + 2*S |
30 + S minutes | Level 8 | 5% + (S/2)% fire, ice, and electric resistanc |
Air Shield | Elemental Buff | 5 + 3*S | 30 + S minutes | ||
Nostronomically Hardened | Passive Skill | 20 | Always | Level 10 | +20 Offense |
Rocky Tough | Item | 20 | 60 minutes | Obtained from powdered gingko | |
VHF-1 Exosuit | Full-body suit | 20 | Always | +15 Strength -10 seconds to the duration of each turn | |
quandary suit | Full-body suit | 15 | Always | Level 7 | +1% chance of weapon fumbles. |
shoulder pad inserts | Accessory | 15 | Always | Level 4 | |
topaz ion stone | Accessory | 15 | Always | Level 9 | |
gold star | Accessory | 10 | Always | Increases all stats +1 level: +5 Strength +5 Intellect +5 Refleces +10 Maximum HP +10 Maximum PP +10 offense +10 to-hit +10 dodge | |
Green Globulin | Effect | 10 | 35 minutes | Gained from using throwing star - black hole in combat +10 HP +10 PP +10 offense +10 to-hit +10 dodge | |
Minion Brand helmet | Helmet | 10 | Always | Level 7 | -5 to hit |
tri-cycle | Transportation | 10 | Always | +10 offense | |
Thundarr's photon blade | Melee weapon | 8 | Always | Level 8 | +8 fire damage |
hoplon | Offhand Item | 6 | Always | Level 10 | Madness? |
tonfa | Melee Weapon | 6 | Always | Level 8 | Causes disastrous fumbles |
genuinely gallant garter | Accessory | 5 | Always | ||
golem arm | Gloves | 5 | Always | Level 8 | Doubles chance of stun using Groundquake |
mini fusion octotron | Transportation | 5 | Always | Level 5 | +3 fire damage +3 ice damage +3 electric damage +3 sonic damage +3 acid damage |
smudged sweater | Shirt | 5 | Always | Level 3 | |
TheK3vin's Kh4k1s | Pants | 5 | Always | Level 7 | +10 Reflexes |
threeinforced cap | Helmet | 5 | Always | Level 7 | +10 Intellect |
threeinforced vest | Shirt | 5 | Always | Level 7 | +10 Strength |
arm guards | Gloves | 4 | Always | Level 8 | |
triangle triptych | Offhand Item | 4 | Always | Level 7 | Attacker takes 7 damage |
iron-toe boots | Boots | 3 | Always | Level 9 | +3 foe toughness. +3 offense -5 to initiative |
The Baroness's stiletto boots | Boots | 3 | Always | Level 11 | +10 to maximum HP |
three-fingered gloves | Gloves | 3 | Always | Level 7 | +10% acid resistance |
tritanium treads | Boots | 3 | Always | Level 6 | -2% chance of weapon fumbles. |
gloveless fingers | Gloves | 2 | Always | +5% resist fire, ice, electric, and acid damage | |
Angriest Man's Squeezeball of Rage | Talisman | -15% | Always | +30% Strength +20% to your maximum Hit Points +10% to hit | |
Argent Archer's arrow | Talisman | -15% | Always | +2 extra ranged attack(s) per turn +6% chance of critical hits Lunar critical hits Draws you to an Abandoned Chemistry Lab in Somerset | |
Bowler's Sticky Wicket | Talisman | -15% | Always | +30% Intellect +20% spell damage +5 damage absorption | |
Reed's Brassard | Talisman | -15% | Always | +30% Strength +20% to your maximum Hit Points +10% to hit | |
Secretive Manacles | Talisman | -15% | Always | +20% spell damage +20% to your maximum Power Points Regenerates PP as a function of level | |
Tempest's Brooch | Talisman | -15% | Always | +30% Intellect +20% spell damage +5 damage absorption | |
Gungnir's Charm | Talisman | -20% | Always | +20% offense +20% to hit Unlocks Heartpiercer | |
Utility Brand Belt | Talisman | -25% | Always | +25% Reflexes +25% to initiative +2 extra ranged attack(s) per turn Unlocks Utility Brand Utility | |
glistening fleur-de-lis | Talisman | -50% | Always | +25% weapon damage +25% offense |