Difference between revisions of "Bonus elemental damage"
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| [[numbchucks]] || Melee weapon || || 6 || || || || || 6 || Always || Level 4 || | | [[numbchucks]] || Melee weapon || || 6 || || || || || 6 || Always || Level 4 || | ||
+ | |- | ||
+ | | [[off-handed hatchet]] || Offhand Item || || || || || || 6 || 6 || Always || Level 10 || | ||
|- | |- | ||
| [[Static's spark shield]] || Offhand Item || || || 6 || || || || 6 || Always || Level 7 || +10% electric resistance | | [[Static's spark shield]] || Offhand Item || || || 6 || || || || 6 || Always || Level 7 || +10% electric resistance |
Revision as of 05:02, 6 April 2010
- Bonus elemental damage is applied to attacks made with both Melee Weapons and Ranged Weapons.
- Amounts for Skills are affected by S, the number of skill points invested in the skill. Because of the size of the table, values for S=10 are listed, and the exact formula is specified under the Notes column.
Source | Source type | Fire | Ice | Electric | Sonic | Acid | Psychic | Total | Duration | Requirements | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Furnace of Yeb | Ranged weapon | 50 | 50 | Always | Level 70 | +50% weapon damage +5 extra attack(s) per turn. | |||||
Torch of Nug | Melee weapon | 50 | 50 | Always | Level 70 | +50% weapon damage +10% of weapon damage returned as HP | |||||
Trident of Nodens | Ranged weapon | 37-44 | 37-44 | 37-44 | 37-44 | ~40.5 | Always | Level 40 | One random damage type per round +3 extra attack(s) per turn +5% of weapon damage returned as HP +5% of weapon damage returned as PP | ||
third rail gun | Ranged weapon | 10 | 30 | 40 | Always | Level 14 | Take 1 electric damage per round of combat -10 Ranged damage | ||||
polyphonic spree-gun | Ranged weapon | 30 | 30 | Always | Level 13 | +10% Reflexes Take 1 sonic damage per round of combat -10 Ranged damage | |||||
Electric Smile | Item | 10 | 10 | 20 | 60 minutes | Obtained from Clegg's elixir | |||||
flaming whip | Melee weapon | 20 | 20 | Always | Level 3 | Take 3 damage per round of combat | |||||
jury-rigged splatter | Ranged weapon | 20 | 20 | Always | Level 10 | ||||||
N'Gah-Kthun's Lancer | Ranged weapon | 20 | 20 | Always | Level 55 | +3 extra attack(s) per turn. +20% to hit +2% chance of critical hits. | |||||
rail gun | Ranged weapon | 10 | 10 | 20 | Always | Level 12 | |||||
spark saw | Melee weapon | 20 | 20 | Always | Level 14 | ||||||
telekinetic katana | Melee weapon | 20 | 20 | Always | Level 10 | ||||||
Boomstick | Ranged weapon | 5 | 10 | 15 | Always | Level 3 | |||||
fire drill | Melee weapon | 13 | 13 | Always | Level 13 | ||||||
cranky old bastard sword | Melee weapon | 12 | 12 | Always | Level 18 | +2% XP per combat | |||||
Jimmy Six's laser | Ranged weapon | 12 | 12 | Always | Level 13 | +4% chance of critical hits | |||||
photo-chopper | Melee weapon | 2 | 2 | 2 | 2 | 2 | 2 | 12 | Always | Level 4 | Custom item given to Corrupt Shadow |
staff of the crusader | Melee weapon | 12 | 12 | Always | Level 15 | +10% Strength | |||||
Upgrade Weapons: Lethalized | Gadgeteer Skill | 6 | 6 | 12 | 20-40 minutes | Level 6 | Actually 1 + floor(S/2) fire and 1 + ceil(S/2) electric Skill points invested in Upgrade Weapons Duration depends on Improved Tinkering | ||||
shaking cane | Melee weapon | 11 | 11 | Always | Level 17 | +5 XP per combat | |||||
Abaddon charm | Talisman | 10 | 10 | Always | +20% fire resistance +20% Strength -3 PP per turn | ||||||
Amazing Technicolor Dreampants | Pants | 10 | 10 | One turn | When trigger Red Other beneficial effects | ||||||
cold-blooded axe | Melee weapon | 10 | 10 | Always | Level 15 | +20% ice resistance | |||||
electric slide whistle | Accessory | 10 | 10 | Always | Level 14 | +5 increased foe toughness. | |||||
holy hand grenade launcher | Ranged weapon | 10 | 10 | Always | Level 15 | +10% Strength +50% damage against rabbits | |||||
neverending red pen | Offhand Item | 10 | 10 | Always | Level 10 | -1 HP per turn +4% chance of critical hits | |||||
pentacle | Accessory | 10 | 10 | Always | Level 20 | +10 foe toughness. Take 1 psychic damage per round of combat | |||||
prismatic sports bra | Shirt | 10 | 10 | One turn | When trigger Chartreuse Other beneficial effects | ||||||
ion beamer | Ranged weapon | 10 | 10 | Always | Level 8 | +10 to hit | |||||
Ring of Solis | Accessory | 10 | 10 | Always | Level 70 | Grants invisibility (chat effect). +5% resistance to all elements +40 to maximum HP +40 to maximum PP +10% Intellect -5 seconds to the duration of each turn | |||||
shooting stars | Ranged weapon | 10 | 10 | Always | Level 10 | ||||||
stranging device | Ranged weapon | 10 | 10 | Always | Level 7 | +8% chance of weapon fumbles. Causes disastrous fumbles. | |||||
sun dress | Full-body suit | 10 | 10 | Always | Level 14 | 5% chance to stun opponents +4 PP per turn +5% item drops | |||||
Big Earl's suspenders | Shirt | 8 | 8 | Always | Level 6 | ||||||
Big honkin' hammer | Melee weapon | 8 | 8 | Always | Level 5 | -5 to hit | |||||
Cappy Capi's cayenne cape | Accessory | 8 | 8 | Always | Level 6 | +20% ice resistance | |||||
Thor's bolts | Ranged weapon | 8 | 8 | Always | Level 7 | ||||||
Thundarr's photon blade | Melee weapon | 8 | 8 | Always | Level 8 | +8 defense | |||||
Wolley's Index | Accessory | 8 | 8 | Always | +20% item drops | ||||||
boom box | Accessory | 7 | 7 | Always | Level 12 | +6 foe toughness | |||||
canary bonnet | Helmet | 7 | 7 | Always | Level 14 | +20 to maximum PP | |||||
Fast Eddy's cold cash | Accessory | 7 | 7 | Always | Level 5 | ||||||
illuminum skirt | Pants | 7 | 7 | Always | Level 14 | +20 spell damage | |||||
Mother's whistle | Accessory | 7 | 7 | Always | Level 5 | ||||||
Aaron Burr's flintlock | Ranged weapon | 3 | 3 | 6 | Always | Level 2 | +2% chance of weapon fumbles | ||||
hunk'a burnin' gloves | Gloves | 3 | 3 | 3 | Always | Take 1 fire damage per round of combat Take 1 psychic damage per round of combat | |||||
numbchucks | Melee weapon | 6 | 6 | Always | Level 4 | ||||||
off-handed hatchet | Offhand Item | 6 | 6 | Always | Level 10 | ||||||
Static's spark shield | Offhand Item | 6 | 6 | Always | Level 7 | +10% electric resistance | |||||
Toxic rocker pants | Pants | 6 | 6 | Always | Level 2 | +5% Reflexes | |||||
vicious cycle | Transportation | 6 | 6 | Always | Level 12 | %10 fire resistance | |||||
Cathay ray | Ranged weapon | 5 | 5 | Always | Level 16 | +10 dodging ability | |||||
cloak of desanguination | Shirt | 5 | 5 | Always | Level 9 | +4 foe toughness. -1 HP per turn | |||||
Cool Coding | Item? | 5 | 5 | ? | Obtained from TH Editor software? | ||||||
hot pants | Pants | 5 | 5 | Always | Level 11 | +5% ice resistance | |||||
icicle | Melee weapon | 5 | 5 | Always | Level 2 | ||||||
illuminum blouse | Shirt | 5 | 5 | Always | Level 14 | +5% spell damage | |||||
illuminated shield | Offhand Item | 5 | 5 | Always | Level 14 | +5% item drops | |||||
lightning rod | Melee weapon | 5 | 5 | Always | Level 14 | +3% of weapon damage returned as PP +3% of weapon damage returned as HP | |||||
Livia's icicle pendant | Talisman | 5 | 5 | Always | +10 spell damage +10% ice resistance | ||||||
Pachelbel's cannon | Ranged weapon | 5 | 5 | Always | Level 7 | ||||||
pentameter | Ranged Weapon | 5 | 5 | Always | Level 9 | +5 foe toughness | |||||
sonic echidna figurine | Accessory | 5 | 5 | Always | Level 4 | ||||||
tropical fleece | Shirt | 5 | 5 | Always | Level 11 | +5% fire resistance | |||||
zapper | Ranged weapon | 5 | 5 | Always | Level 4 | ||||||
bow of hazard | Ranged weapon | 4 | 4 | Always | Level 3 | ||||||
cold shoulder shirt | Shirt | 4 | 4 | Always | Level 5 | Attacker takes 2 damage | |||||
frostbite whip | Melee weapon | 4 | 4 | Always | Level 2 | ||||||
frosty mug helmet | Helmet | 4 | 4 | Always | Level 5 | +4 increased foe toughness. | |||||
laser cannon | Ranged weapon | 4 | 4 | Always | Level 6 | ||||||
light cycle | Transportation | 4 | 4 | Always | Level 14 | %4 item drops | |||||
military sidearm | Ranged weapon | 4 | 4 | Always | Level 7 | ||||||
night club | Melee weapon | 4 | 4 | Always | Level 7 | ||||||
suspicious trench coat | Full-body suit | 4 | 4 | Always | Level 9 | ||||||
TaserMax | Ranged weapon | 4 | 4 | Always | Level 6 | ||||||
U.R.L. | Ranged weapon | 4 | 4 | Always | Level 4 | ||||||
boogaloo boots | Boots | 3 | 3 | Always | Level 14 | +10% Reflexes +10 dodging ability | |||||
boots of the cold feet | Boots | 3 | 3 | Always | Level 5 | ||||||
cryonite club | Melee weapon | 3 | 3 | Always | Level 5 | Successful hit weakens opponents. | |||||
cryonite darts | Ranged weapon | 3 | 3 | Always | Level 5 | +3 Ranged damage | |||||
dented hubcap | Ranged weapon | 3 | 3 | Always | Level 5 | ||||||
digital saber | Melee weapon | 3 | 3 | Always | Level 4 | ||||||
heart of ice | Accessory | 3 | 3 | Always | Level 10 | +10% fire resistance +2 PP per turn | |||||
illuminum gloves | Gloves | 3 | 3 | Always | Level 14 | +1 to the cost of combat spells | |||||
laser saber | Melee weapon | 3 | 3 | Always | Level 6 | +4 dodging ability | |||||
Malappropriator's ski beanery | Helmet | 3 | 3 | Always | Level 7 | +10% Intellect Take 1 pyschic damage per round of combat | |||||
mysterious machine | Transportation | 1 | 1 | 1 | 3 | Always | Level 8 | ||||
taser | Ranged weapon | 3 | 3 | Always | Level 3 | ||||||
battery whip | Melee weapon | 1 | 1 | 2 | Always | Take 1 acid damage per round of combat | |||||
dark arts | Ranged weapon | 2 | 2 | Always | |||||||
demolition derby | Helmet | 2 | 2 | Always | Level 6 | ||||||
hot pockets | Pants | 2 | 2 | Always | Level 3 | Take 2 fire damage per round of combat +50% ice resistance | |||||
laser pistol | Ranged weapon | 2 | 2 | Always | Level 4 | ||||||
newt leather jacket | Shirt | 2 | 2 | Always | Level 3 | Take 2 fire damage per round of combat +2 PP per turn | |||||
water moccasins | Boots | 2 | 2 | Always | Level 5 | ||||||
pocket van de graf generator | Offhand item | 2 | 2 | Always | Level 3 | ||||||
bed-sheet with holes | Full-body suit | 1 | 1 | Always | |||||||
creepy robe | Full-body suit | 1 | 1 | Always | |||||||
extension cord | Melee weapon | 1 | 1 | Always | |||||||
pocket laser | Ranged weapon | 1 | 1 | Always | Level 2 |