NCI Live building
| This page relates to a reported minor bug: Patrol Again link in room 15 points to room 35 |
| NCI Live building | |
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| Location: | (Jekyll and) Hyde Park |
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| Unlocks: | during Cat and Mick-y Mouse Game |
| Combat %: | unknown |
| Foe XP range: | |
| ID: 55 | |
The Mick is somewhere in here. Can you find him before it's too late?

- NCI Live building opens as you approach Rand for the second time during Cat and Mick-y Mouse Game.
The location includes 35 rooms numbered from left to right, from top to bottom, skipping levels 6 and 7. See schematic below
- A room can be in one of three states:
- Accessible for visit. Once a certain number of foes are defeated, or non combats are encountered, the way is cleared and the room is no longer available. Marked with

- The room is not accessible yet. Marked with

- Accessible for perpetual visit. You can adventure in this room as much as you want. Marked with

- Room cleared. Marked as an empty square.
- Accessible for visit. Once a certain number of foes are defeated, or non combats are encountered, the way is cleared and the room is no longer available. Marked with
- You start with only room 26 available.
- In each of the rooms except special rooms, either a non-combat can occur (same non-combats for the entire building) or a combat. Combats belong to one of three groups, based on the floor.
- Floors 1,2,5 : top management foes
- Floors 6,7 : middle management foes
- Floors 8,9 : basement foes

Special Encounters
Room 1
| What the $%&@^* | ||
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Room 2
| The Mick | ||
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Item Drops: blue chip, the Mick's sketchy candy, trimensional cortex
Experience Gained: scaling
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Room 3
| Return of the Understudy | ||
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Room 6
Only combat encounters. Encounters begin with:
You toss up the grappling hook, latch it onto some cross-beams way up there, and shimmy your way on up the rope. Uh-oh, looks like someone's waiting for you at the top!
Room 8
| Not-Okay Corral | ||
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| office frontiersman | ||
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Item Drops: sharpshooter's rifle, buckskin coat Chip Drops: some Experience Gained: 135
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| David C. Rockett | ||
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Item Drops: sharpshooter's rifle, buckskin coat, Rockett's coonskin cap Chip Drops: some Experience Gained: 145
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| Big Adventure | ||
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Room 15
Perpetual
Room 16
| A Duel to the Death! Well, to the Pain | ||
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Room 21
Perpetual
Room 23
Before Information Technology's Secret Weapon (with paperclip):
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Gonna Let the Elevator Bring Us Down
Hm, the elevator doesn't seem to be working. That's gonna be a problem. They must have locked all the machinery down. You're going to have to find some stairs or figure out how to turn this thing back on.
Room 24
| Attica Gets No Respect | ||
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| office hoplite | ||
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Item Drops: hoplon, hoplite sword Chip Drops: some Experience Gained: 123
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| Betrayed By the One He Mocked | ||
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| Leon Idas | ||
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Item Drops: hoplite sword Chip Drops: some Experience Gained: 130
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Room 26
| Petty Theft (room 26) | ||
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| ultimate security guard | ||
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Experience Gained: 115
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Room 31
| Information Technology's Secret Weapon (without paperclip) | ||
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| Information Technology's Secret Weapon (with paperclip) | ||
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Room 34
Requires super jumping or you get:
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Holy Floors with Holes in Them, <name>!
For about a quarter of a second you consider jumping through the hole in the floor here, but then decide that's a bad idea. For one thing, you don't know how to get back up. What if it's a trap? What if you starve to death down there?
Playing it safe isn't exactly your thing, but in this case you probably ought to be prepared with some super-jump option before going down there.
Room 35
Perpetual
General encounters
Combat
Basement
| femaleroom clerk | ||
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Item Drops: throwing pen, spiky heels Chip Drops: some Experience Gained: 116
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| intimidating janitor | ||
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Item Drops: combat paperclip, epic mop Chip Drops: some Experience Gained: 117
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| IT drone | ||
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Item Drops: taped glasses, SQUID disc: Brain Computers and You Chip Drops: some Experience Gained: 115
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| mailroom clerk | ||
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Item Drops: chain links, chain links Chip Drops: some Experience Gained: 116
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| maleroom clerk | ||
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Item Drops: paper cut gloves, taped glasses, Manly Man energy drink Chip Drops: 87-144 Experience Gained: 115
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| receptionist | ||
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Item Drops: shocker pen, bubble gum, relaxing flats, nail file Chip Drops: some Experience Gained: 115
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Middle Management
| catfish lawyer | ||
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Item Drops: attache case, chip loafers, legal briefs Chip Drops: 93-154 Experience Gained: 123
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| gonzo accountant | ||
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Item Drops: swingline stapler Chip Drops: some Experience Gained: 125
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| high-sailing accountant | ||
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Item Drops: eyepatch, red pen, rubber cutlass Chip Drops: 94-157 Experience Gained: 125
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| inept engineer | ||
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Item Drops: SQUID disc: Slacking for Slackers, scorched coffee Chip Drops: some Experience Gained: 124
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| inHumane Resources harpy | ||
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Item Drops: benefits package, razor claw, razor claw Chip Drops: some Experience Gained: 127
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| killer printer | ||
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Item Drops: power converter, mangled data plate, titanium plating, electronic cabling, nanoprocessor, titanium chassis, memory tube Chip Drops: some Experience Gained: 127
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| paralegal paramour | ||
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Item Drops: relaxing flats, dainty glasses, box of files, alluring business suit Chip Drops: some Experience Gained: 123
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Top Management
| CEO's secretary | ||
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Item Drops: combat paperclip, alluring business suit, switchboard garrote Chip Drops: some Experience Gained: 135
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| corporate espionage specialist | ||
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Item Drops: explosive briefing, scavenged death ray, Lil' Jerk Disguise Kit Chip Drops: some Experience Gained: 135
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| hatchet-handed executive | ||
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Item Drops: hatchet, off-handed hatchet, shrunken head Chip Drops: 100-167 Experience Gained: 133
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| Mr. Stoat | ||
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Item Drops: slick suit, long knife Chip Drops: some Experience Gained: 134
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| pointy-haired executive | ||
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Item Drops: employee manual, power tie, staff of meeting Chip Drops: 99-164 Experience Gained: 131
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| professional sycophant | ||
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Experience Gained: 130
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Noncombat
| Petty Theft | ||
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| Shouldn't This Be At the Casino? | ||
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