Difference between revisions of "Bonus ranged damage"

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* Bonus ranged damage is applied to attacks made with [[Ranged Weapons Summary Table|Ranged Weapons]].
 
* Bonus ranged damage is applied to attacks made with [[Ranged Weapons Summary Table|Ranged Weapons]].
* Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.  
+
* Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
+
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
 
|- style="background-color:#EFEFEF"
 
|- style="background-color:#EFEFEF"
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
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|-
 
|-
 
| [[glistening fleur-de-lis]] || Talisman || '''25%''' || Always || || +25% Melee damage<br>+25% offense<br>-50% defense
 
| [[glistening fleur-de-lis]] || Talisman || '''25%''' || Always || || +25% Melee damage<br>+25% offense<br>-50% defense
 +
|-
 +
| [[liquid crystal ion stone]] || Accessory || '''10%''' || Always || Level 10 || +3 HP per turn
 
|-
 
|-
 
| [[Super, Man]] || Effect || '''10%''' || 35 minutes || || Gained from [[*@=g3,8d\&fbb=-q/hk%fg]]<br>+10% Melee damage
 
| [[Super, Man]] || Effect || '''10%''' || 35 minutes || || Gained from [[*@=g3,8d\&fbb=-q/hk%fg]]<br>+10% Melee damage
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| [[crossbow stock]] || Melee weapon || '''15''' || Always || || +3 extra ranged attack(s) per turn.
 
| [[crossbow stock]] || Melee weapon || '''15''' || Always || || +3 extra ranged attack(s) per turn.
 
|-
 
|-
| [[long string bow]] || Ranged weapon || '''15''' || Always || Level 10 || Against [[:Category:Positronic Robots|Positronic Robots]] only<br>Impeded computer interaction.
+
| [[long string bow]] || Ranged weapon || '''15''' || Always || Level 10 || Against [[:Category:Positronic Robots|Positronic Robots]] only<br>Your software triggers less consistently
|-  
+
|-
 
| [[Sniper]] || [[Gadgeteer]] Passive Skill || '''5 + 2*S''' || Always || Level 15 || +10 + 2*S initiative
 
| [[Sniper]] || [[Gadgeteer]] Passive Skill || '''5 + 2*S''' || Always || Level 15 || +10 + 2*S initiative
 
|-
 
|-
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| [[Reticulated Roundel of Ribald Resoluteness]] || Offhand Item || '''10''' || Always || Level 10 || +20 to maximum HP<br>+10 Melee damage
 
| [[Reticulated Roundel of Ribald Resoluteness]] || Offhand Item || '''10''' || Always || Level 10 || +20 to maximum HP<br>+10 Melee damage
 
|-
 
|-
| [[short string bow]] || Ranged weapon || '''10''' || Always || Level 5 || Against [[:Category:Electronic Robots|Electronic Robots]] only<br>Impeded computer interaction.
+
| [[short string bow]] || Ranged weapon || '''10''' || Always || Level 5 || Against [[:Category:Electronic Robots|Electronic Robots]] only<br>Your software triggers less consistently
 
|-
 
|-
| [[the golem's Glock]] || Ranged weapon || '''10''' || Always || Level 8 || +8 to hit<br>+1 extra attack(s) per turn  
+
| [[the golem's Glock]] || Ranged weapon || '''10''' || Always || Level 8 || +8 to hit<br>+1 extra attack(s) per turn
 
|-
 
|-
 
| [[The Lieforce]] || Talisman || '''10''' || Always || || +10% Intellect<br>+10 Melee damage<br>+10 sonic damage<br>-30% psychic damage resistance
 
| [[The Lieforce]] || Talisman || '''10''' || Always || || +10% Intellect<br>+10 Melee damage<br>+10 sonic damage<br>-30% psychic damage resistance
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|-
 
|-
 
| [[quantum detangler]] || Ranged weapon || '''8''' || Always || Level 7 || Against [[:Category:Positronic Robots|Positronic Robots]] only<br>+5% to hit
 
| [[quantum detangler]] || Ranged weapon || '''8''' || Always || Level 7 || Against [[:Category:Positronic Robots|Positronic Robots]] only<br>+5% to hit
|-  
+
|-
| [[unleaded blowgun]] || Ranged weapon || '''8''' || Always || Level 8 ||  
+
| [[unleaded blowgun]] || Ranged weapon || '''8''' || Always || Level 8 ||
|-  
+
|-
 
| [[Got the Beat]] || Item || '''7''' || 30 minutes || || Obtained from [[drumsticks]]<br>+7 Melee damage
 
| [[Got the Beat]] || Item || '''7''' || 30 minutes || || Obtained from [[drumsticks]]<br>+7 Melee damage
 
|-
 
|-
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| [[dress pajamas]] || Full-body suit || '''5''' || Always || [[Gadgeteer]] || +5 to initiative
 
| [[dress pajamas]] || Full-body suit || '''5''' || Always || [[Gadgeteer]] || +5 to initiative
 
|-
 
|-
| [[frusion neoscope]] || Offhand Item || '''5''' || Always || Level 4 ||  
+
| [[frusion neoscope]] || Offhand Item || '''5''' || Always || Level 4 ||
 
|-
 
|-
 
| [[mask of Odysseus]] || Accessory || '''5''' || Always || || +15% Intellect<br>+15% item drops<br>Makes the wearer unusually cunning
 
| [[mask of Odysseus]] || Accessory || '''5''' || Always || || +15% Intellect<br>+15% item drops<br>Makes the wearer unusually cunning
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| [[metal hockey mask]] || Helmet || '''5''' || Always || Level 13 || +5 damage absorption<br>-5 foe toughness<br>+5 Melee damage<br>Gives wearer a slightly brutish appearance
 
| [[metal hockey mask]] || Helmet || '''5''' || Always || Level 13 || +5 damage absorption<br>-5 foe toughness<br>+5 Melee damage<br>Gives wearer a slightly brutish appearance
 
|-
 
|-
| [[mystical slouch of sorcerous mayhem]] || Helmet || '''5''' || Always || ||  
+
| [[mystical slouch of sorcerous mayhem]] || Helmet || '''5''' || Always || ||
 
|-
 
|-
| [[mystical slouch of sorcerous mayhem (empty)]] || Helmet || '''5''' || Always || ||  
+
| [[mystical slouch of sorcerous mayhem (empty)]] || Helmet || '''5''' || Always || ||
 
|-
 
|-
 
| [[Pawn of Destruction]] || Offhand Item || '''5''' || Always || Level 5 || +5 Melee damage<br>+5 spell damage
 
| [[Pawn of Destruction]] || Offhand Item || '''5''' || Always || Level 5 || +5 Melee damage<br>+5 spell damage
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|-
 
|-
 
| [[Thirsty]] || Item || '''5''' || 120 minutes || || Obtained from [[dehydrated water]]<br>+5 Melee damage<br>-2 PP regen/turn
 
| [[Thirsty]] || Item || '''5''' || 120 minutes || || Obtained from [[dehydrated water]]<br>+5 Melee damage<br>-2 PP regen/turn
 +
|-
 +
| [[throwing gears]] || Ranged weapon || '''5''' || Always || Level 15 || Against [[:Category:Electronic Robots|Electronic Robots]] only
 
|-
 
|-
 
| [[throwing pen]] || Ranged weapon || '''5''' || Always || Level 10 || +1 extra ranged attack(s) per turn<br>+10 to initiative
 
| [[throwing pen]] || Ranged weapon || '''5''' || Always || Level 10 || +1 extra ranged attack(s) per turn<br>+10 to initiative
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| [[cryonite darts]] || Ranged weapon || '''3''' || Always || Level 5 || +3 ice damage
 
| [[cryonite darts]] || Ranged weapon || '''3''' || Always || Level 5 || +3 ice damage
 
|-
 
|-
| [[Doctor Worm's surgical gloves]] || Gloves || '''3''' || Always || level 12 || No weapon fumbles, ever.<br>+3 Melee damage
+
| [[Doctor Worm's surgical gloves]] || Gloves || '''3''' || Always || level 12 || No weapon fumbles, ever.<br>+3 Melee damage
 
|-
 
|-
 
| [[filigreed foil hat]] || Helmet || '''3''' || Always || || +3 Melee damage<br>+3 spell damage
 
| [[filigreed foil hat]] || Helmet || '''3''' || Always || || +3 Melee damage<br>+3 spell damage
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|-
 
|-
 
| [[Bubble Bauble]] || Talisman || '''<font color="red">-5</font>''' || Always || || Foes never have critical hits<br>+10% defense<br>Regenerates HP as a function of level<br>No critical hits, ever<br>-5 Melee damage
 
| [[Bubble Bauble]] || Talisman || '''<font color="red">-5</font>''' || Always || || Foes never have critical hits<br>+10% defense<br>Regenerates HP as a function of level<br>No critical hits, ever<br>-5 Melee damage
 +
|-
 +
| [[celestial snarl]] || Talisman || '''<font color="red">-10</font>''' || Always || || +3 PP per turn<br>-10 Melee damage<br>-20% Strength<br>-20% fire resistance
 
|-
 
|-
 
| [[polyphonic spree-gun]] || Ranged weapon || '''<font color="red">-10</font>''' || Always || Level 13 || +10% Reflexes<br>Take 1 sonic damage per round of combat<br>+30 sonic damage
 
| [[polyphonic spree-gun]] || Ranged weapon || '''<font color="red">-10</font>''' || Always || Level 13 || +10% Reflexes<br>Take 1 sonic damage per round of combat<br>+30 sonic damage

Latest revision as of 10:51, 1 May 2015

Source Source type Increase Duration Requirements Notes
Furnace of Yeb Ranged weapon 50% Always Level 70 +50 fire damage
+5 extra attack(s) per turn
glistening fleur-de-lis Talisman 25% Always +25% Melee damage
+25% offense
-50% defense
liquid crystal ion stone Accessory 10% Always Level 10 +3 HP per turn
Super, Man Effect 10% 35 minutes Gained from *@=g3,8d\&fbb=-q/hk%fg
+10% Melee damage
incredibly elaborate wrench Offhand Item 8% Always Level 15 +8% item drops
a team van Transportation 5% Always Level 8
datagun Ranged weapon 5% Always Level 6 +5% to hit
+5% Melee damage
Diamond Dagger of Derring-Do Melee weapon 5% Always Level 10 +2% XP per combat
+5% Melee damage
Shade's Cargo Pants Pants 5% Always Level 13 +13% Reflexes
+13% to initiative
+5% dodging ability
snug breeches Pants 5% Always Level 9 +5% Melee damage
small statuette Offhand Item 20 Always Level 12 +4% chance of critical hits
crossbow stock Melee weapon 15 Always +3 extra ranged attack(s) per turn.
long string bow Ranged weapon 15 Always Level 10 Against Positronic Robots only
Your software triggers less consistently
Sniper Gadgeteer Passive Skill 5 + 2*S Always Level 15 +10 + 2*S initiative
Seeing Red Item 12 180 minutes Obtained from ruby treacle
+12 Melee damage
file gun Ranged weapon 10 Always Against Electronic Robots only
Mecha Nist's Night-vision Helmet Helmet 10 Always Level 5 +10% chance of critical hits
Reticulated Roundel of Ribald Resoluteness Offhand Item 10 Always Level 10 +20 to maximum HP
+10 Melee damage
short string bow Ranged weapon 10 Always Level 5 Against Electronic Robots only
Your software triggers less consistently
the golem's Glock Ranged weapon 10 Always Level 8 +8 to hit
+1 extra attack(s) per turn
The Lieforce Talisman 10 Always +10% Intellect
+10 Melee damage
+10 sonic damage
-30% psychic damage resistance
the Night Mare Transportation 10 Always Level 5 +10% to initiative
+10 Melee damage
Treader of the Dust's Sandals Boots 10 Always Level 55 +10 PP per turn
Increased chance of combat adventures.
+10 Melee damage
-5 seconds to the duration of each turn
poly stilettos Boots 8 Always Level 13 +5% Reflexes
+8 Melee damage
quantum detangler Ranged weapon 8 Always Level 7 Against Positronic Robots only
+5% to hit
unleaded blowgun Ranged weapon 8 Always Level 8
Got the Beat Item 7 30 minutes Obtained from drumsticks
+7 Melee damage
pulse rifle Ranged weapon 7 Always Level 5 Against Electronic Robots only
your little friend Ranged weapon 6 Always Level 5
ball bearing cannon Ranged weapon 5 Always Level 3
dress pajamas Full-body suit 5 Always Gadgeteer +5 to initiative
frusion neoscope Offhand Item 5 Always Level 4
mask of Odysseus Accessory 5 Always +15% Intellect
+15% item drops
Makes the wearer unusually cunning
metal hockey mask Helmet 5 Always Level 13 +5 damage absorption
-5 foe toughness
+5 Melee damage
Gives wearer a slightly brutish appearance
mystical slouch of sorcerous mayhem Helmet 5 Always
mystical slouch of sorcerous mayhem (empty) Helmet 5 Always
Pawn of Destruction Offhand Item 5 Always Level 5 +5 Melee damage
+5 spell damage
plastic wrap armband Accessory 5 Always Level 3 +5 Melee damage
super-advanced weapon Ranged weapon 5 Always Level 12 +5 to hit
+5 electric damage
+5% chance of critical hits
+5% chance of weapon fumbles
Thirsty Item 5 120 minutes Obtained from dehydrated water
+5 Melee damage
-2 PP regen/turn
throwing gears Ranged weapon 5 Always Level 15 Against Electronic Robots only
throwing pen Ranged weapon 5 Always Level 10 +1 extra ranged attack(s) per turn
+10 to initiative
tin medal Accessory 5 Always Level 11 -5 seconds to the duration of each turn
+10 to maximum HP
+5 Melee damage
translucent rifle Ranged weapon 5 Always Level 4 +5% to initiative
anarchery set Ranged weapon 4 Always Level 7
high pressure bottle Ranged weapon 4 Always Only against animals
Mega Hurts Effect 4 65 minutes Gained from There's a Blog.Org for This
+4 Melee damage
throwing star Ranged weapon 4 Always Level 7
bag of throwing starfish Ranged weapon 3 Always Level 6
Circle A Accessory 3 Always Level 5 +3 Melee damage
combative 'tank' top Shirt 3 Always Level 9 Increased chance of combat adventures
3% chance to stun opponents
+3 Melee damage
cryonite darts Ranged weapon 3 Always Level 5 +3 ice damage
Doctor Worm's surgical gloves Gloves 3 Always level 12 No weapon fumbles, ever.
+3 Melee damage
filigreed foil hat Helmet 3 Always +3 Melee damage
+3 spell damage
robbin' hood Helmet 3 Always Level 10 +3 to hit
+3% chips
Thewsday day of the week 3 Always
metal-rimmed frisbee Ranged weapon 1 Always
nicknack Accessory 1 Always Level 7 +1 foe toughness
+1 Melee damage
+1 spell damage
+1 damage absorption
+1% item drops
+1% chips
+1% effectiveness from your sidekick
straw and thumbtacks Ranged weapon 1 Always
Dangerously Dour Item scales with level 90 minutes Obtained from grim pill
Melee damage
Smoldering with Fury Item scales with level 90 minutes Obtained from rusty brick
Melee damage
Spell damage
Bubble Bauble Talisman -5 Always Foes never have critical hits
+10% defense
Regenerates HP as a function of level
No critical hits, ever
-5 Melee damage
celestial snarl Talisman -10 Always +3 PP per turn
-10 Melee damage
-20% Strength
-20% fire resistance
polyphonic spree-gun Ranged weapon -10 Always Level 13 +10% Reflexes
Take 1 sonic damage per round of combat
+30 sonic damage
third rail gun Ranged weapon -10 Always Level 14 Take 1 electric damage per round of combat
+30 electric damage
+10 fire damage


Notes

Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration