Difference between revisions of "Bonus spell damage"

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m (2015 Wok talismans stuff)
m (computer interaction text)
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| [[aquamarine ion stone]] || Accessory || '''10%''' || Always || Level 9 ||
 
| [[aquamarine ion stone]] || Accessory || '''10%''' || Always || Level 9 ||
 
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| [[blue smoke darts]] || Ranged weapon || '''10%''' || Always || || {{col|electric|electric}} spells only<br>Improved computer interaction
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| [[blue smoke darts]] || Ranged weapon || '''10%''' || Always || || {{col|electric|electric}} spells only<br>Your software triggers more consistently
 
|-
 
|-
 
| [[ceremonial knife]] || Melee weapon || '''10%''' || Always || || +5% chance of critical hits<br>Some of critical weapon damage returned as PP
 
| [[ceremonial knife]] || Melee weapon || '''10%''' || Always || || +5% chance of critical hits<br>Some of critical weapon damage returned as PP
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| [[orwhal hair wand]] || Melee weapon || '''10%''' || Always || Level 15 || +10% chance of spell critical hits<br>-1 to the cost of combat skills
 
| [[orwhal hair wand]] || Melee weapon || '''10%''' || Always || Level 15 || +10% chance of spell critical hits<br>-1 to the cost of combat skills
 
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| [[processor spear]] || Melee weapon || '''10%''' || Always || || {{col|electric|electric}} spells only<br>Improved computer interaction
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| [[processor spear]] || Melee weapon || '''10%''' || Always || || {{col|electric|electric}} spells only<br>Your software triggers more consistently
 
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| [[The Fire Within]] || [[Elemental]] Passive Skill || '''S%''' || Always || Level 14 || 10% + S% max PP
 
| [[The Fire Within]] || [[Elemental]] Passive Skill || '''S%''' || Always || Level 14 || 10% + S% max PP

Revision as of 10:51, 1 May 2015

  • Bonus spell damage is applied to spell (Psion and Elemental) attacks only.
  • Percentage bonus is applied before non-percentage bonus. For example, say a spell should do 50 damage and the hero has +10%, +10, the damage would be 50*1.1+10=65.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
  • Note that spells are still governed by their intrinsic damage caps, though percentage increases also increase the cap.
Source Source type Increase Duration Requirements Notes
ion sprite Sidekick 25%+2*S 120 minutes Bonus is doubled for Lightning Bolt
Mirror of Nitocris Offhand Item 50% Always Level 70 -5 to the cost of combat skills
Casino's Choice award Accessory 40% Always +5 levels to sidekick performance. (Does not exceed level cap.)
+5% capacity to all resistances
Polar Star Offhand Item 25%+50 Always Level 55
Mento's fleshraker wand Melee weapon 25% Always Level 9
Star Melee weapon 25% Always Level 5 +15% Intellect
+3 PP per turn
Rental equipment is lost at rollover
the watch of Dr. Somnus Talisman 25% Always psychic spells only
+25% psychic resistance
Amateur hypnosis
-75% dodging ability
turkey feather wand Melee weapon 25% Always +5% chance of spell critical hits
+5% chance of enemy fumbles
Channels the power of terrible movies
'Senging in the Rain Item 20% 60 minutes Obtained from ginseng supplement
Agimat's Charm Talisman 20% Always Using skills costs -3 PP
Unlocks Implosion
-20% offense
Bowler's Sticky Wicket Talisman 20% Always +30% Intellect
+5 damage absorption
-15% defense
ice cool whip Melee Weapon 20% Always Level 15 ice spells only
Successful hit weakens opponents (by 10 points).
Cool as Ice
karma charm Accessory 20% Always Level 5 Increases the effectiveness of reputation-affecting choices.
Using skills costs -1 PP
ninja hawk feather Talisman 20% Always +2% of weapon damage returned as PP
+20% psychic resistance
This game is too hard
overwhelmingly cool duster Shirt 20% Always Regenerates PP as a function of level
Villains find you +10% faster
Makes for dramatic entrances (and exits)
Secretive Manacles Talisman 20% Always +20% to your maximum Power Points
Regenerates PP as a function of level
-15% defense
slag sleeves Gloves 20% Always Level 15 fire spells only
Stop Thief! Brand Outeroos Talisman 20% Always +20% to your maximum Power Points
Villains find you +10% faster
Unlocks Stop Thief!
-20% to initiative
Tempest's Brooch Talisman 20% Always +30% Intellect
+5 damage absorption
-15% defense
brain coral ion stone Accessory 15% Always Level 10 psychic spells only
-1 to the cost of combat skills
Cosmic Concentration Item 15% 60 minutes Obtained from assembling depleted dust
-1 to the cost of combat skills
fire opal ion stone Accessory 15% Always Level 10 fire and electric spells only
+3 PP per turn
aquamarine ion stone Accessory 10% Always Level 9
blue smoke darts Ranged weapon 10% Always electric spells only
Your software triggers more consistently
ceremonial knife Melee weapon 10% Always +5% chance of critical hits
Some of critical weapon damage returned as PP
command chopper Transportation 10% Always Grants wearer ability to fly
fall's staff Melee weapon 10% Always Level 8
insanely super XL bowl Accessory 10% Always Elemental +10% item drops
+10% chips drop
Jill's elegant gloves Gloves 10% Always +10 to maximum PP
-1 to the cost of combat skills
+1 skill point applied to combat skills if Spring-Heeled Jack's boots is worn
orwhal hair wand Melee weapon 10% Always Level 15 +10% chance of spell critical hits
-1 to the cost of combat skills
processor spear Melee weapon 10% Always electric spells only
Your software triggers more consistently
The Fire Within Elemental Passive Skill S% Always Level 14 10% + S% max PP
bronze flute Offhand Item 8% Always Level 8
gothy black dress Full-body suit 5% Always Level 6 +15% Intellect
illuminum blouse Shirt 5% Always Level 14 +5 electric damage
Marty Crouch's magic chest Offhand Item 5% Always Summons 7-11 "magic trick" combat items per day.
Marty Crouch's magic chest (empty) Offhand Item 5% Always Summons 7-11 "magic trick" combat items per day.
UltraSport slacks Pants 5% Always Level 12 +20 to maximum PP
Aura: Mystery Psion Skill 2*S + (level/2) 30 minutes Level 4 -1 PP to the cost of combat skills
Ember in a Bottle Talisman .5 x Level Always Unlocks Elementals' Core Tap
-2 to maximum HP
Crystallizer of Dreams Offhand Item 50 Always Level 40 +10% damage absorption
+10% to initiative
enerbun sphere Offhand Item 20 Always Level 12
illuminum skirt Pants 20 Always Level 14 +7 electric damage
Ebon Eye of the Deep Talisman 15 Always +5% of damage returned as PP
-20% chips.
salty hauberk Shirt 15 Always Level 10
staff of meeting Melee weapon 15 Always Level 10
archron's staff Melee weapon 10 Always Level 7 -5 seconds to the duration of each turn
channeling blade Melee weapon 10 Always Level 5
Psion
+10 psychic damage - for Psions only
glowstaff Melee weapon 10 Always Level 10
Gulliver's maul Melee weapon 10 Always Level 12 +3% of weapon damage returned as PP
Livia's icicle pendant Talisman 10 Always +5 ice damage
+10% ice resistance
MechaPinata paws Gloves 10 Always Level 20 +10 offense
MechaPinata Fortitude
pandimensional scepter Melee weapon 10 Always Level 9 -1 to the cost of combat skills
The Murk's Silk Shirt Shirt 10 Always Level 9 Using skills costs -1 PP
-5 seconds to the duration of each turn
Blockee wand Melee weapon 6 Always Level 3
focusing mirror Offhand Item 6 Always Level 6
isinglass orb Offhand Item 6 Always Level 4
number one fan Offhand Item 6 Always +3 PP per turn
Blockee orb Melee weapon 5 Always Level 3 psychic spells only
+5 psychic damage
frusion neoscepter Offhand Item 5 Always Level 4
lark dances Ranged weapon 5 Always
Pawn of Destruction Offhand Item 5 Always Level 5 +5 weapon damage
power company pajamas Full-body suit 5 Always +5 electric damage - for Elementals only
ball of fire Offhand Item 3 Always
filigreed foil hat Helmet 3 Always +3 weapon damage
Starsday day of the week 3 Always
witch's hat Helmet 2 Always
nicknack Accessory 1 Always Level 7 +1 foe toughness
+1 weapon damage (ranged or melee)
+1 damage absorption
+1% item drops
+1% chips
+1% effectiveness from your sidekick
Smoldering with Fury Item scales with level 90 minutes Obtained from rusty brick
Melee damage
Ranged damage


Notes

Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration