Dodging modifiers: Difference between revisions
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Hoyifung04 (talk | contribs) Wraith |
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| [[Spring-Heeled Jack's boots]] || Boots || '''10%''' || Always || || 5% chance to stun opponents<br>Grants wearer the ability for super jumps<br>+1 skill point applied to combat skills if [[Jill's elegant gloves]] is worn | | [[Spring-Heeled Jack's boots]] || Boots || '''10%''' || Always || || 5% chance to stun opponents<br>Grants wearer the ability for super jumps<br>+1 skill point applied to combat skills if [[Jill's elegant gloves]] is worn | ||
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| [[teeny-tiny motorcycle]] || Transportation || '''10%''' || Always || Level 5 || -10 to initiative<br>Gives wearer a slightly brutish appearance | |||
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| [[vindaloo boots]] || Boots || '''10%''' || Always || Level 17 || +5 fire damage | | [[vindaloo boots]] || Boots || '''10%''' || Always || Level 17 || +5 fire damage | ||
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| [[insanely super bowl shield]] || Offhand Item || '''5%''' || Always || || Attacker takes sonic damage upon successful hit<br>+10% Strength - for Naturalists only | | [[insanely super bowl shield]] || Offhand Item || '''5%''' || Always || || Attacker takes sonic damage upon successful hit<br>+10% Strength - for Naturalists only | ||
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| [[shimmering wings]] || Accessory || '''5%''' || Always || Level 12 || Grants wearer the ability to fly<br>+5% to initiative | |||
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| [[Wolfram Watch of Wary Wisdom]] || Accessory || '''5%''' || Always || Level 10 || +5% Intellect | | [[Wolfram Watch of Wary Wisdom]] || Accessory || '''5%''' || Always || Level 10 || +5% Intellect | ||
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| [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 offense<br>+10 defense<br>+10 to-hit | | [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 offense<br>+10 defense<br>+10 to-hit | ||
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| [[nylon shoes]] || Boots || '''10''' || Always || Level 12 || | |||
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| [[polygon pavise]] || Offhand Item || '''10''' || Always || Level 13 || +5% Reflexes | | [[polygon pavise]] || Offhand Item || '''10''' || Always || Level 13 || +5% Reflexes | ||
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| [[can't-dodge ball]] || Accessory || <font color="red">'''-75%'''</font> || Always || || -75% to initiative | | [[can't-dodge ball]] || Accessory || <font color="red">'''-75%'''</font> || Always || || -75% to initiative | ||
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| [[tricky triskelion]] || Talisman || <font color="red">'''-75%'''</font> || Always || || Prevents bad injuries<br>Attacker takes 10 damage<br>+10% of weapon damage returned as HP | |||
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<br clear="all"> | <br clear="all"> | ||
{{Modifiers list}} | {{Modifiers list}} | ||
[[Category:Modifier Summary Tables]][[Category:Dodging Ability|*]] | [[Category:Modifier Summary Tables]][[Category:Dodging Ability|*]] | ||
Revision as of 02:32, 23 September 2011
| This page contains some non specific data which NEEDS SPADING: How are Reflexes effecting dodge |
- Dodge is compared to to-hit to determine if an attempted hit lands or misses.
- The basic dodge for heroes is 9*Level for Naturalist and Elemental, 10*Level for Gadgeteer and 11*Level for Psion. This is modified by Reflexes and dodge modifiers.
- Amounts for Skills are affected by S, the number of
skill points invested in the skill.
| Source | Source type | Increase | Duration | Requirements | Notes |
|---|---|---|---|---|---|
| foil foil | Melee weapon | 10% | Always | Level 4 | +10% to hit |
| Midnight's Cloak | Shirt | 10% | Always | Level 5 | Attacker takes +10% psychic damage upon successful hit. |
| recoil foil rifle | Ranged weapon | 10% | Always | Level 5 | +10% to hit |
| slick suit | Full-body suit | 10% | Always | Level 10 | +10% to initiative +5 psychic damage |
| smarty pants | Pants | 10% | Always | Level 12 | |
| Spring-Heeled Jack's boots | Boots | 10% | Always | 5% chance to stun opponents Grants wearer the ability for super jumps +1 skill point applied to combat skills if Jill's elegant gloves is worn | |
| teeny-tiny motorcycle | Transportation | 10% | Always | Level 5 | -10 to initiative Gives wearer a slightly brutish appearance |
| vindaloo boots | Boots | 10% | Always | Level 17 | +5 fire damage |
| insanely super bowl shield | Offhand Item | 5% | Always | Attacker takes sonic damage upon successful hit +10% Strength - for Naturalists only | |
| shimmering wings | Accessory | 5% | Always | Level 12 | Grants wearer the ability to fly +5% to initiative |
| Wolfram Watch of Wary Wisdom | Accessory | 5% | Always | Level 10 | +5% Intellect |
| Aura: Vim | Psion Skill | 10 + S | 30 minutes | +10 + S to hit | |
| Vinlands' End hiking boots | Boots | 20 | Always | Level 16 | +5% Intellect |
| Indivisible | Item | 15 | 60 minutes | Obtained from potion of invisibility | |
| iolite ion stone | Accessory | 15 | Always | Level 9 | |
| boogaloo boots | Boots | 10 | Always | Level 14 | +3 electric damage +10% Reflexes |
| Cathay ray | Ranged weapon | 10 | Always | Level 16 | +5 fire damage |
| cavorite cover | Offhand Item | 10 | Always | Level 12 | +4 PP per turn |
| datachoker | Accessory | 10 | Always | Level 6 | +5% to your maximum Hit Points |
| datashield | Offhand Item | 10 | Always | Level 6 | +5 electric damage |
| Feeling Your Oats | Item | 10 | 90 minutes | Obtained from Ceres juice +10 to-hit | |
| flinty beret | Helmet | 10 | Always | Level 18 | +2% XP per combat |
| gold star | Accessory | 10 | Always | Increases all stats +1 level: +5 Strength +5 Intellect +5 Reflexes +10 Maximum HP +10 Maximum PP +10 offense +10 defense +10 to-hit | |
| Green Globulin | Effect | 10 | 35 minutes | Gained from using throwing star - black hole in combat +10 HP +10 PP +10 offense +10 defense +10 to-hit | |
| nylon shoes | Boots | 10 | Always | Level 12 | |
| polygon pavise | Offhand Item | 10 | Always | Level 13 | +5% Reflexes |
| shrapnel gun | Ranged weapon | 10 | Always | Level 11 | +3% of weapon damage returned as PP |
| Slippery as a Pig | Item | 10 | 60 minutes | Obtained from recycled oil | |
| Swedish Navy Wrench | Talisman | 10 | Always | +15% Reflexes -5% Strength | |
| three-speed bicycle shorts (first gear) | Pants | 10 | Always | -5 seconds to the duration of each turn Gain XP as a function of level | |
| Wraith | Melee weapon | 10 | Always | +3% of weapon damage returned as HP +3% of weapon damage returned as PP +5 to initiative Rental equipment is lost at rollover | |
| Big Trouble | Effect | 8 | (60+Turn Length) minutes | Obtained at San Amigos | |
| scootin' boots | Boots | 7 | Always | Level 7 | |
| baseball jersey | Shirt | 5 | Always | Level 3 | |
| Cape Kennedy cape | Accessory | 5 | Always | Level 16 | +5 to hit |
| crumbling shield | Offhand Item | 5 | Always | Level 9 | +5% damage absorption |
| Floppy | Effect | 5 | 65 minutes | Gained from There's a Blog.Org for This | |
| I Can See My Face | Item | 5 | 60 minutes | Obtained from boot polish | |
| Paradime device | Transportation | 5 | Always | +1 HP per turn +2 PP per turn | |
| security slacks | Pants | 5 | Always | Level 3 | |
| unisex beanie | Helmet | 5 | Always | Level 6 | |
| laser saber | Melee weapon | 4 | Always | Level 6 | +3 electric damage |
| kitty-cat ears | Helmet | 3 | Always | ||
| white cape | Helmet | 2 | Always | Approved for use in the PvP arena. +3 PvP dodge defense | |
| Walking Funny | Item | -5 | 30 minutes | Obtained from atomic wedge being used on you | |
| Concussed | Effect | -15 | 45 minutes | Obtained from being being defeated -15 to hit | |
| quartz amulet | Talisman | -10% | Always | +7 sonic damage Grants invisibility (chat effect) | |
| Marble of Madness | Talisman | -10% | Always | Increases foe toughness as a function of level +10% Strength +10% Intellect +10% Reflexes | |
| special wooden cup | Talisman | -15% | Always | +10% hit chance +15 Melee damage +3 XP per combat | |
| Knight of Ruin | Talisman | -25% | Always | +4% of weapon damage returned as HP +2% of weapon damage returned as PP | |
| fool's-gold star | Accessory | -50% | Always | -50% to hit | |
| can't-dodge ball | Accessory | -75% | Always | -75% to initiative | |
| tricky triskelion | Talisman | -75% | Always | Prevents bad injuries Attacker takes 10 damage +10% of weapon damage returned as HP |