Difference between revisions of "Dodging modifiers"
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| [[smarty pants]] || Pants || '''10%''' || Always || Level 12 || | | [[smarty pants]] || Pants || '''10%''' || Always || Level 12 || | ||
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+ | | [[Spring-Heeled Jack's boots]] || Boots || '''10%''' || Always || || 5% chance to stun opponents<br>Grants wearer the ability for super jumps<br><font color=#777777>Set bonus:</font> +1 skill point applied to combat skills if [[Jill's_elegant_gloves|both items]] are worn | ||
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| [[vindaloo boots]] || Boots || '''10%''' || Always || Level 17 || +5 fire damage | | [[vindaloo boots]] || Boots || '''10%''' || Always || Level 17 || +5 fire damage |
Revision as of 23:21, 31 October 2010
This page contains some non specific data which NEEDS SPADING: What is the basic dodge for each class and level? |
- dodge is compared to to-hit to determine if an attempted hit lands or misses.
- According to the manual, each character has a basic dodge ability, determined by class and level. This is modified by Reflexes and dodge modifiers.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
foil foil | Melee weapon | 10% | Always | Level 4 | +10% to hit |
Midnight's Cloak | Shirt | 10% | Always | Level 5 | Attacker takes +10% psychic damage upon successful hit. |
recoil foil rifle | Ranged weapon | 10% | Always | Level 5 | +10% to hit |
slick suit | Full-body suit | 10% | Always | Level 10 | +10% to initiative +5 psychic damage |
smarty pants | Pants | 10% | Always | Level 12 | |
Spring-Heeled Jack's boots | Boots | 10% | Always | 5% chance to stun opponents Grants wearer the ability for super jumps Set bonus: +1 skill point applied to combat skills if both items are worn | |
vindaloo boots | Boots | 10% | Always | Level 17 | +5 fire damage |
insanely super bowl shield | Offhand Item | 5% | Always | Attacker takes sonic damage upon successful hit +10% Strength - for Naturalists only | |
Wolfram Watch of Wary Wisdom | Accessory | 5% | Always | Level 10 | +5% Intellect |
Aura: Vim | Psion Skill | 10 + S | 30 minutes | +10 + S to hit | |
Vinlands' End hiking boots | Boots | 20 | Always | Level 16 | +5% Intellect |
Indivisible | Item | 15 | 60 minutes | Obtained from potion of invisibility | |
iolite ion stone | Accessory | 15 | Always | Level 9 | |
boogaloo boots | Boots | 10 | Always | Level 14 | +3 electric damage +10% Reflexes |
Cathay ray | Ranged weapon | 10 | Always | Level 16 | +5 fire damage |
cavorite cover | Offhand Item | 10 | Always | Level 12 | +4 PP per turn |
datachoker | Accessory | 10 | Always | Level 6 | +5% to your maximum Hit Points |
datashield | Offhand Item | 10 | Always | Level 6 | +5 electric damage |
Feeling Your Oats | Item | 10 | 90 minutes | Obtained from Ceres juice +10 to-hit | |
flinty beret | Helmet | 10 | Always | Level 18 | +2% XP per combat |
Green Globulin | Effect | 10 | 35 minutes | Gained from using throwing star - black hole in combat +10 HP +10 PP +10 offense +10 defense +10 to-hit | |
polygon pavise | Offhand Item | 10 | Always | Level 13 | +5% Reflexes |
shrapnel gun | Ranged weapon | 10 | Always | Level 11 | +3% of weapon damage returned as PP |
Slippery as a Pig | Item | 10 | 60 minutes | Obtained from recycled oil | |
Swedish Navy Wrench | Talisman | 10 | Always | +15% Reflexes -5% Strength | |
three-speed bicycle shorts (first gear) | Pants | 10 | Always | -5 seconds to the duration of each turn Gain XP as a function of level | |
baseball jersey | Shirt | 5 | Always | Level 3 | |
Cape Kennedy cape | Accessory | 5 | Always | Level 16 | +5 to hit |
Floppy | Effect | 5 | 65 minutes | Gained from There's a Blog.Org for This | |
I Can See My Face | Item | 5 | 60 minutes | Obtained from boot polish | |
Paradime device | Transportation | 5 | Always | +1 HP per turn +2 PP per turn | |
security slacks | Pants | 5 | Always | Level 3 | |
unisex beanie | Helmet | 5 | Always | Level 6 | |
laser saber | Melee weapon | 4 | Always | Level 6 | +3 electric damage |
kitty-cat ears | Helmet | 3 | Always | ||
white cape | Helmet | 2 | Always | Approved for use in the PvP arena. +3 PvP dodge defense | |
Walking Funny | Item | -5 | 30 minutes | Obtained from atomic wedge being used on you | |
Concussed | Effect | -15 | 45 minutes | Obtained from being being defeated -15 to hit | |
special wooden cup | Talisman | -15% | Always | +10% hit chance +15 Melee damage +3 XP per combat | |
Knight of Ruin | Talisman | -25% | Always | +4% of weapon damage returned as HP +2% of weapon damage returned as PP | |
fool's-gold star | Accessory | -50% | Always | -50% to hit |