Difference between revisions of "Bonus melee damage"
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| [[Ace Up Your Sleeve]] || Item || 5 || 60 minutes || || Sometimes obtained from [[playing card]] | | [[Ace Up Your Sleeve]] || Item || 5 || 60 minutes || || Sometimes obtained from [[playing card]] | ||
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− | | [[ball bearing cannon] || Ranged weapon || 5 || Always || Level 3 || +5 Ranged damage | + | | [[ball bearing cannon]] || Ranged weapon || 5 || Always || Level 3 || +5 Ranged damage |
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| [[Hobbes' nail boots]] || Boots || 5 || Always || || Occasionally grants a bonus tiger pounce attack if you win initiative.<br>+5% item drops<br>Increased chance of combat adventures. | | [[Hobbes' nail boots]] || Boots || 5 || Always || || Occasionally grants a bonus tiger pounce attack if you win initiative.<br>+5% item drops<br>Increased chance of combat adventures. |
Revision as of 04:02, 23 December 2009
Bonus melee damage is applied to attacks made with Melee Weapons.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Maul of the Cave Bear | Naturalist Combat Skill | 300% | one attack | Level 16 | +300% Ranged damage +20% to hit |
Trample of the Rhino | Naturalist Combat Skill | 200% | one attack | Level 10 | +200% Ranged damage +40 to hit |
Charge of the Bovine | Naturalist Combat Skill | 100% | one attack | Level 2 | +100% Ranged damage +20 to hit |
Torch of Nug | Melee weapon | 50% | Always | Level 70 | +50 fire damage +10% of weapon damage returned as HP |
Shark's Tooth Necklace | Talisman | .5 x your level | Always | -1 Intellect | |
Scourge of Souls | Melee weapon | 50 | Always | Level 55 | 5% chance to stun opponents -10 foe toughness. +10% of weapon damage returned as HP |
saw glove | Melee weapon | 15 | Always | Level 12 | |
special wooden cup | Talisman | 15 | Always | +10% to hit +3 XP per combat -15% dodging ability | |
Seeing Red | Item | 12 | 180 minutes | Obtained from ruby treacle +12 Ranged damage | |
Fighting Club | Melee weapon | 10 | Always | +X offense +20% Strength +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. | |
ham banner | Melee weapon | 10 | Always | Level 6 | |
lamp post | Melee weapon | 10 | Always | Level 8 | -8 to hit |
quill blade | Melee weapon | 10 | Always | Level 12 | +5% to hit |
Sockin' it to 'Em | Item | 10 | 60 minutes | Obtained from lost sock | |
Treader of the Dust's Sandals | Boots | 10 | Always | Level 55 | +10 PP per turn Increased chance of combat adventures. +10 Ranged damage -5 seconds to the duration of each turn |
jack boots | Boots | 8 | Always | level 7 | |
poly stilettos | Boots | 8 | Always | Level 13 | +5% Reflexes +8 Ranged damage |
The Tenderizer's hammer | Melee weapon | 8 | Always | Level 13 | +15% Strength |
astral spline | Melee weapon | 7 | Always | Level 9 | +10 to hit |
Upgrade Weapons: Serration | Gadgeteer Skill | 6 | 30 minutes | Level 6-9 | |
Ace Up Your Sleeve | Item | 5 | 60 minutes | Sometimes obtained from playing card | |
ball bearing cannon | Ranged weapon | 5 | Always | Level 3 | +5 Ranged damage |
Hobbes' nail boots | Boots | 5 | Always | Occasionally grants a bonus tiger pounce attack if you win initiative. +5% item drops Increased chance of combat adventures. | |
Thirsty | Item | 5 | 120 minutes | Obtained from dehydrated water +5 Ranged damage -2 PP regen/turn | |
truepenny blade | Melee weapon | 5 | Always | Level 7 | +5 to hit |
Bass-O-Matic 77 | Melee weapon | 4 | Always | Level 4 | |
warmaking baton | Melee weapon | 4 | Always | Level 7 | |
Circle A | Accessory | 3 | Always | Level 5 | +3 Ranged damage |
Doctor Worm's surgical gloves | Gloves | 3 | Always | level 12 | No weapon fumbles, ever. +3 Ranged damage |
hammer time | Melee weapon | 3 | Always | Level 6 | -5 seconds to the duration of each turn |
roller blades | Boots | 3 | Always | level 5 | |
spiked gloves | Gloves | 3 | Always | level 3 | |
Upgrade Weapons: Elemental | Gadgeteer Skill | 3 | 45 minutes | Level 10 | +3 fire, ice, and electric damage |
Thewsday | day of the week | 3 | Always | ||
paper machete | Melee weapon | 2 | Always | ||
peacekeeping baton | Melee weapon | 2 | Always | ||
pirate hook | Offhand item | 1 | Always | ||
plastic fangs | Accessory | 1 | Always | ||
Dangerously Dour | Item | scales with level | 90 minutes | Obtained from grim pill Ranged damage | |
Smoldering with Fury | Item | scales with level | 90 minutes | Obtained from rusty brick Ranged damage Spell damage | |
Talons of the Raptor | Naturalist Skill | scales with level | 45 minutes | Level 9 | |
Thunder in a Bottle | Talisman | -3 | Always | Using skills costs -2 PP +10% to your maximum PP | |
polyphonic spree-gun | Ranged weapon | -10 | Always | Level 13 | +10% Reflexes Take 1 sonic damage per round of combat +30 sonic damage -10 Ranged damage |
third rail gun | Ranged weapon | -10 | Always | Level 14 | Take 1 electric damage per round of combat +30 electric damage +10 fire damage -10 Ranged damage |
Notes
- Discovering the bonus on Thewsday was part of the March 2009 spading bounty.