Difference between revisions of "Bonus elemental damage"

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(legal briefs)
(hatchet, shrunken head)
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! Source !! Source type !! {{col|fire|Fire}} !! {{col|ice|Ice}} !! {{col|electric|Electric}} !! {{col|sonic|Sonic}} !! {{col|acid|Acid}} !! {{col|psychic|Psychic}} !! Total !! Duration !! Requirements !! class="unsortable"|Notes
 
! Source !! Source type !! {{col|fire|Fire}} !! {{col|ice|Ice}} !! {{col|electric|Electric}} !! {{col|sonic|Sonic}} !! {{col|acid|Acid}} !! {{col|psychic|Psychic}} !! Total !! Duration !! Requirements !! class="unsortable"|Notes
 
|-
 
|-
| [[Furnace of Yeb]] || Ranged weapon || 50 || || || || || || 50 || Always  || Level 70 || +50% weapon damage<br>+5 extra attack(s) per turn.
+
| [[Furnace of Yeb]] || Ranged weapon || 50 || || || || || || 50 || Always  || Level 70 || +50% weapon damage<br>+5 extra attack(s) per turn
 
|-
 
|-
 
| [[Torch of Nug]] || Melee weapon || 50 || || || || || || 50 || Always  || Level 70 || +50% weapon damage<br>+10% of weapon damage returned as HP
 
| [[Torch of Nug]] || Melee weapon || 50 || || || || || || 50 || Always  || Level 70 || +50% weapon damage<br>+10% of weapon damage returned as HP
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| [[jury-rigged splatter]] || Ranged weapon || || || || || 20 || || 20 || Always  || Level 10 ||  
 
| [[jury-rigged splatter]] || Ranged weapon || || || || || 20 || || 20 || Always  || Level 10 ||  
 
|-
 
|-
| [[N'Gah-Kthun's Lancer]] || Ranged weapon || 20 || || || || || || 20 || Always  || Level 55 || +3 extra attack(s) per turn.<br>+20% to hit<br>+2% chance of critical hits.
+
| [[N'Gah-Kthun's Lancer]] || Ranged weapon || 20 || || || || || || 20 || Always  || Level 55 || +3 extra attack(s) per turn<br>+20% to hit<br>+2% chance of critical hits
 
|-
 
|-
 
| [[rail gun]] || Ranged weapon || 10 || || || 10 || || || 20 || Always || Level 12 ||
 
| [[rail gun]] || Ranged weapon || 10 || || || 10 || || || 20 || Always || Level 12 ||
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|-
 
|-
 
| [[photo-chopper]] || Melee weapon || 2 || 2 || 2 || 2 || 2 || 2 || 12 || Always || Level 4 || Custom item given to {{user|Corrupt Shadow}}
 
| [[photo-chopper]] || Melee weapon || 2 || 2 || 2 || 2 || 2 || 2 || 12 || Always || Level 4 || Custom item given to {{user|Corrupt Shadow}}
 +
|-
 +
| [[shrunken head]] || Accessory || || || || || || 12 || 12 || Always || Level 10 || Take 6 psychic damage per round of combat
 
|-
 
|-
 
| [[staff of the crusader]] || Melee weapon || 12 || || || || || || 12 || Always || Level 15 || +10% Strength
 
| [[staff of the crusader]] || Melee weapon || 12 || || || || || || 12 || Always || Level 15 || +10% Strength
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| [[cold-blooded axe]] || Melee weapon || || 10 || || || || || 10 || Always || Level 15 || +20% ice resistance
 
| [[cold-blooded axe]] || Melee weapon || || 10 || || || || || 10 || Always || Level 15 || +20% ice resistance
 
|-
 
|-
| [[electric slide whistle]] || Accessory || || || 10 || || || || 10 || Always || Level 14 || +5 increased foe toughness.
+
| [[electric slide whistle]] || Accessory || || || 10 || || || || 10 || Always || Level 14 || +5 increased foe toughness
 
|-
 
|-
 
| [[holy hand grenade launcher]] || Ranged weapon || 10 || || || || || || 10 || Always || Level 15 || +10% Strength<br>+50% damage against rabbits
 
| [[holy hand grenade launcher]] || Ranged weapon || 10 || || || || || || 10 || Always || Level 15 || +10% Strength<br>+50% damage against rabbits
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| [[neverending red pen]] || Offhand Item || 10 || || || || || || 10 || Always || Level 10 || -1 HP per turn<br>+4% chance of critical hits
 
| [[neverending red pen]] || Offhand Item || 10 || || || || || || 10 || Always || Level 10 || -1 HP per turn<br>+4% chance of critical hits
 
|-
 
|-
| [[pentacle]] || Accessory || || || || || || 10 || 10 || Always || Level 20 || +10 foe toughness.<br>Take 1 psychic damage per round of combat
+
| [[pentacle]] || Accessory || || || || || || 10 || 10 || Always || Level 20 || +10 foe toughness<br>Take 1 psychic damage per round of combat
 
|-
 
|-
 
| [[prismatic sports bra]] || Shirt || || || 10 || || || || 10 || One turn || || When trigger Chartreuse<br>Other beneficial effects
 
| [[prismatic sports bra]] || Shirt || || || 10 || || || || 10 || One turn || || When trigger Chartreuse<br>Other beneficial effects
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| [[ion beamer]] || Ranged weapon || 10 || || || || || || 10 || Always || Level 8 || +10 to hit
 
| [[ion beamer]] || Ranged weapon || 10 || || || || || || 10 || Always || Level 8 || +10 to hit
 
|-
 
|-
| [[Ring of Solis]] || Accessory || || || || || || 10 || 10 || Always || Level 70 || Grants invisibility (chat effect).<br>+5% resistance to all elements<br>+40 to maximum HP<br>+40 to maximum PP<br>+10% Intellect<br>-5 seconds to the duration of each turn
+
| [[Ring of Solis]] || Accessory || || || || || || 10 || 10 || Always || Level 70 || Grants invisibility (chat effect)<br>+5% resistance to all elements<br>+40 to maximum HP<br>+40 to maximum PP<br>+10% Intellect<br>-5 seconds to the duration of each turn
 
|-
 
|-
 
| [[shooting stars]] || Ranged weapon || 10 || || || || || || 10 || Always || Level 10 ||
 
| [[shooting stars]] || Ranged weapon || 10 || || || || || || 10 || Always || Level 10 ||
 
|-
 
|-
| [[stranging device]] || Ranged weapon || || || || 10 || || || 10 || Always || Level 7 || +8% chance of weapon fumbles.<br>Causes disastrous fumbles.
+
| [[stranging device]] || Ranged weapon || || || || 10 || || || 10 || Always || Level 7 || +8% chance of weapon fumbles<br>Causes disastrous fumbles
 
|-
 
|-
 
| [[sun dress]] || Full-body suit || || || 10 || || || || 10 || Always || Level 14 || 5% chance to stun opponents<br>+4 PP per turn<br>+5% item drops
 
| [[sun dress]] || Full-body suit || || || 10 || || || || 10 || Always || Level 14 || 5% chance to stun opponents<br>+4 PP per turn<br>+5% item drops
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|-
 
|-
 
| [[Aaron Burr's flintlock]] || Ranged weapon || 3 || || || 3 || || || 6 || Always || Level 2 || +2% chance of weapon fumbles
 
| [[Aaron Burr's flintlock]] || Ranged weapon || 3 || || || 3 || || || 6 || Always || Level 2 || +2% chance of weapon fumbles
 +
|-
 +
| [[cold-blooded axe]] || Melee weapon || || || || || || 6 || 6 || Always || Level 10 || +5% to hit
 
|-
 
|-
 
| [[legal briefs]] || Pants || || || || || || 5 || 5 || Always || Level 10 || +5% Intellect
 
| [[legal briefs]] || Pants || || || || || || 5 || 5 || Always || Level 10 || +5% Intellect
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| [[Cathay ray]] || Ranged weapon || 5 || || || || || || 5 || Always || Level 16 || +10 dodging ability
 
| [[Cathay ray]] || Ranged weapon || 5 || || || || || || 5 || Always || Level 16 || +10 dodging ability
 
|-
 
|-
| [[cloak of desanguination]] || Shirt || || || || || || 5 || 5 || Always || Level 9 || +4 foe toughness.<br>-1 HP per turn
+
| [[cloak of desanguination]] || Shirt || || || || || || 5 || 5 || Always || Level 9 || +4 foe toughness<br>-1 HP per turn
 
|-
 
|-
 
| [[Cool Coding]] || Item? || || 5 || || || || || 5 || ? || || Obtained from [[TH Editor software]]?
 
| [[Cool Coding]] || Item? || || 5 || || || || || 5 || ? || || Obtained from [[TH Editor software]]?
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| [[frostbite whip]] || Melee weapon || || 4 || || || || || 4 || Always || Level 2 ||
 
| [[frostbite whip]] || Melee weapon || || 4 || || || || || 4 || Always || Level 2 ||
 
|-
 
|-
| [[frosty mug helmet]] || Helmet || || 4 || || || || || 4 || Always || Level 5 || +4 increased foe toughness.
+
| [[frosty mug helmet]] || Helmet || || 4 || || || || || 4 || Always || Level 5 || +4 foe toughness
 
|-  
 
|-  
 
| [[laser cannon]] || Ranged weapon || 4 || || || || || || 4 || Always || Level 6 ||
 
| [[laser cannon]] || Ranged weapon || 4 || || || || || || 4 || Always || Level 6 ||
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| [[boots of the cold feet]] || Boots || || 3 || || || || || 3 || Always || Level 5 ||
 
| [[boots of the cold feet]] || Boots || || 3 || || || || || 3 || Always || Level 5 ||
 
|-  
 
|-  
| [[cryonite club]] || Melee weapon || || 3 || || || || || 3 || Always || Level 5 || Successful hit weakens opponents.
+
| [[cryonite club]] || Melee weapon || || 3 || || || || || 3 || Always || Level 5 || Successful hit weakens opponents
 
|-  
 
|-  
 
| [[cryonite darts]] || Ranged weapon || || 3 || || || || || 3 || Always || Level 5 || +3 Ranged damage
 
| [[cryonite darts]] || Ranged weapon || || 3 || || || || || 3 || Always || Level 5 || +3 Ranged damage

Revision as of 11:31, 6 April 2010

  • Bonus elemental damage is applied to attacks made with both Melee Weapons and Ranged Weapons.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill. Because of the size of the table, values for S=10 are listed, and the exact formula is specified under the Notes column.
Source Source type Fire Ice Electric Sonic Acid Psychic Total Duration Requirements Notes
Furnace of Yeb Ranged weapon 50 50 Always Level 70 +50% weapon damage
+5 extra attack(s) per turn
Torch of Nug Melee weapon 50 50 Always Level 70 +50% weapon damage
+10% of weapon damage returned as HP
Trident of Nodens Ranged weapon 37-44 37-44 37-44 37-44 ~40.5 Always Level 40 One random damage type per round
+3 extra attack(s) per turn
+5% of weapon damage returned as HP
+5% of weapon damage returned as PP
third rail gun Ranged weapon 10 30 40 Always Level 14 Take 1 electric damage per round of combat
-10 Ranged damage
polyphonic spree-gun Ranged weapon 30 30 Always Level 13 +10% Reflexes
Take 1 sonic damage per round of combat
-10 Ranged damage
Electric Smile Item 10 10 20 60 minutes Obtained from Clegg's elixir
flaming whip Melee weapon 20 20 Always Level 3 Take 3 damage per round of combat
jury-rigged splatter Ranged weapon 20 20 Always Level 10
N'Gah-Kthun's Lancer Ranged weapon 20 20 Always Level 55 +3 extra attack(s) per turn
+20% to hit
+2% chance of critical hits
rail gun Ranged weapon 10 10 20 Always Level 12
spark saw Melee weapon 20 20 Always Level 14
telekinetic katana Melee weapon 20 20 Always Level 10
Boomstick Ranged weapon 5 10 15 Always Level 3
fire drill Melee weapon 13 13 Always Level 13
cranky old bastard sword Melee weapon 12 12 Always Level 18 +2% XP per combat
Jimmy Six's laser Ranged weapon 12 12 Always Level 13 +4% chance of critical hits
photo-chopper Melee weapon 2 2 2 2 2 2 12 Always Level 4 Custom item given to Corrupt Shadow
shrunken head Accessory 12 12 Always Level 10 Take 6 psychic damage per round of combat
staff of the crusader Melee weapon 12 12 Always Level 15 +10% Strength
Upgrade Weapons: Lethalized Gadgeteer Skill 6 6 12 20-40 minutes Level 6 Actually 1 + floor(S/2) fire and 1 + ceil(S/2) electric
Skill points invested in Upgrade Weapons
Duration depends on Improved Tinkering
shaking cane Melee weapon 11 11 Always Level 17 +5 XP per combat
Abaddon charm Talisman 10 10 Always +20% fire resistance
+20% Strength
-3 PP per turn
Amazing Technicolor Dreampants Pants 10 10 One turn When trigger Red
Other beneficial effects
cold-blooded axe Melee weapon 10 10 Always Level 15 +20% ice resistance
electric slide whistle Accessory 10 10 Always Level 14 +5 increased foe toughness
holy hand grenade launcher Ranged weapon 10 10 Always Level 15 +10% Strength
+50% damage against rabbits
neverending red pen Offhand Item 10 10 Always Level 10 -1 HP per turn
+4% chance of critical hits
pentacle Accessory 10 10 Always Level 20 +10 foe toughness
Take 1 psychic damage per round of combat
prismatic sports bra Shirt 10 10 One turn When trigger Chartreuse
Other beneficial effects
ion beamer Ranged weapon 10 10 Always Level 8 +10 to hit
Ring of Solis Accessory 10 10 Always Level 70 Grants invisibility (chat effect)
+5% resistance to all elements
+40 to maximum HP
+40 to maximum PP
+10% Intellect
-5 seconds to the duration of each turn
shooting stars Ranged weapon 10 10 Always Level 10
stranging device Ranged weapon 10 10 Always Level 7 +8% chance of weapon fumbles
Causes disastrous fumbles
sun dress Full-body suit 10 10 Always Level 14 5% chance to stun opponents
+4 PP per turn
+5% item drops
Big Earl's suspenders Shirt 8 8 Always Level 6
Big honkin' hammer Melee weapon 8 8 Always Level 5 -5 to hit
Cappy Capi's cayenne cape Accessory 8 8 Always Level 6 +20% ice resistance
Thor's bolts Ranged weapon 8 8 Always Level 7
Thundarr's photon blade Melee weapon 8 8 Always Level 8 +8 defense
Wolley's Index Accessory 8 8 Always +20% item drops
boom box Accessory 7 7 Always Level 12 +6 foe toughness
canary bonnet Helmet 7 7 Always Level 14 +20 to maximum PP
Fast Eddy's cold cash Accessory 7 7 Always Level 5
illuminum skirt Pants 7 7 Always Level 14 +20 spell damage
Mother's whistle Accessory 7 7 Always Level 5
Aaron Burr's flintlock Ranged weapon 3 3 6 Always Level 2 +2% chance of weapon fumbles
cold-blooded axe Melee weapon 6 6 Always Level 10 +5% to hit
legal briefs Pants 5 5 Always Level 10 +5% Intellect
hunk'a burnin' gloves Gloves 3 3 3 Always Take 1 fire damage per round of combat
Take 1 psychic damage per round of combat
numbchucks Melee weapon 6 6 Always Level 4
off-handed hatchet Offhand Item 6 6 Always Level 10
Static's spark shield Offhand Item 6 6 Always Level 7 +10% electric resistance
Toxic rocker pants Pants 6 6 Always Level 2 +5% Reflexes
vicious cycle Transportation 6 6 Always Level 12  %10 fire resistance
Cathay ray Ranged weapon 5 5 Always Level 16 +10 dodging ability
cloak of desanguination Shirt 5 5 Always Level 9 +4 foe toughness
-1 HP per turn
Cool Coding Item? 5 5  ? Obtained from TH Editor software?
hot pants Pants 5 5 Always Level 11 +5% ice resistance
icicle Melee weapon 5 5 Always Level 2
illuminum blouse Shirt 5 5 Always Level 14 +5% spell damage
illuminated shield Offhand Item 5 5 Always Level 14 +5% item drops
lightning rod Melee weapon 5 5 Always Level 14 +3% of weapon damage returned as PP
+3% of weapon damage returned as HP
Livia's icicle pendant Talisman 5 5 Always +10 spell damage
+10% ice resistance
Pachelbel's cannon Ranged weapon 5 5 Always Level 7
pentameter Ranged Weapon 5 5 Always Level 9 +5 foe toughness
sonic echidna figurine Accessory 5 5 Always Level 4
tropical fleece Shirt 5 5 Always Level 11 +5% fire resistance
zapper Ranged weapon 5 5 Always Level 4
bow of hazard Ranged weapon 4 4 Always Level 3
cold shoulder shirt Shirt 4 4 Always Level 5 Attacker takes 2 damage
frostbite whip Melee weapon 4 4 Always Level 2
frosty mug helmet Helmet 4 4 Always Level 5 +4 foe toughness
laser cannon Ranged weapon 4 4 Always Level 6
light cycle Transportation 4 4 Always Level 14  %4 item drops
military sidearm Ranged weapon 4 4 Always Level 7
night club Melee weapon 4 4 Always Level 7
suspicious trench coat Full-body suit 4 4 Always Level 9
TaserMax Ranged weapon 4 4 Always Level 6
U.R.L. Ranged weapon 4 4 Always Level 4
boogaloo boots Boots 3 3 Always Level 14 +10% Reflexes
+10 dodging ability
boots of the cold feet Boots 3 3 Always Level 5
cryonite club Melee weapon 3 3 Always Level 5 Successful hit weakens opponents
cryonite darts Ranged weapon 3 3 Always Level 5 +3 Ranged damage
dented hubcap Ranged weapon 3 3 Always Level 5
digital saber Melee weapon 3 3 Always Level 4
heart of ice Accessory 3 3 Always Level 10 +10% fire resistance
+2 PP per turn
illuminum gloves Gloves 3 3 Always Level 14 +1 to the cost of combat spells
laser saber Melee weapon 3 3 Always Level 6 +4 dodging ability
Malappropriator's ski beanery Helmet 3 3 Always Level 7 +10% Intellect
Take 1 pyschic damage per round of combat
mysterious machine Transportation 1 1 1 3 Always Level 8
taser Ranged weapon 3 3 Always Level 3
battery whip Melee weapon 1 1 2 Always Take 1 acid damage per round of combat
dark arts Ranged weapon 2 2 Always
demolition derby Helmet 2 2 Always Level 6
hot pockets Pants 2 2 Always Level 3 Take 2 fire damage per round of combat
+50% ice resistance
laser pistol Ranged weapon 2 2 Always Level 4
newt leather jacket Shirt 2 2 Always Level 3 Take 2 fire damage per round of combat
+2 PP per turn
water moccasins Boots 2 2 Always Level 5
pocket van de graf generator Offhand item 2 2 Always Level 3
bed-sheet with holes Full-body suit 1 1 Always
creepy robe Full-body suit 1 1 Always
extension cord Melee weapon 1 1 Always
pocket laser Ranged weapon 1 1 Always Level 2


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration