Hit Chance modifiers: Difference between revisions

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{{needsspading|How to-hit works should be spaded out and explained on this page.}}
{{needsspading|How does base to-hit depend on class and level? How does Reflexes affect it? How does randomness come into the picture?}}
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
* To-hit is compared to [[Dodging modifiers|dodge]] to determine if an attempted hit lands or misses.
* According to the [[Combat (manual)|manual]], each character has a basic to-hit ability, determined by class and level. This is modified by [[Reflexes modifiers|Reflexes]] and to-hit modifiers.
* Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
|- style="background-color:#EFEFEF"
|- style="background-color:#EFEFEF"
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
|-
|-
| [[Maul of the Cave Bear]] || [[Naturalist]] Combat Skill || '''20%''' || One attack || Level 16 || 4x weapon damage
| [[Maul of the Cave Bear]] || [[Naturalist]] Combat Skill || '''15% + S%,<br>Min 20 + S''' || One attack || Level 16 || multiple 3 + (S/5) weapon damage
|-
| [[Gungnir's Charm]] || Talisman || '''20%''' || Always || Level 40 || +20% offense<br>Unlocks Heartpiercer<br>-20% defense
|-
|-
| [[Misericorde of the Squid]] || Melee weapon || '''20%''' || Always || Level 40 || Successful hit weakens opponents.<br>+6% chance of critical hits.
| [[Misericorde of the Squid]] || Melee weapon || '''20%''' || Always || Level 40 || Successful hit weakens opponents.<br>+6% chance of critical hits.
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| [[N'Gah-Kthun's Lancer]] || Ranged weapon|| '''20%''' || Always || Level 55 || +3 extra attack(s) per turn.<br>+20 fire damage<br>+2% chance of critical hits.
| [[N'Gah-Kthun's Lancer]] || Ranged weapon|| '''20%''' || Always || Level 55 || +3 extra attack(s) per turn.<br>+20 fire damage<br>+2% chance of critical hits.
|-
|-
| [[bat out of hell]] || Melee weapon || '''10%''' || Always || Level 10 ||  
| [[Angriest Man's Squeezeball of Rage]] || Talisman || '''10%'''|| Always || || +30% Strength<br>+20% to your maximum Hit Points<br>-15% defense
|-
| [[bat out of Hell]] || Melee weapon || '''10%''' || Always || Level 10 ||  
|-
| [[foil foil]] || Melee weapon || '''10%''' || Always || Level 4 || +10% dodging ability
|-
|-
| [[foxy caped suit]] || Full-body suit || '''10%''' || Always || || Grants wearer the ability for super jumps<br>+5% Reflexes<br>-10 seconds to the duration of each turn<br>Chance of stunning opponents if you win initiative
| [[foxy caped suit]] || Full-body suit || '''10%''' || Always || || Grants wearer the ability for super jumps<br>+5% Reflexes<br>-10 seconds to the duration of each turn<br>Chance of stunning opponents if you win initiative
|-
| [[long knife]] || Melee weapon || '''10%''' || Always || Level 10 || Successful hit weakens opponents (by 5 points)
|-
|-
| [[needler]] || Ranged weapon || '''10%'''|| Always || Level 9 ||
| [[needler]] || Ranged weapon || '''10%'''|| Always || Level 9 ||
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| [[New Amsterdam gloves]] || Gloves || '''10%''' || Always || Level 16 || +5% Intellect
| [[New Amsterdam gloves]] || Gloves || '''10%''' || Always || Level 16 || +5% Intellect
|-
|-
| [[Reed's Brassard]] || Talisman || '''10%'''|| Always || || +30% Strength<br>+20% to your maximum Hit Points<br>-15% to your defensive rating
| [[Rainbow Eyelets]] || Talisman || '''10%''' || Always || || Provides elemental damage as a function of level<br>+10% to your maximum Hit Points<br>-20% resistance to all elements
|-
| [[recoil foil rifle]] || Ranged weapon || '''10%''' || Always || Level 5|| +10% dodging ability
|-
| [[Reed's Brassard]] || Talisman || '''10%''' || Always || || +30% Strength<br>+20% to your maximum Hit Points<br>-15% defense
|-
|-
| [[smart shirt]] || Shirt || '''10%''' || Always || Level 12 ||
| [[smart shirt]] || Shirt || '''10%''' || Always || Level 12 ||
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| [[Wolfed Out]] || Item || '''10%''' || 60 minutes || || Obtained from [[lupine liquor]]<br>+10% Strength
| [[Wolfed Out]] || Item || '''10%''' || 60 minutes || || Obtained from [[lupine liquor]]<br>+10% Strength
|-
|-
| [[gauze rifle]] || Ranged weapon ||'''5%'''|| Always || Level 9 || +3 HP per turn
| [[datagun]] || Ranged weapon || '''5%''' || Always || Level 6 || +5% weapon damage
|-
| [[gauze rifle]] || Ranged weapon || '''5%''' || Always || Level 9 || +3 HP per turn
|-
| [[hatchet]] || Melee weapon || '''5%''' || Always || Level 10 || +6 psychic damage
|-  
|-  
| [[quill blade]] || Melee weapon ||'''5%'''|| Always || Level 12 || +10 Melee damage
| [[quantum detangler]] || Ranged weapon || '''5%''' || Always || Level 7 || +8 damage to positronic robots
|-
| [[quill blade]] || Melee weapon || '''5%''' || Always || Level 12 || +10 Melee damage
|-
| [[Trample of the Rhino]] || [[Naturalist]] Combat Skill || '''10 + 2*S + level, <br>cap 50''' || One attack || Level 10 || multiple 2.5 + (S/10) weapon damage
|-
|-
| [[Trample of the Rhino]] || [[Naturalist]] Combat Skill || '''40''' || One attack || Level 10 || 3x weapon damage
| [[Upgrade Weapons: Frickin' Sharp]] || [[Gadgeteer ]] Skill || '''10 + 2*S''' || 30-50 minutes || Level 6 || Skill points invested in [[Upgrade Weapons]]<br>Duration depends on [[Improved Tinkering]]
|-
|-
| [[Upgrade Weapons: Frickin' Sharp]] || [[Gadgeteer ]] Skill || '''30''' || 45 minutes || Level 10 ||  
| [[Charge of the Bovine]] || [[Naturalist]] Combat Skill || '''10 + S + level,<br>cap 30''' || One attack || Level 2 || multiple 1.5 + (S/10) weapon damage
|-
|-
| [[Charge of the Bovine]] || [[Naturalist]] Combat Skill || '''20''' || One attack || Level 2 || 2x weapon damage
| [[Aura: Vim]] || [[Psion]] Skill || '''10 + S''' || 30 minutes || || +10 + S dodging ability
|-
|-
| [[Aura: Vim]] || [[Psion]] Skill || '''15''' || 30 minutes || || +15 dodging ability
| [[Basic Martial Arts]] || [[Gadgeteer ]] Skill || '''10 + S''' || Always || Level 3 ||  
|-
|-
| [[Gyro-matic]] || Item || '''15''' || 40 minutes || || Obtained from [[gyro stabilizer]]
| [[Gyro-matic]] || Item || '''15''' || 40 minutes || || Obtained from [[gyro stabilizer]]
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|-
|-
| [[onyx ion stone]] || Accessory || '''15''' || Always  || Level 9 ||  
| [[onyx ion stone]] || Accessory || '''15''' || Always  || Level 9 ||  
|-
| [[Upgrade Weapons: Sharpness]] || [[Gadgeteer ]] Skill || '''15''' || 30 minutes || Level 6-9 ||
|-
|-
| [[astral spline]] || Melee weapon || '''10''' || Always || Level 9 || +7 Melee damage
| [[astral spline]] || Melee weapon || '''10''' || Always || Level 9 || +7 Melee damage
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| [[B.L.ighT. gun]] || Ranged weapon || '''10''' || Always || Level 14 || +6% chance of critical hits.
| [[B.L.ighT. gun]] || Ranged weapon || '''10''' || Always || Level 14 || +6% chance of critical hits.
|-
|-
| [[Basic Martial Arts]] || [[Gadgeteer ]] Skill || '''10''' || Always || Level 3 ||  
| [[badger gauntlets]] || Gloves || '''10''' || Always || Level 5<br>[[Naturalist]] || +10 melee damage - for Naturalists only
|-
| [[Blue Elsa's blue blade]] || Melee weapon || '''10''' || Always || Level 5 || +10% offense
|-
| [[dauntless gauntlets]] || Gloves || '''10''' || Always || Level 15 || +5% Strength
|-
|-
| [[digital rapier]] || Melee weapon || '''10''' || Always || Level 3 || +5 to initiative
| [[digital rapier]] || Melee weapon || '''10''' || Always || Level 3 || +5 to initiative
|-
| [[Feeling Your Oats]] || Item || '''10''' || 90 minutes || || Obtained from [[Ceres juice]]<br>+10 dodge
|-
|-
| [[Gaul blatter]] || Ranged weapon || '''10''' || Always || Level 16 || +5% to initiative
| [[Gaul blatter]] || Ranged weapon || '''10''' || Always || Level 16 || +5% to initiative
|-
| [[gold star]] || Accessory || '''10''' || Always  || || Increases all stats +1 level:<br>+5 Strength<br>+5 Intellect<br>+5 Refleces<br>+10 Maximum HP<br>+10 Maximum PP<br>+10 offense<br>+10 defense<br>+10 dodge
|-
|-
| [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 offense<br>+10 defense<br>+10 dodge
| [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 offense<br>+10 defense<br>+10 dodge
|-
|-
| [[ion beamer]] || Ranged weapon || '''10''' || Always || Level 8 || +10 fire damage
| [[ion beamer]] || Ranged weapon || '''10''' || Always || Level 8 || +10 fire damage
|-
| [[quadrident]] || Ranged weapon || '''10''' || Always || Level 6 ||
|-
| [[Sophocle's bifocles]] || Accessory || '''10''' || Always || Level 5 || Allows soul gazing
|-
|-
| [[three-speed bicycle shorts (second gear)]] || Pants || '''10''' || Always || Level 5 || -10 seconds to the duration of each turn<br>Regenerates HP as a function of level  
| [[three-speed bicycle shorts (second gear)]] || Pants || '''10''' || Always || Level 5 || -10 seconds to the duration of each turn<br>Regenerates HP as a function of level  
|-
| [[ultra-visor]] || Helmet || '''10''' || Always || Level 12 || Your software triggers more consistently
|-
|-
| [[xentrium axe]] || Melee weapon || '''10''' || Always || Level 14 || +10% to initiative
| [[xentrium axe]] || Melee weapon || '''10''' || Always || Level 14 || +10% to initiative
|-
|-
| [[xentrium crossbow]] || Ranged weapon || '''10''' || Always || Level 14 || +10% to initiative
| [[xentrium crossbow]] || Ranged weapon || '''10''' || Always || Level 14 || +10% to initiative
|-
| [[sharpshooter's rifle]] || Ranged weapon || '''8''' || Always || Level 10 ||
|-
|-
| [[the golem's Glock]] || Ranged weapon || '''8''' || Always || Level 8 || +10 Ranged damage<br>+1 extra attack(s) per turn  
| [[the golem's Glock]] || Ranged weapon || '''8''' || Always || Level 8 || +10 Ranged damage<br>+1 extra attack(s) per turn  
|-
| [[chakram]] || Melee weapon || '''6''' || Always || Level 8 ||
|-
|-
| [[Feelin' Festive]] || Item || '''6''' || 30/45 minutes || || Obtained from [[pinata]]
| [[Feelin' Festive]] || Item || '''6''' || 30/45 minutes || || Obtained from [[pinata]]
|-
|-
| [[glob of tar]] || Offhand Item || '''6''' || Always || ||
| [[glob of tar]] || Offhand Item || '''6''' || Always || ||
|-
| [[Lightning's floppy hat]] || Helmet || '''6''' || Always || Level 8 || +6% electric resistance
|-
|-
| [[Cape Kennedy cape]] || Accessory || '''5''' || Always || Level 16 || +5 dodging ability
| [[Cape Kennedy cape]] || Accessory || '''5''' || Always || Level 16 || +5 dodging ability
|-
| [[centispeed]] || Transportation || '''5''' || Always || || +5 Intellect
|-
| [[Distroed]] || Effect || '''5''' || 65 minutes || || Gained from [[There's a Blog.Org for This]]
|-
| [[pronged javelin]] || Ranged weapon || '''5''' || Always || Level 5 ||
|-
| [[super-advanced weapon]] || Ranged weapon || '''5''' || Always || Level 12 || +5 Ranged damage<br>+5 electric damage<br>+5% chance of critical hits<br>+5% chance of weapon fumbles
|-
|-
| [[truepenny blade]] || Melee weapon || '''5''' || Always || Level 7 || +5 Melee damage
| [[truepenny blade]] || Melee weapon || '''5''' || Always || Level 7 || +5 Melee damage
|-
| [[large knife]] || Melee weapon || '''3''' || Always || ||
|-
|-
| [[robbin' hood]] || Helmet || '''3''' || Always || Level 3 || +3 Ranged damage<br>+3% chips
| [[robbin' hood]] || Helmet || '''3''' || Always || Level 3 || +3 Ranged damage<br>+3% chips
|-
|-
| [[Boxing coach]] || Sidekick || '''?''' || 60 minutes || || Obtained from [[gym membership card]]
| [[knife]] || Melee weapon || '''2''' || Always || ||
|-
| [[Boxing coach]] || Companion || '''?''' || 60 minutes || || Obtained from [[gym membership card]]
|-
| [[glass gauntlets]] || Gloves || <font color="red">'''-4'''</font> || Always || Level 3 || Successful hit weakens opponents (by 3 points)
|-
|-
| [[big honkin' hammer]] || Melee weapon || <font color="red">'''-5'''</font> || Always || Level 5 || +8 electric damage
| [[big honkin' hammer]] || Melee weapon || <font color="red">'''-5'''</font> || Always || Level 5 || +8 electric damage
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| [[Minion Brand helmet]] || Helmet || <font color="red">'''-5'''</font> || Always || Level 7 || +10 defense
| [[Minion Brand helmet]] || Helmet || <font color="red">'''-5'''</font> || Always || Level 7 || +10 defense
|-
|-
| [[lamp post]] || Melee weapon || <font color="red">'''-8'''</font> || Always || Level 8 || +10 Melee damage
| [[lamp post]] || Melee weapon || <font color="red">'''-8'''</font> || Always || Level 8 || +10 Melee damage<br>Gives wearer a slightly brutish appearance.
|-
|-
| [[air tank]] || Accessory || <font color="red">'''-10'''</font> || Always || || A component of equipment required to breathe under water.
| [[air tank]] || Accessory || <font color="red">'''-10'''</font> || Always || || A component of equipment required to breathe under water.
|-
| [[gigantic sword]] || Melee weapon || <font color="red">'''-10'''</font> || Always || Level 12 || -10 to initiative<br>+10% weapon damage<br>Gives wearer a slightly brutish appearance
|-
| [[ginormous club]] || Melee weapon || <font color="red">'''-10'''</font> || Always || Level 12 || +10% chance of critical hits<br>Gives wearer a slightly brutish appearance
|-
|-
| [[Concussed]] || Effect || <font color="red">'''-15'''</font> || 45 minutes || || Obtained from being [[defeated]].<br>-15 dodging ability
| [[Concussed]] || Effect || <font color="red">'''-15'''</font> || 45 minutes || || Obtained from being [[defeated]].<br>-15 dodging ability
|-
|-
| [[fool's-gold star]] || Accessory || <font color="red">'''-50'''</font> || Always || || -50% dodging ability
| [[fool's-gold star]] || Accessory || <font color="red">'''-50%'''</font> || Always || || -50% dodging ability
|-
|-
|}
|}

Latest revision as of 19:10, 6 December 2015

This page contains some non specific data which NEEDS SPADING:
How does base to-hit depend on class and level? How does Reflexes affect it? How does randomness come into the picture?
  • To-hit is compared to dodge to determine if an attempted hit lands or misses.
  • According to the manual, each character has a basic to-hit ability, determined by class and level. This is modified by Reflexes and to-hit modifiers.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
Maul of the Cave Bear Naturalist Combat Skill 15% + S%,
Min 20 + S
One attack Level 16 multiple 3 + (S/5) weapon damage
Gungnir's Charm Talisman 20% Always Level 40 +20% offense
Unlocks Heartpiercer
-20% defense
Misericorde of the Squid Melee weapon 20% Always Level 40 Successful hit weakens opponents.
+6% chance of critical hits.
N'Gah-Kthun's Lancer Ranged weapon 20% Always Level 55 +3 extra attack(s) per turn.
+20 fire damage
+2% chance of critical hits.
Angriest Man's Squeezeball of Rage Talisman 10% Always +30% Strength
+20% to your maximum Hit Points
-15% defense
bat out of Hell Melee weapon 10% Always Level 10
foil foil Melee weapon 10% Always Level 4 +10% dodging ability
foxy caped suit Full-body suit 10% Always Grants wearer the ability for super jumps
+5% Reflexes
-10 seconds to the duration of each turn
Chance of stunning opponents if you win initiative
long knife Melee weapon 10% Always Level 10 Successful hit weakens opponents (by 5 points)
needler Ranged weapon 10% Always Level 9
New Amsterdam gloves Gloves 10% Always Level 16 +5% Intellect
Rainbow Eyelets Talisman 10% Always Provides elemental damage as a function of level
+10% to your maximum Hit Points
-20% resistance to all elements
recoil foil rifle Ranged weapon 10% Always Level 5 +10% dodging ability
Reed's Brassard Talisman 10% Always +30% Strength
+20% to your maximum Hit Points
-15% defense
smart shirt Shirt 10% Always Level 12
special wooden cup Talisman 10% Always +15 Melee damage
-15% dodging
+3 XP per combat
Wolfed Out Item 10% 60 minutes Obtained from lupine liquor
+10% Strength
datagun Ranged weapon 5% Always Level 6 +5% weapon damage
gauze rifle Ranged weapon 5% Always Level 9 +3 HP per turn
hatchet Melee weapon 5% Always Level 10 +6 psychic damage
quantum detangler Ranged weapon 5% Always Level 7 +8 damage to positronic robots
quill blade Melee weapon 5% Always Level 12 +10 Melee damage
Trample of the Rhino Naturalist Combat Skill 10 + 2*S + level,
cap 50
One attack Level 10 multiple 2.5 + (S/10) weapon damage
Upgrade Weapons: Frickin' Sharp Gadgeteer Skill 10 + 2*S 30-50 minutes Level 6 Skill points invested in Upgrade Weapons
Duration depends on Improved Tinkering
Charge of the Bovine Naturalist Combat Skill 10 + S + level,
cap 30
One attack Level 2 multiple 1.5 + (S/10) weapon damage
Aura: Vim Psion Skill 10 + S 30 minutes +10 + S dodging ability
Basic Martial Arts Gadgeteer Skill 10 + S Always Level 3
Gyro-matic Item 15 40 minutes Obtained from gyro stabilizer
Mango Madness Item 15 30 minutes Obtained from mango mochi ball
onyx ion stone Accessory 15 Always Level 9
astral spline Melee weapon 10 Always Level 9 +7 Melee damage
B.L.ighT. gun Ranged weapon 10 Always Level 14 +6% chance of critical hits.
badger gauntlets Gloves 10 Always Level 5
Naturalist
+10 melee damage - for Naturalists only
Blue Elsa's blue blade Melee weapon 10 Always Level 5 +10% offense
dauntless gauntlets Gloves 10 Always Level 15 +5% Strength
digital rapier Melee weapon 10 Always Level 3 +5 to initiative
Feeling Your Oats Item 10 90 minutes Obtained from Ceres juice
+10 dodge
Gaul blatter Ranged weapon 10 Always Level 16 +5% to initiative
gold star Accessory 10 Always Increases all stats +1 level:
+5 Strength
+5 Intellect
+5 Refleces
+10 Maximum HP
+10 Maximum PP
+10 offense
+10 defense
+10 dodge
Green Globulin Effect 10 35 minutes Gained from using throwing star - black hole in combat
+10 HP
+10 PP
+10 offense
+10 defense
+10 dodge
ion beamer Ranged weapon 10 Always Level 8 +10 fire damage
quadrident Ranged weapon 10 Always Level 6
Sophocle's bifocles Accessory 10 Always Level 5 Allows soul gazing
three-speed bicycle shorts (second gear) Pants 10 Always Level 5 -10 seconds to the duration of each turn
Regenerates HP as a function of level
ultra-visor Helmet 10 Always Level 12 Your software triggers more consistently
xentrium axe Melee weapon 10 Always Level 14 +10% to initiative
xentrium crossbow Ranged weapon 10 Always Level 14 +10% to initiative
sharpshooter's rifle Ranged weapon 8 Always Level 10
the golem's Glock Ranged weapon 8 Always Level 8 +10 Ranged damage
+1 extra attack(s) per turn
chakram Melee weapon 6 Always Level 8
Feelin' Festive Item 6 30/45 minutes Obtained from pinata
glob of tar Offhand Item 6 Always
Lightning's floppy hat Helmet 6 Always Level 8 +6% electric resistance
Cape Kennedy cape Accessory 5 Always Level 16 +5 dodging ability
centispeed Transportation 5 Always +5 Intellect
Distroed Effect 5 65 minutes Gained from There's a Blog.Org for This
pronged javelin Ranged weapon 5 Always Level 5
super-advanced weapon Ranged weapon 5 Always Level 12 +5 Ranged damage
+5 electric damage
+5% chance of critical hits
+5% chance of weapon fumbles
truepenny blade Melee weapon 5 Always Level 7 +5 Melee damage
large knife Melee weapon 3 Always
robbin' hood Helmet 3 Always Level 3 +3 Ranged damage
+3% chips
knife Melee weapon 2 Always
Boxing coach Companion ? 60 minutes Obtained from gym membership card
glass gauntlets Gloves -4 Always Level 3 Successful hit weakens opponents (by 3 points)
big honkin' hammer Melee weapon -5 Always Level 5 +8 electric damage
coldfinger gloves Gloves -5 Always Level 5 +4% chips
Minion Brand helmet Helmet -5 Always Level 7 +10 defense
lamp post Melee weapon -8 Always Level 8 +10 Melee damage
Gives wearer a slightly brutish appearance.
air tank Accessory -10 Always A component of equipment required to breathe under water.
gigantic sword Melee weapon -10 Always Level 12 -10 to initiative
+10% weapon damage
Gives wearer a slightly brutish appearance
ginormous club Melee weapon -10 Always Level 12 +10% chance of critical hits
Gives wearer a slightly brutish appearance
Concussed Effect -15 45 minutes Obtained from being defeated.
-15 dodging ability
fool's-gold star Accessory -50% Always -50% dodging ability


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration