Difference between revisions of "Defense modifiers"

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m (master's yo-yo)
m (genuinely gallant garter)
 
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{{needsspading|What are the constants? How does randomness get into the calculation?}}
 
{{needsspading|What are the constants? How does randomness get into the calculation?}}
* According to the [[Combat (manual)|manual]], your basic defense is the sum of the power of the [[Boots Summary Table|boots]], [[Full-body Suits Summary Table|full-body suit]], [[Gloves Summary Table|gloves]], [[Helmets Summary Table|helmet]], [[Offhand Items Summary Table|offhand]], [[Pants Summary Table|pants]] and [[Shirts Summary Table|shirt]] you are wearing. Defense modifiers are applied to this value.  
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* According to the [[Combat (manual)|manual]], your basic defense is the sum of the power of the [[Boots Summary Table|boots]], [[Full-body Suits Summary Table|full-body suit]], [[Gloves Summary Table|gloves]], [[Helmets Summary Table|helmet]], [[Offhand Items Summary Table|offhand]], [[Pants Summary Table|pants]] and [[Shirts Summary Table|shirt]] you are wearing. Defense modifiers are applied to this value.
 
* The damage sustained is calculated as <code>OpponentOffense*(a+b/Defense)</code> where <code>a</code> and <code>b</code> are yet to be determined constants, smaller than one.
 
* The damage sustained is calculated as <code>OpponentOffense*(a+b/Defense)</code> where <code>a</code> and <code>b</code> are yet to be determined constants, smaller than one.
 
* Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.
 
* Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.
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|- style="background-color:#EFEFEF"
 
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! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
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| [[turtle amulet]] || Accessory || '''10%''' || Always || Level 9 ||
 
| [[turtle amulet]] || Accessory || '''10%''' || Always || Level 9 ||
 
|-
 
|-
| [[Battle Armor]] || [[Gadgeteer]] Passive Skill || '''30 + level*(S+1)''' || Always || Level 16 ||  
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| [[Battle Armor]] || [[Gadgeteer]] Passive Skill || '''30 + level*(S+1)''' || Always || Level 16 ||
 
|-
 
|-
 
| [[Invisibly Boxed]] || Item || '''10*Level, cap 200''' || 30 minutes || || Obtained from [[Mummers' gloves]]
 
| [[Invisibly Boxed]] || Item || '''10*Level, cap 200''' || 30 minutes || || Obtained from [[Mummers' gloves]]
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| [[Stone Armor]] || [[Elemental]] Skill || '''10 + 2*S + level,<br>cap 30 + 2*S''' || 30 + S minutes || Level 8 || 5% + (S/2)% fire, ice, and electric resistanc
 
| [[Stone Armor]] || [[Elemental]] Skill || '''10 + 2*S + level,<br>cap 30 + 2*S''' || 30 + S minutes || Level 8 || 5% + (S/2)% fire, ice, and electric resistanc
 
|-
 
|-
| [[Air Shield]] || [[Elemental]] Buff || '''5 + 3*S''' || 30 + S minutes || ||  
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| [[Air Shield]] || [[Elemental]] Buff || '''5 + 3*S''' || 30 + S minutes || ||
 
|-
 
|-
 
| [[Nostronomically Hardened]] || Passive Skill || '''20''' || Always || Level 10 || +20 Offense
 
| [[Nostronomically Hardened]] || Passive Skill || '''20''' || Always || Level 10 || +20 Offense
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| [[shoulder pad inserts]] || Accessory || '''15''' || Always || Level 4 ||
 
| [[shoulder pad inserts]] || Accessory || '''15''' || Always || Level 4 ||
 
|-
 
|-
| [[topaz ion stone]] || Accessory || '''15''' || Always || Level 9 ||  
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| [[topaz ion stone]] || Accessory || '''15''' || Always || Level 9 ||
 
|-
 
|-
| [[gold star]] || Accessory || '''10''' || Always || || Increases all stats +1 level:<br>+5 Strength<br>+5 Intellect<br>+5 Refleces<br>+10 Maximum HP<br>+10 Maximum PP<br>+10 offense<br>+10 to-hit<br>+10 dodge
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| [[gold star]] || Accessory || '''10''' || Always || || Increases all stats +1 level:<br>+5 Strength<br>+5 Intellect<br>+5 Refleces<br>+10 Maximum HP<br>+10 Maximum PP<br>+10 offense<br>+10 to-hit<br>+10 dodge
 
|-
 
|-
 
| [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 offense<br>+10 to-hit<br>+10 dodge
 
| [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 offense<br>+10 to-hit<br>+10 dodge
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|-
 
|-
 
| [[tonfa]] || Melee Weapon || '''6''' || Always || Level 8 || Causes disastrous fumbles
 
| [[tonfa]] || Melee Weapon || '''6''' || Always || Level 8 || Causes disastrous fumbles
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|-
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| [[genuinely gallant garter]] || Accessory || '''5''' || Always || ||
 
|-
 
|-
 
| [[golem arm]] || Gloves || '''5''' || Always || Level 8 || Doubles chance of stun using [[Groundquake]]
 
| [[golem arm]] || Gloves || '''5''' || Always || Level 8 || Doubles chance of stun using [[Groundquake]]

Latest revision as of 07:47, 7 December 2015

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
What are the constants? How does randomness get into the calculation?
  • According to the manual, your basic defense is the sum of the power of the boots, full-body suit, gloves, helmet, offhand, pants and shirt you are wearing. Defense modifiers are applied to this value.
  • The damage sustained is calculated as OpponentOffense*(a+b/Defense) where a and b are yet to be determined constants, smaller than one.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
Gorgoneion's Charm Talisman 20% Always +20% to your maximum Hit Points
Unlocks Autopetrification
-20% dodging ability
Grimm's Bulwark Talisman 20% Always +20% resistance to all elements
Regenerates HP as a function of level
Regenerates PP as a function of level
-15% offense
Rake's Garden Trowel Talisman 20% Always +20% resistance to all elements
Regenerates HP as a function of level
Regenerates PP as a function of level
-15% offense
Bubble Bauble Talisman 10% Always Foes never have critical hits
Regenerates HP as a function of level
No critical hits, ever
-5 weapon damage (ranged or melee)
Major Twilight's stalwart scutum Offhand Item 10% Always +20% Strength
Increases the effectiveness of reputation-affecting choices.
Grants combat skills based on reputation.
master's yo-yo Melee weapon 10% Always -5 seconds to the duration of each turn
Unlocks the Power of Yo
medieval plate Full-body suit 10% Always Level 18 +4% XP per combat
-10 to initiative
turtle amulet Accessory 10% Always Level 9
Battle Armor Gadgeteer Passive Skill 30 + level*(S+1) Always Level 16
Invisibly Boxed Item 10*Level, cap 200 30 minutes Obtained from Mummers' gloves
Stone Armor Elemental Skill 10 + 2*S + level,
cap 30 + 2*S
30 + S minutes Level 8 5% + (S/2)% fire, ice, and electric resistanc
Air Shield Elemental Buff 5 + 3*S 30 + S minutes
Nostronomically Hardened Passive Skill 20 Always Level 10 +20 Offense
Rocky Tough Item 20 60 minutes Obtained from powdered gingko
VHF-1 Exosuit Full-body suit 20 Always +15 Strength
-10 seconds to the duration of each turn
quandary suit Full-body suit 15 Always Level 7 +1% chance of weapon fumbles.
shoulder pad inserts Accessory 15 Always Level 4
topaz ion stone Accessory 15 Always Level 9
gold star Accessory 10 Always Increases all stats +1 level:
+5 Strength
+5 Intellect
+5 Refleces
+10 Maximum HP
+10 Maximum PP
+10 offense
+10 to-hit
+10 dodge
Green Globulin Effect 10 35 minutes Gained from using throwing star - black hole in combat
+10 HP
+10 PP
+10 offense
+10 to-hit
+10 dodge
Minion Brand helmet Helmet 10 Always Level 7 -5 to hit
tri-cycle Transportation 10 Always +10 offense
Thundarr's photon blade Melee weapon 8 Always Level 8 +8 fire damage
hoplon Offhand Item 6 Always Level 10 Madness?
tonfa Melee Weapon 6 Always Level 8 Causes disastrous fumbles
genuinely gallant garter Accessory 5 Always
golem arm Gloves 5 Always Level 8 Doubles chance of stun using Groundquake
mini fusion octotron Transportation 5 Always Level 5 +3 fire damage
+3 ice damage
+3 electric damage
+3 sonic damage
+3 acid damage
smudged sweater Shirt 5 Always Level 3
TheK3vin's Kh4k1s Pants 5 Always Level 7 +10 Reflexes
threeinforced cap Helmet 5 Always Level 7 +10 Intellect
threeinforced vest Shirt 5 Always Level 7 +10 Strength
arm guards Gloves 4 Always Level 8
triangle triptych Offhand Item 4 Always Level 7 Attacker takes 7 damage
iron-toe boots Boots 3 Always Level 9 +3 foe toughness.
+3 offense
-5 to initiative
The Baroness's stiletto boots Boots 3 Always Level 11 +10 to maximum HP
three-fingered gloves Gloves 3 Always Level 7 +10% acid resistance
tritanium treads Boots 3 Always Level 6 -2% chance of weapon fumbles.
gloveless fingers Gloves 2 Always +5% resist fire, ice, electric, and acid damage
Angriest Man's Squeezeball of Rage Talisman -15% Always +30% Strength
+20% to your maximum Hit Points
+10% to hit
Argent Archer's arrow Talisman -15% Always +2 extra ranged attack(s) per turn
+6% chance of critical hits
Lunar critical hits
Draws you to an Abandoned Chemistry Lab in Somerset
Bowler's Sticky Wicket Talisman -15% Always +30% Intellect
+20% spell damage
+5 damage absorption
Reed's Brassard Talisman -15% Always +30% Strength
+20% to your maximum Hit Points
+10% to hit
Secretive Manacles Talisman -15% Always +20% spell damage
+20% to your maximum Power Points
Regenerates PP as a function of level
Tempest's Brooch Talisman -15% Always +30% Intellect
+20% spell damage
+5 damage absorption
Gungnir's Charm Talisman -20% Always +20% offense
+20% to hit
Unlocks Heartpiercer
Utility Brand Belt Talisman -25% Always +25% Reflexes
+25% to initiative
+2 extra ranged attack(s) per turn
Unlocks Utility Brand Utility
glistening fleur-de-lis Talisman -50% Always +25% weapon damage
+25% offense


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration