Defense modifiers: Difference between revisions
		
		
		
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| No edit summary | Hoyifung04 (talk | contribs) m Utility Brand Belt | ||
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| | [[Gungnir's Charm]] || Talisman || '''<font color="red">-20%</font>''' || Always || || +20% offense<br>+20% to hit<br>Unlocks Heartpiercer | | [[Gungnir's Charm]] || Talisman || '''<font color="red">-20%</font>''' || Always || || +20% offense<br>+20% to hit<br>Unlocks Heartpiercer | ||
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| | [[Utility Brand Belt]] || Talisman || '''<font color="red">-25%</font>''' || Always || || +25% Reflexes<br>+25% to initiative<br>+2 extra ranged attack(s) per turn<br>Unlocks Utility Brand Utility | |||
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| | [[glistening fleur-de-lis]] || Talisman || '''<font color="red">-50%</font>''' || Always || || +25% weapon damage<br>+25% offense | | [[glistening fleur-de-lis]] || Talisman || '''<font color="red">-50%</font>''' || Always || || +25% weapon damage<br>+25% offense | ||
Revision as of 16:31, 24 December 2012
|  | This page contains some non specific data which NEEDS SPADING: What are the constants? How does randomness get into the calculation? | 
- According to the manual, your basic defense is the sum of the power of the boots, full-body suit, gloves, helmet, offhand, pants and shirt you are wearing. Defense modifiers are applied to this value.
- The damage sustained is calculated as OpponentOffense*(a+b/Defense)whereaandbare yet to be determined constants, smaller than one.
- Amounts for Skills are affected by S, the number of  skill points invested in the skill. skill points invested in the skill.
| Source | Source type | Increase | Duration | Requirements | Notes | 
|---|---|---|---|---|---|
| Gorgoneion's Charm | Talisman | 20% | Always | +20% to your maximum Hit Points Unlocks Autopetrification -20% dodging ability | |
| Grimm's Bulwark | Talisman | 20% | Always | +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level -15% offense | |
| Rake's Garden Trowel | Talisman | 20% | Always | +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level -15% offense | |
| Bubble Bauble | Talisman | 10% | Always | Foes never have critical hits Regenerates HP as a function of level No critical hits, ever -5 weapon damage (ranged or melee) | |
| Major Twilight's stalwart scutum | Offhand Item | 10% | Always | +20% Strength Increases the effectiveness of reputation-affecting choices. Grants combat skills based on reputation. | |
| medieval plate | Full-body suit | 10% | Always | Level 18 | +4% XP per combat -10 to initiative | 
| turtle amulet | Accessory | 10% | Always | Level 9 | |
| Battle Armor | Gadgeteer Passive Skill | 30 + level*(S+1) | Always | Level 16 | |
| Invisibly Boxed | Item | 10*Level, cap 200 | 30 minutes | Obtained from Mummers' gloves | |
| Stone Armor | Elemental Skill | 10 + 2*S + level, cap 30 + 2*S | 30 + S minutes | Level 8 | 5% + (S/2)% fire, ice, and electric resistanc | 
| Air Shield | Elemental Buff | 5 + 3*S | 30 + S minutes | ||
| Nostronomically Hardened | Passive Skill | 20 | Always | Level 10 | +20 Offense | 
| Rocky Tough | Item | 20 | 60 minutes | Obtained from powdered gingko | |
| VHF-1 Exosuit | Full-body suit | 20 | Always | +15 Strength -10 seconds to the duration of each turn | |
| quandary suit | Full-body suit | 15 | Always | Level 7 | +1% chance of weapon fumbles. | 
| shoulder pad inserts | Accessory | 15 | Always | Level 4 | |
| topaz ion stone | Accessory | 15 | Always | Level 9 | |
| gold star | Accessory | 10 | Always | Increases all stats +1 level: +5 Strength +5 Intellect +5 Refleces +10 Maximum HP +10 Maximum PP +10 offense +10 to-hit +10 dodge | |
| Green Globulin | Effect | 10 | 35 minutes | Gained from using throwing star - black hole in combat +10 HP +10 PP +10 offense +10 to-hit +10 dodge | |
| Minion Brand helmet | Helmet | 10 | Always | Level 7 | -5 to hit | 
| tri-cycle | Transportation | 10 | Always | +10 offense | |
| Thundarr's photon blade | Melee weapon | 8 | Always | Level 8 | +8 fire damage | 
| hoplon | Offhand Item | 6 | Always | Level 10 | |
| tonfa | Melee Weapon | 6 | Always | Level 8 | Causes disastrous fumbles | 
| golem arm | Gloves | 5 | Always | Level 8 | Doubles chance of stun using Groundquake | 
| mini fusion octotron | Transportation | 5 | Always | Level 5 | +3 fire damage +3 ice damage +3 electric damage +3 sonic damage +3 acid damage | 
| smudged sweater | Shirt | 5 | Always | Level 3 | |
| TheK3vin's Kh4k1s | Pants | 5 | Always | Level 7 | +10 Reflexes | 
| threeinforced cap | Helmet | 5 | Always | Level 7 | +10 Intellect | 
| threeinforced vest | Shirt | 5 | Always | Level 7 | +10 Strength | 
| arm guards | Gloves | 4 | Always | Level 8 | |
| triangle triptych | Offhand Item | 4 | Always | Level 7 | Attacker takes 7 damage | 
| iron-toe boots | Boots | 3 | Always | Level 9 | +3 foe toughness. +3 offense -5 to initiative | 
| The Baroness's stiletto boots | Boots | 3 | Always | Level 11 | +10 to maximum HP | 
| three-fingered gloves | Gloves | 3 | Always | Level 7 | +10% acid resistance | 
| tritanium treads | Boots | 3 | Always | Level 6 | -2% chance of weapon fumbles. | 
| gloveless fingers | Gloves | 2 | Always | +5% resist fire, ice, electric, and acid damage | |
| Angriest Man's Squeezeball of Rage | Talisman | -15% | Always | +30% Strength +20% to your maximum Hit Points +10% to hit | |
| Bowler's Sticky Wicket | Talisman | -15% | Always | +30% Intellect +20% spell damage +5 damage absorption | |
| Reed's Brassard | Talisman | -15% | Always | +30% Strength +20% to your maximum Hit Points +10% to hit | |
| Secretive Manacles | Talisman | -15% | Always | +20% spell damage +20% to your maximum Power Points Regenerates PP as a function of level | |
| Tempest's Brooch | Talisman | -15% | Always | +30% Intellect +20% spell damage +5 damage absorption | |
| Gungnir's Charm | Talisman | -20% | Always | +20% offense +20% to hit Unlocks Heartpiercer | |
| Utility Brand Belt | Talisman | -25% | Always | +25% Reflexes +25% to initiative +2 extra ranged attack(s) per turn Unlocks Utility Brand Utility | |
| glistening fleur-de-lis | Talisman | -50% | Always | +25% weapon damage +25% offense |