Difference between revisions of "Item Drop modifiers"

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(adding smuggler percentage)
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| [[cutting torch]] || Offhand || 50% || Always || || Base metals only ([[titanium plating|titanium]], [[plasteel plating|plasteel]], [[cybertronium]])
 
| [[cutting torch]] || Offhand || 50% || Always || || Base metals only ([[titanium plating|titanium]], [[plasteel plating|plasteel]], [[cybertronium]])
 
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| [[Grumpy old smuggler]] || Sidekick || 50% || Full-time || || Enabled by using [[highly implausible script]]<br>Gives 2.5*Level%, shown here at max level<br>Blocks enemy attacks
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| [[Grumpy old smuggler]] || Sidekick || 50% cap (2.5% * Level) || Full-time || || Enabled by using [[highly implausible script]]<br>Blocks enemy attacks
 
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| [[Clockwork kangaroo (sidekick)|Clockwork kangaroo]] || Sidekick || 30% || 180 minutes || || Obtained from [[clockwork kangaroo]]
 
| [[Clockwork kangaroo (sidekick)|Clockwork kangaroo]] || Sidekick || 30% || 180 minutes || || Obtained from [[clockwork kangaroo]]

Revision as of 09:14, 20 September 2009

Source Source type Increase Duration Requirements Notes
cutting torch Offhand 50% Always Base metals only (titanium, plasteel, cybertronium)
Grumpy old smuggler Sidekick 50% cap (2.5% * Level) Full-time Enabled by using highly implausible script
Blocks enemy attacks
Clockwork kangaroo Sidekick 30% 180 minutes Obtained from clockwork kangaroo
Nicely Aged Item 30% 90 minutes Obtained from age pill
Crow Sidekick 20% 60 minutes Obtained from stale cracker
Hero's Cape Accessory 20% Always Regenerates PP as a function of level
Monkey Sidekick 20% 60 minutes Obtained from seal o' canth
Wolley's Index Accessory 20% Always +8 psychic damage
Metal Detector Gadgeteer Buff 16% 30 minutes
Echolocation Naturalist Passive Skill 15% Always Level 4
binoculars Accessory 10% Always Level 7
Flea market trader Sidekick 10% Full-time Enabled at Firebird College at Philbin‎
Gumshoe Item 10% 60 minutes Obtained from Palooka Joe gum
isotope meter Offhand 10% Always Level 12
Stacked Deck Item 10% 60 minutes Sometimes obtained from playing card
Life in the Song of Keys Item 8% 60 minutes Obtained from lost keys
citrine ion stone Accessory 5% Always Level 9
flashlight Offhand 5% Always
illuminated shield Offhand 5% Always Level 14 +5 electric damage
Hobbes' nail boots Boots 5% Always +5 Melee damage
Occasionally grants a bonus tiger pounce attack if you win initiative.
Increased chance of combat adventures.
Pouch of Many Lost Things Accessory 5% Always
seventh of nine Accessory 5% Always
sun dress Full-body suit 5% Always Level 14 +10 electric damage
5% chance to stun opponents
+4 PP per turn
duct tape Offhand 4% Always Level 6
Pouch of Several Lost Things Accessory 4% Always
discount pants Pants 3% Always -3 Reflexes
-3 to initiative
Pouch of Few Lost Things Accessory 3% Always
short end of the stick Melee weapon 3% Always Level 3
shortbow of the stick Ranged weapon 3% Always Level 3
sticky gloves Gloves 3% Always
umpire's glasses Accessory 3% Always
harness Shirt 2% Always Level 5
Pouch of a Couple Lost Things Accessory 2% Always
sturdy harness Shirt 2% Always Level 8 +4 Strength
Pouch of One Lost Thing Accessory 1% Always
singed wallet Accessory 1% Always -5% chips
Amazing Technicolor Dreampants Pants  ? One turn, when Green Various other beneficial effects
Red Eyes Item -5% 30 minutes Obtained from using red-eye mind trick in combat.
scuba mask Helmet -5% Always Level 3 A component of equipment required to breathe under water.
smoky goggles Accessory -5% Always +1% chips
Ultimate Aviator Goggles Talisman -5% Always +10% chips
+2 PP per turn
Grants wearer the ability to fly


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration