Bonus ranged damage: Difference between revisions
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| [[Seeing Red]] || Item || 12 || 180 minutes || || Obtained from [[ruby treacle]]<br>+12 Melee damage | | [[Seeing Red]] || Item || 12 || 180 minutes || || Obtained from [[ruby treacle]]<br>+12 Melee damage | ||
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| [[Sniper]] || [[Gadgeteer]] Passive Skill || 10 || Always || Level 15 || +15 initiative | |||
|- | |- | ||
| [[the golem's Glock]] || Ranged weapon || 10 || Always || Level 8 || +8 to hit<br>+1 extra attack(s) per turn | | [[the golem's Glock]] || Ranged weapon || 10 || Always || Level 8 || +8 to hit<br>+1 extra attack(s) per turn | ||
Revision as of 01:16, 2 March 2010
Bonus ranged damage is applied to attacks made with Ranged Weapons.
| Source | Source type | Increase | Duration | Requirements | Notes |
|---|---|---|---|---|---|
| Maul of the Cave Bear | Naturalist Combat Skill | 300% | one attack | Level 16 | +300% Melee damage +20% to hit |
| Trample of the Rhino | Naturalist Combat Skill | 200% | one attack | Level 10 | +200% Melee damage +40 to hit |
| Charge of the Bovine | Naturalist Combat Skill | 100% | one attack | Level 2 | +100% Melee damage +20 to hit |
| Furnace of Yeb | Ranged weapon | 50% | Always | Level 70 | +50 fire damage +5 extra attack(s) per turn |
| Seeing Red | Item | 12 | 180 minutes | Obtained from ruby treacle +12 Melee damage | |
| Sniper | Gadgeteer Passive Skill | 10 | Always | Level 15 | +15 initiative |
| the golem's Glock | Ranged weapon | 10 | Always | Level 8 | +8 to hit +1 extra attack(s) per turn |
| Treader of the Dust's Sandals | Boots | 10 | Always | Level 55 | +10 PP per turn Increased chance of combat adventures. +10 Melee damage -5 seconds to the duration of each turn |
| poly stilettos | Boots | 8 | Always | Level 13 | +5% Reflexes +8 Melee damage |
| your little friend | Ranged weapon | 6 | Always | Level 5 | |
| ball bearing cannon | Ranged weapon | 5 | Always | Level 3 | |
| mask of Odysseus | Accessory | 5 | Always | +15% Intellect +15% item drops Makes the wearer unusually cunning | |
| Thirsty | Item | 5 | 120 minutes | Obtained from dehydrated water +5 Melee damage -2 PP regen/turn | |
| anarchery set | Ranged weapon | 4 | Always | Level 7 | |
| bag of throwing starfish | Ranged weapon | 3 | Always | Level 6 | |
| Circle A | Accessory | 3 | Always | Level 5 | +3 Melee damage |
| cryonite darts | Ranged weapon | 3 | Always | Level 5 | +3 ice damage |
| Doctor Worm's surgical gloves | Gloves | 3 | Always | level 12 | No weapon fumbles, ever. +3 Melee damage |
| robbin' hood | Helmet | 3 | Always | Level 10 | +3 to hit +3% chips |
| Thewsday | day of the week | 3 | Always | ||
| Dangerously Dour | Item | scales with level | 90 minutes | Obtained from grim pill Melee damage | |
| Smoldering with Fury | Item | scales with level | 90 minutes | Obtained from rusty brick Melee damage Spell damage | |
| polyphonic spree-gun | Ranged weapon | -10 | Always | Level 13 | +10% Reflexes Take 1 sonic damage per round of combat +30 sonic damage |
| third rail gun | Ranged weapon | -10 | Always | Level 14 | Take 1 electric damage per round of combat +30 electric damage +10 fire damage |
Notes
- Discovering the bonus on Thewsday was part of the March 2009 spading bounty.