Difference between revisions of "Dodging modifiers"
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{{needsspading|How are Reflexes effecting dodge}} | {{needsspading|How are Reflexes effecting dodge}} | ||
* Dodge is compared to [[Hit Chance modifiers|to-hit]] to determine if an attempted hit lands or misses. | * Dodge is compared to [[Hit Chance modifiers|to-hit]] to determine if an attempted hit lands or misses. | ||
− | * The basic dodge for heroes is 9*Level for Naturalist and | + | * The basic dodge for heroes is 9*Level for Naturalist and Elemental, 10*Level for Gadgeteer and 11*Level for Psion. This is modified by [[Reflexes modifiers|Reflexes]] and dodge modifiers. |
− | * Amounts for [[ | + | * Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill. |
+ | * Negative percentage modifiers are capped at -90%. | ||
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | ||
|- style="background-color:#EFEFEF" | |- style="background-color:#EFEFEF" | ||
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|- | |- | ||
| [[Spring-Heeled Jack's boots]] || Boots || '''10%''' || Always || || 5% chance to stun opponents<br>Grants wearer the ability for super jumps<br>+1 skill point applied to combat skills if [[Jill's elegant gloves]] is worn | | [[Spring-Heeled Jack's boots]] || Boots || '''10%''' || Always || || 5% chance to stun opponents<br>Grants wearer the ability for super jumps<br>+1 skill point applied to combat skills if [[Jill's elegant gloves]] is worn | ||
+ | |- | ||
+ | | [[spy tux]] || Full-body suit || '''10%''' || Always || || +10% to initiative<br>-15 seconds to the duration of each turn | ||
+ | |- | ||
+ | | [[teeny-tiny motorcycle]] || Transportation || '''10%''' || Always || Level 5 || -10 to initiative<br>Gives wearer a slightly brutish appearance | ||
+ | |- | ||
+ | | [[the Parachutist's pants]] || Pants || '''10%''' || Always || || -10 seconds to the duration of each turn<br>Grants wearer the ability for super jumps<br>Parachute Drop (super jump with a melee weapon in combat) | ||
|- | |- | ||
| [[vindaloo boots]] || Boots || '''10%''' || Always || Level 17 || +5 fire damage | | [[vindaloo boots]] || Boots || '''10%''' || Always || Level 17 || +5 fire damage | ||
|- | |- | ||
| [[insanely super bowl shield]] || Offhand Item || '''5%''' || Always || || Attacker takes sonic damage upon successful hit<br>+10% Strength - for Naturalists only | | [[insanely super bowl shield]] || Offhand Item || '''5%''' || Always || || Attacker takes sonic damage upon successful hit<br>+10% Strength - for Naturalists only | ||
+ | |- | ||
+ | | [[Shade's Cargo Pants]] || Pants || '''5%''' || Always || Level 13 || +13% Reflexes<br>+13% to initiative<br>+5% Ranged damage | ||
+ | |- | ||
+ | | [[shimmering wings]] || Accessory || '''5%''' || Always || Level 12 || Grants wearer the ability to fly<br>+5% to initiative | ||
|- | |- | ||
| [[Wolfram Watch of Wary Wisdom]] || Accessory || '''5%''' || Always || Level 10 || +5% Intellect | | [[Wolfram Watch of Wary Wisdom]] || Accessory || '''5%''' || Always || Level 10 || +5% Intellect | ||
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|- | |- | ||
| [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 offense<br>+10 defense<br>+10 to-hit | | [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 offense<br>+10 defense<br>+10 to-hit | ||
+ | |- | ||
+ | | [[nylon shoes]] || Boots || '''10''' || Always || Level 12 || | ||
|- | |- | ||
| [[polygon pavise]] || Offhand Item || '''10''' || Always || Level 13 || +5% Reflexes | | [[polygon pavise]] || Offhand Item || '''10''' || Always || Level 13 || +5% Reflexes | ||
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| [[Slippery as a Pig]] || Item || '''10''' || 60 minutes || || Obtained from [[recycled oil]] | | [[Slippery as a Pig]] || Item || '''10''' || 60 minutes || || Obtained from [[recycled oil]] | ||
|- | |- | ||
− | | [[Swedish Navy Wrench]] || Talisman || '''10''' || Always || || +15% Reflexes<br>-5% Strength | + | | [[Swedish Navy Wrench]] || Talisman || '''10''' || Always || || +15% Reflexes<br>Unlocks Gadgeteers' Death Blossom<br>-5% Strength |
|- | |- | ||
| [[three-speed bicycle shorts (first gear)]] || Pants || '''10''' || Always || || -5 seconds to the duration of each turn<br>Gain XP as a function of level | | [[three-speed bicycle shorts (first gear)]] || Pants || '''10''' || Always || || -5 seconds to the duration of each turn<br>Gain XP as a function of level | ||
+ | |- | ||
+ | | [[Wraith]] || Melee weapon || '''10''' || Always || || +3% of weapon damage returned as HP<br>+3% of weapon damage returned as PP<br>+5 to initiative<br>Rental equipment is lost at rollover | ||
+ | |- | ||
+ | | [[Big Trouble]] || Effect || '''8''' || (60+Turn Length) minutes || || Obtained at [[San Amigos]] | ||
+ | |- | ||
+ | | [[bionic hoppers]] || Boots || '''8''' || Always || Level 10 || Grants wearer the ability for super jumps | ||
+ | |- | ||
+ | | [[scootin' boots]] || Boots || '''7''' || Always || Level 7 || | ||
|- | |- | ||
| [[baseball jersey]] || Shirt || '''5''' || Always || Level 3 || | | [[baseball jersey]] || Shirt || '''5''' || Always || Level 3 || | ||
+ | |- | ||
+ | | [[blue lynx pajamas]] || Full-body suit || '''5''' || Always || || +5 melee damage - for Naturalists only | ||
|- | |- | ||
| [[Cape Kennedy cape]] || Accessory || '''5''' || Always || Level 16 || +5 to hit | | [[Cape Kennedy cape]] || Accessory || '''5''' || Always || Level 16 || +5 to hit | ||
+ | |- | ||
+ | | [[crumbling shield]] || Offhand Item || '''5''' || Always || Level 9 || +5% damage absorption | ||
|- | |- | ||
| [[Floppy]] || Effect || '''5''' || 65 minutes || || Gained from [[There's a Blog.Org for This]] | | [[Floppy]] || Effect || '''5''' || 65 minutes || || Gained from [[There's a Blog.Org for This]] | ||
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|- | |- | ||
| [[Concussed]] || Effect || '''<font color=red>-15</font>''' || 45 minutes || || Obtained from being being [[defeated]]<br>-15 to hit | | [[Concussed]] || Effect || '''<font color=red>-15</font>''' || 45 minutes || || Obtained from being being [[defeated]]<br>-15 to hit | ||
+ | |- | ||
+ | | [[quartz amulet]] || Talisman || '''<font color=red>-10%</font>''' || Always || || +7 sonic damage<br>Grants invisibility (chat effect) | ||
|- | |- | ||
| [[Marble of Madness]] || Talisman || '''<font color=red>-10%</font>''' || Always || || Increases foe toughness as a function of level<br>+10% Strength<br>+10% Intellect<br>+10% Reflexes | | [[Marble of Madness]] || Talisman || '''<font color=red>-10%</font>''' || Always || || Increases foe toughness as a function of level<br>+10% Strength<br>+10% Intellect<br>+10% Reflexes | ||
|- | |- | ||
− | | [[special wooden cup]] || Talisman || '''<font color=red>-15%</font>''' || Always || ||+10% hit chance<br>+15 Melee damage<br>+3 XP per combat | + | | [[genuine lookalike World Series 2015 ring]] || Talisman || '''<font color=red>-15%</font>''' || Always || || Attacker takes +15% sonic damage upon successful hit |
+ | |- | ||
+ | | [[special wooden cup]] || Talisman || '''<font color=red>-15%</font>''' || Always || || +10% hit chance<br>+15 Melee damage<br>+3 XP per combat | ||
+ | |- | ||
+ | | [[Wulf Ram's heart]] || Talisman || '''<font color=red>-15%</font>''' || Always || || +5 damage absorption<br>Regenerates HP as a function of level<br>Tires opponents using physical attacks<br>Draws you to an Abandoned Chemistry Lab in Somerset | ||
+ | |- | ||
+ | | [[Gorgoneion's Charm]] || Talisman || '''<font color=red>-20%</font>''' || Always || || +20% to your maximum Hit Points<br>+20% defense<br>Unlocks Autopetrification | ||
|- | |- | ||
| [[Knight of Ruin]] || Talisman || '''<font color=red>-25%</font>''' || Always || || +4% of weapon damage returned as HP<br>+2% of weapon damage returned as PP | | [[Knight of Ruin]] || Talisman || '''<font color=red>-25%</font>''' || Always || || +4% of weapon damage returned as HP<br>+2% of weapon damage returned as PP | ||
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|- | |- | ||
| [[can't-dodge ball]] || Accessory || <font color="red">'''-75%'''</font> || Always || || -75% to initiative | | [[can't-dodge ball]] || Accessory || <font color="red">'''-75%'''</font> || Always || || -75% to initiative | ||
+ | |- | ||
+ | | [[the watch of Dr. Somnus]] || Talisman || <font color="red">'''-75%'''</font> || Always || || +25% spell damage on psychic spells<br>+25% psychic resistance<br>Amateur hypnosis | ||
+ | |- | ||
+ | | [[tricky triskelion]] || Talisman || <font color="red">'''-75%'''</font> || Always || || Prevents bad injuries<br>Attacker takes 10 damage<br>+10% of weapon damage returned as HP | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
{{Modifiers list}} | {{Modifiers list}} | ||
[[Category:Modifier Summary Tables]][[Category:Dodging Ability|*]] | [[Category:Modifier Summary Tables]][[Category:Dodging Ability|*]] |
Latest revision as of 07:49, 7 December 2015
This page contains some non specific data which NEEDS SPADING: How are Reflexes effecting dodge |
- Dodge is compared to to-hit to determine if an attempted hit lands or misses.
- The basic dodge for heroes is 9*Level for Naturalist and Elemental, 10*Level for Gadgeteer and 11*Level for Psion. This is modified by Reflexes and dodge modifiers.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
- Negative percentage modifiers are capped at -90%.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
foil foil | Melee weapon | 10% | Always | Level 4 | +10% to hit |
Midnight's Cloak | Shirt | 10% | Always | Level 5 | Attacker takes +10% psychic damage upon successful hit. |
recoil foil rifle | Ranged weapon | 10% | Always | Level 5 | +10% to hit |
slick suit | Full-body suit | 10% | Always | Level 10 | +10% to initiative +5 psychic damage |
smarty pants | Pants | 10% | Always | Level 12 | |
Spring-Heeled Jack's boots | Boots | 10% | Always | 5% chance to stun opponents Grants wearer the ability for super jumps +1 skill point applied to combat skills if Jill's elegant gloves is worn | |
spy tux | Full-body suit | 10% | Always | +10% to initiative -15 seconds to the duration of each turn | |
teeny-tiny motorcycle | Transportation | 10% | Always | Level 5 | -10 to initiative Gives wearer a slightly brutish appearance |
the Parachutist's pants | Pants | 10% | Always | -10 seconds to the duration of each turn Grants wearer the ability for super jumps Parachute Drop (super jump with a melee weapon in combat) | |
vindaloo boots | Boots | 10% | Always | Level 17 | +5 fire damage |
insanely super bowl shield | Offhand Item | 5% | Always | Attacker takes sonic damage upon successful hit +10% Strength - for Naturalists only | |
Shade's Cargo Pants | Pants | 5% | Always | Level 13 | +13% Reflexes +13% to initiative +5% Ranged damage |
shimmering wings | Accessory | 5% | Always | Level 12 | Grants wearer the ability to fly +5% to initiative |
Wolfram Watch of Wary Wisdom | Accessory | 5% | Always | Level 10 | +5% Intellect |
Aura: Vim | Psion Skill | 10 + S | 30 minutes | +10 + S to hit | |
Vinlands' End hiking boots | Boots | 20 | Always | Level 16 | +5% Intellect |
Indivisible | Item | 15 | 60 minutes | Obtained from potion of invisibility | |
iolite ion stone | Accessory | 15 | Always | Level 9 | |
boogaloo boots | Boots | 10 | Always | Level 14 | +3 electric damage +10% Reflexes |
Cathay ray | Ranged weapon | 10 | Always | Level 16 | +5 fire damage |
cavorite cover | Offhand Item | 10 | Always | Level 12 | +4 PP per turn |
datachoker | Accessory | 10 | Always | Level 6 | +5% to your maximum Hit Points |
datashield | Offhand Item | 10 | Always | Level 6 | +5 electric damage |
Feeling Your Oats | Item | 10 | 90 minutes | Obtained from Ceres juice +10 to-hit | |
flinty beret | Helmet | 10 | Always | Level 18 | +2% XP per combat |
gold star | Accessory | 10 | Always | Increases all stats +1 level: +5 Strength +5 Intellect +5 Reflexes +10 Maximum HP +10 Maximum PP +10 offense +10 defense +10 to-hit | |
Green Globulin | Effect | 10 | 35 minutes | Gained from using throwing star - black hole in combat +10 HP +10 PP +10 offense +10 defense +10 to-hit | |
nylon shoes | Boots | 10 | Always | Level 12 | |
polygon pavise | Offhand Item | 10 | Always | Level 13 | +5% Reflexes |
shrapnel gun | Ranged weapon | 10 | Always | Level 11 | +3% of weapon damage returned as PP |
Slippery as a Pig | Item | 10 | 60 minutes | Obtained from recycled oil | |
Swedish Navy Wrench | Talisman | 10 | Always | +15% Reflexes Unlocks Gadgeteers' Death Blossom -5% Strength | |
three-speed bicycle shorts (first gear) | Pants | 10 | Always | -5 seconds to the duration of each turn Gain XP as a function of level | |
Wraith | Melee weapon | 10 | Always | +3% of weapon damage returned as HP +3% of weapon damage returned as PP +5 to initiative Rental equipment is lost at rollover | |
Big Trouble | Effect | 8 | (60+Turn Length) minutes | Obtained at San Amigos | |
bionic hoppers | Boots | 8 | Always | Level 10 | Grants wearer the ability for super jumps |
scootin' boots | Boots | 7 | Always | Level 7 | |
baseball jersey | Shirt | 5 | Always | Level 3 | |
blue lynx pajamas | Full-body suit | 5 | Always | +5 melee damage - for Naturalists only | |
Cape Kennedy cape | Accessory | 5 | Always | Level 16 | +5 to hit |
crumbling shield | Offhand Item | 5 | Always | Level 9 | +5% damage absorption |
Floppy | Effect | 5 | 65 minutes | Gained from There's a Blog.Org for This | |
I Can See My Face | Item | 5 | 60 minutes | Obtained from boot polish | |
Paradime device | Transportation | 5 | Always | +1 HP per turn +2 PP per turn | |
security slacks | Pants | 5 | Always | Level 3 | |
unisex beanie | Helmet | 5 | Always | Level 6 | |
laser saber | Melee weapon | 4 | Always | Level 6 | +3 electric damage |
kitty-cat ears | Helmet | 3 | Always | ||
white cape | Helmet | 2 | Always | Approved for use in the PvP arena. +3 PvP dodge defense | |
Walking Funny | Item | -5 | 30 minutes | Obtained from atomic wedge being used on you | |
Concussed | Effect | -15 | 45 minutes | Obtained from being being defeated -15 to hit | |
quartz amulet | Talisman | -10% | Always | +7 sonic damage Grants invisibility (chat effect) | |
Marble of Madness | Talisman | -10% | Always | Increases foe toughness as a function of level +10% Strength +10% Intellect +10% Reflexes | |
genuine lookalike World Series 2015 ring | Talisman | -15% | Always | Attacker takes +15% sonic damage upon successful hit | |
special wooden cup | Talisman | -15% | Always | +10% hit chance +15 Melee damage +3 XP per combat | |
Wulf Ram's heart | Talisman | -15% | Always | +5 damage absorption Regenerates HP as a function of level Tires opponents using physical attacks Draws you to an Abandoned Chemistry Lab in Somerset | |
Gorgoneion's Charm | Talisman | -20% | Always | +20% to your maximum Hit Points +20% defense Unlocks Autopetrification | |
Knight of Ruin | Talisman | -25% | Always | +4% of weapon damage returned as HP +2% of weapon damage returned as PP | |
fool's-gold star | Accessory | -50% | Always | -50% to hit | |
can't-dodge ball | Accessory | -75% | Always | -75% to initiative | |
the watch of Dr. Somnus | Talisman | -75% | Always | +25% spell damage on psychic spells +25% psychic resistance Amateur hypnosis | |
tricky triskelion | Talisman | -75% | Always | Prevents bad injuries Attacker takes 10 damage +10% of weapon damage returned as HP |