Difference between revisions of "Bonus ranged damage"

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(nicknack)
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| Thewsday || day of the week || '''3''' || Always || ||
 
| Thewsday || day of the week || '''3''' || Always || ||
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| [[nicknack]] || Accessory || '''1''' || Always || Level 7 || +1 foe toughness<br>+1 melee damage<br>+1 spell damage<br>+1 damage absorption<br>+1% item drops<br>+1% chips<br>+1% effectiveness from your sidekick
 
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| [[straw and thumbtacks]] || Ranged weapon || '''1''' || Always || ||
 
| [[straw and thumbtacks]] || Ranged weapon || '''1''' || Always || ||

Revision as of 07:54, 6 February 2011

Source Source type Increase Duration Requirements Notes
Maul of the Cave Bear Naturalist Combat Skill Multiple 3 + (S/5) one attack Level 16 Multiple 3 + (S/5) Melee damage
15% + S%, minimum of 20 + S to hit
Trample of the Rhino Naturalist Combat Skill Multiple 2.5 + (S/10) one attack Level 10 Multiple 2.5 + (S/10) Melee damage
10 + 2*S + level, cap 50 to hit
Charge of the Bovine Naturalist Combat Skill Multiple 1.5 + (S/10) one attack Level 2 Multiple 1.5 + (S/10) Melee damage
10 + S + level, cap 30 to hit
Furnace of Yeb Ranged weapon 50% Always Level 70 +50 fire damage
+5 extra attack(s) per turn
Super, Man Effect 10% 35 minutes Gained from *@=g3,8d\&fbb=-q/hk%fg
+10% Melee damage
datagun Ranged weapon 5% Always Level 6 +5% to hit
+5% Melee damage
Diamond Dagger of Derring-Do Melee weapon 5% Always Level 10 +2% XP per combat
+5% Melee damage
snug breeches Pants 5% Always Level 9 +5% Melee damage
Sniper Gadgeteer Passive Skill 5 + 2*S Always Level 15 +10 + 2*S initiative
Seeing Red Item 12 180 minutes Obtained from ruby treacle
+12 Melee damage
Mecha Nist's Night-vision Helmet Helmet 10 Always Level 5 +10% chance of critical hits
Reticulated Roundel of Ribald Resoluteness Offhand Item 10 Always Level 10 +20 to maximum HP
+10 Melee damage
the golem's Glock Ranged weapon 10 Always Level 8 +8 to hit
+1 extra attack(s) per turn
the Night Mare Transportation 10 Always Level 5 +10% to initiative
+10 melee damage
Treader of the Dust's Sandals Boots 10 Always Level 55 +10 PP per turn
Increased chance of combat adventures.
+10 Melee damage
-5 seconds to the duration of each turn
poly stilettos Boots 8 Always Level 13 +5% Reflexes
+8 Melee damage
Got the Beat Item 7 30 minutes Obtained from drumsticks
+7 Melee damage
your little friend Ranged weapon 6 Always Level 5
ball bearing cannon Ranged weapon 5 Always Level 3
frusion neoscope Offhand Item 5 Always Level 4
mask of Odysseus Accessory 5 Always +15% Intellect
+15% item drops
Makes the wearer unusually cunning
Pawn of Destruction Offhand Item 5 Always Level 5 +5 melee damage
+5 spell damage
Thirsty Item 5 120 minutes Obtained from dehydrated water
+5 Melee damage
-2 PP regen/turn
throwing pen Ranged weapon 5 Always Level 10 +1 extra ranged attack(s) per turn
+10 to initiative
anarchery set Ranged weapon 4 Always Level 7
Mega Hurts Effect 4 65 minutes Gained from There's a Blog.Org for This
+4 Melee damage
bag of throwing starfish Ranged weapon 3 Always Level 6
Circle A Accessory 3 Always Level 5 +3 Melee damage
combative 'tank' top Shirt 3 Always Level 9 Increased chance of combat adventures
3% chance to stun opponents
+3 melee damage
cryonite darts Ranged weapon 3 Always Level 5 +3 ice damage
Doctor Worm's surgical gloves Gloves 3 Always level 12 No weapon fumbles, ever.
+3 Melee damage
filigreed foil hat Helmet 3 Always +3 melee damage
+3 spell damage
robbin' hood Helmet 3 Always Level 10 +3 to hit
+3% chips
Thewsday day of the week 3 Always
nicknack Accessory 1 Always Level 7 +1 foe toughness
+1 melee damage
+1 spell damage
+1 damage absorption
+1% item drops
+1% chips
+1% effectiveness from your sidekick
straw and thumbtacks Ranged weapon 1 Always
Dangerously Dour Item scales with level 90 minutes Obtained from grim pill
Melee damage
Smoldering with Fury Item scales with level 90 minutes Obtained from rusty brick
Melee damage
Spell damage
Bubble Bauble Talisman -5 Always Foes never have critical hits
+10% defense
Regenerates HP as a function of level
No critical hits, ever
-5 Melee damage
polyphonic spree-gun Ranged weapon -10 Always Level 13 +10% Reflexes
Take 1 sonic damage per round of combat
+30 sonic damage
third rail gun Ranged weapon -10 Always Level 14 Take 1 electric damage per round of combat
+30 electric damage
+10 fire damage


Notes

Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration