Difference between revisions of "Item Drop modifiers"

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m (all other Offhand items say only "Offhand", this said "Offhand Item")
m (oddly enough, actually all the rest were mistaken)
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! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
|-
 
|-
| [[attache case]] || Offhand || '''50%''' || Always || Level 10 || [[SQUID and CTHULHU Discs|SQUID and CTHULHU discs]] only<br>Attacker takes 1 damage
+
| [[attache case]] || Offhand Item || '''50%''' || Always || Level 10 || [[SQUID and CTHULHU Discs|SQUID and CTHULHU discs]] only<br>Attacker takes 1 damage
 
|-
 
|-
| [[cutting torch]] || Offhand || '''50%''' || Always || || Base metals only ([[titanium plating|titanium]], [[plasteel plating|plasteel]], [[cybertronium]])
+
| [[cutting torch]] || Offhand Item || '''50%''' || Always || || Base metals only ([[titanium plating|titanium]], [[plasteel plating|plasteel]], [[cybertronium]])
 
|-
 
|-
 
| [[Grumpy old smuggler]] || Sidekick || '''2.5% x Level, 50% cap'''  || Full-time || || Enabled by using [[highly implausible script]]<br>Blocks enemy attacks
 
| [[Grumpy old smuggler]] || Sidekick || '''2.5% x Level, 50% cap'''  || Full-time || || Enabled by using [[highly implausible script]]<br>Blocks enemy attacks
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| [[insanely super XL bowl]] || Accessory || '''10%''' || Always || || +10% chip drops<br>+10% spell damage - for Elementals only
 
| [[insanely super XL bowl]] || Accessory || '''10%''' || Always || || +10% chip drops<br>+10% spell damage - for Elementals only
 
|-
 
|-
| [[isotope meter]] || Offhand || '''10%''' || Always || Level 12 ||
+
| [[isotope meter]] || Offhand Item || '''10%''' || Always || Level 12 ||
 
|-
 
|-
 
| [[Stacked Deck]] || Item || '''10%''' || 60 minutes || || Sometimes obtained from [[playing card]]
 
| [[Stacked Deck]] || Item || '''10%''' || 60 minutes || || Sometimes obtained from [[playing card]]
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| [[citrine ion stone]] || Accessory || '''5%''' || Always || Level 9 ||   
 
| [[citrine ion stone]] || Accessory || '''5%''' || Always || Level 9 ||   
 
|-
 
|-
| [[flashlight]] || Offhand || '''5%''' || Always || ||
+
| [[flashlight]] || Offhand Item || '''5%''' || Always || ||
 
|-
 
|-
| [[illuminated shield]] || Offhand || '''5%''' || Always || Level 14 || +5 electric damage
+
| [[illuminated shield]] || Offhand Item || '''5%''' || Always || Level 14 || +5 electric damage
 
|-
 
|-
 
| [[Hobbes' nail boots]] || Boots || '''5%''' || Always || || +5 Melee damage<br>Occasionally grants a bonus tiger pounce attack if you win initiative.<br>Increased chance of combat adventures.
 
| [[Hobbes' nail boots]] || Boots || '''5%''' || Always || || +5 Melee damage<br>Occasionally grants a bonus tiger pounce attack if you win initiative.<br>Increased chance of combat adventures.
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| [[sun dress]] || Full-body suit || '''5%''' || Always || Level 14 || +10 electric damage<br>5% chance to stun opponents<br>+4 PP per turn
 
| [[sun dress]] || Full-body suit || '''5%''' || Always || Level 14 || +10 electric damage<br>5% chance to stun opponents<br>+4 PP per turn
 
|-
 
|-
| [[duct tape]] || Offhand || '''4%''' || Always || Level 6 ||   
+
| [[duct tape]] || Offhand Item || '''4%''' || Always || Level 6 ||   
 
|-
 
|-
 
| [[light cycle]] || Transportation || '''4%''' || Always || Level 14 || +4 electric damage
 
| [[light cycle]] || Transportation || '''4%''' || Always || Level 14 || +4 electric damage
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| [[sturdy harness]] || Shirt || '''2%''' || Always || Level 8 || +4 Strength
 
| [[sturdy harness]] || Shirt || '''2%''' || Always || Level 8 || +4 Strength
 
|-
 
|-
| [[basket of goodies]] || Offhand || '''1%''' || Always || ||
+
| [[basket of goodies]] || Offhand Item || '''1%''' || Always || ||
 
|-
 
|-
 
| [[Pouch of One Lost Thing]] || Accessory  || '''1%''' || Always || ||
 
| [[Pouch of One Lost Thing]] || Accessory  || '''1%''' || Always || ||

Revision as of 00:32, 22 June 2010

  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
attache case Offhand Item 50% Always Level 10 SQUID and CTHULHU discs only
Attacker takes 1 damage
cutting torch Offhand Item 50% Always Base metals only (titanium, plasteel, cybertronium)
Grumpy old smuggler Sidekick 2.5% x Level, 50% cap Full-time Enabled by using highly implausible script
Blocks enemy attacks
Clockwork kangaroo Sidekick 30% 180 minutes Obtained from clockwork kangaroo
Nicely Aged Item 30% 90 minutes Obtained from age pill
Metal Detector Gadgeteer Buff 15% + S% 20-40 minutes Duration depends on Improved Tinkering
RoboTronic Effect 25% 35 minutes Gained from *@=g3,8d\&fbb=-q/hk%fg
Crow Sidekick 20% 60 minutes Obtained from stale cracker
Echolocation Naturalist Passive Skill 10% + S% Always Level 4
Hero's Cape Accessory 20% Always Regenerates PP as a function of level
insanely super bowl breastplate Shirt 20% Always sugar items only
+5 damage absorption
+10% Reflexes - for Gadgeteers only
Monkey Sidekick 20% 60 minutes Obtained from seal o' canth
Wolley's Index Accessory 20% Always +8 psychic damage
mask of Odysseus Accessory 15% Always +15% Intellect
Makes the wearer unusually cunning.
+5 Ranged damage
binoculars Accessory 10% Always Level 7
Flea market trader Sidekick 10% Full-time Enabled at Firebird College at Philbin‎
Gumshoe Item 10% 60 minutes Obtained from Palooka Joe gum
insanely super XL bowl Accessory 10% Always +10% chip drops
+10% spell damage - for Elementals only
isotope meter Offhand Item 10% Always Level 12
Stacked Deck Item 10% 60 minutes Sometimes obtained from playing card
Life in the Song of Keys Item 8% 60 minutes Obtained from lost keys
The Recycler's bin Accessory 8% Always Level 7
citrine ion stone Accessory 5% Always Level 9
flashlight Offhand Item 5% Always
illuminated shield Offhand Item 5% Always Level 14 +5 electric damage
Hobbes' nail boots Boots 5% Always +5 Melee damage
Occasionally grants a bonus tiger pounce attack if you win initiative.
Increased chance of combat adventures.
Phial of Samuels Accessory 5% Always Level 8 +5 PP per turn
+10% to your maximum Power Points
Pouch of Many Lost Things Accessory 5% Always
seventh of nine Accessory 5% Always
sun dress Full-body suit 5% Always Level 14 +10 electric damage
5% chance to stun opponents
+4 PP per turn
duct tape Offhand Item 4% Always Level 6
light cycle Transportation 4% Always Level 14 +4 electric damage
Pouch of Several Lost Things Accessory 4% Always
discount pants Pants 3% Always -3 Reflexes
-3 to initiative
Pouch of Few Lost Things Accessory 3% Always
short end of the stick Melee weapon 3% Always Level 3
shortbow of the stick Ranged weapon 3% Always Level 3
sticky gloves Gloves 3% Always
umpire's glasses Accessory 3% Always
gnat gloves Gloves 2% Always Level 5 Grants wearer the ability for super jumps
-2% chance of weapon fumbles
harness Shirt 2% Always Level 5
Pouch of a Couple Lost Things Accessory 2% Always
sturdy harness Shirt 2% Always Level 8 +4 Strength
basket of goodies Offhand Item 1% Always
Pouch of One Lost Thing Accessory 1% Always
singed wallet Accessory 1% Always -5% chips
Amazing Technicolor Dreampants Pants ? One turn, when Green Various other beneficial effects
Red Eyes Item -5% 30 minutes Obtained from using red-eye mind trick in combat.
scuba mask Helmet -5% Always Level 3 A component of equipment required to breathe under water.
smoky goggles Accessory -5% Always +1% chips
Ultimate Aviator Goggles Talisman -5% Always +10% chips
+2 PP per turn
Grants wearer the ability to fly


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration