Difference between revisions of "Dodging modifiers"

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m (blue lynx pajamas)
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| [[baseball jersey]] || Shirt || '''5''' || Always || Level 3 ||
 
| [[baseball jersey]] || Shirt || '''5''' || Always || Level 3 ||
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| [[blue lynx pajamas]] || Full-body suit || '''5''' || Always || || +5 melee damage - for Naturalists only
 
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| [[Cape Kennedy cape]] || Accessory || '''5''' || Always || Level 16 || +5 to hit
 
| [[Cape Kennedy cape]] || Accessory || '''5''' || Always || Level 16 || +5 to hit

Revision as of 17:35, 1 August 2013

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
How are Reflexes effecting dodge
  • Dodge is compared to to-hit to determine if an attempted hit lands or misses.
  • The basic dodge for heroes is 9*Level for Naturalist and Elemental, 10*Level for Gadgeteer and 11*Level for Psion. This is modified by Reflexes and dodge modifiers.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
foil foil Melee weapon 10% Always Level 4 +10% to hit
Midnight's Cloak Shirt 10% Always Level 5 Attacker takes +10% psychic damage upon successful hit.
recoil foil rifle Ranged weapon 10% Always Level 5 +10% to hit
slick suit Full-body suit 10% Always Level 10 +10% to initiative
+5 psychic damage
smarty pants Pants 10% Always Level 12
Spring-Heeled Jack's boots Boots 10% Always 5% chance to stun opponents
Grants wearer the ability for super jumps
+1 skill point applied to combat skills if Jill's elegant gloves is worn
spy tux Full-body suit 10% Always +10% to initiative
-15 seconds to the duration of each turn
teeny-tiny motorcycle Transportation 10% Always Level 5 -10 to initiative
Gives wearer a slightly brutish appearance
the Parachutist's pants Pants 10% Always -10 seconds to the duration of each turn
Grants wearer the ability for super jumps
Parachute Drop (super jump with a melee weapon in combat)
vindaloo boots Boots 10% Always Level 17 +5 fire damage
insanely super bowl shield Offhand Item 5% Always Attacker takes sonic damage upon successful hit
+10% Strength - for Naturalists only
Shade's Cargo Pants Pants 5% Always Level 13 +13% Reflexes
+13% to initiative
+5% Ranged damage
shimmering wings Accessory 5% Always Level 12 Grants wearer the ability to fly
+5% to initiative
Wolfram Watch of Wary Wisdom Accessory 5% Always Level 10 +5% Intellect
Aura: Vim Psion Skill 10 + S 30 minutes +10 + S to hit
Vinlands' End hiking boots Boots 20 Always Level 16 +5% Intellect
Indivisible Item 15 60 minutes Obtained from potion of invisibility
iolite ion stone Accessory 15 Always Level 9
boogaloo boots Boots 10 Always Level 14 +3 electric damage
+10% Reflexes
Cathay ray Ranged weapon 10 Always Level 16 +5 fire damage
cavorite cover Offhand Item 10 Always Level 12 +4 PP per turn
datachoker Accessory 10 Always Level 6 +5% to your maximum Hit Points
datashield Offhand Item 10 Always Level 6 +5 electric damage
Feeling Your Oats Item 10 90 minutes Obtained from Ceres juice
+10 to-hit
flinty beret Helmet 10 Always Level 18 +2% XP per combat
gold star Accessory 10 Always Increases all stats +1 level:
+5 Strength
+5 Intellect
+5 Reflexes
+10 Maximum HP
+10 Maximum PP
+10 offense
+10 defense
+10 to-hit
Green Globulin Effect 10 35 minutes Gained from using throwing star - black hole in combat
+10 HP
+10 PP
+10 offense
+10 defense
+10 to-hit
nylon shoes Boots 10 Always Level 12
polygon pavise Offhand Item 10 Always Level 13 +5% Reflexes
shrapnel gun Ranged weapon 10 Always Level 11 +3% of weapon damage returned as PP
Slippery as a Pig Item 10 60 minutes Obtained from recycled oil
Swedish Navy Wrench Talisman 10 Always +15% Reflexes
Unlocks Gadgeteers' Death Blossom
-5% Strength
three-speed bicycle shorts (first gear) Pants 10 Always -5 seconds to the duration of each turn
Gain XP as a function of level
Wraith Melee weapon 10 Always +3% of weapon damage returned as HP
+3% of weapon damage returned as PP
+5 to initiative
Rental equipment is lost at rollover
Big Trouble Effect 8 (60+Turn Length) minutes Obtained at San Amigos
scootin' boots Boots 7 Always Level 7
baseball jersey Shirt 5 Always Level 3
blue lynx pajamas Full-body suit 5 Always +5 melee damage - for Naturalists only
Cape Kennedy cape Accessory 5 Always Level 16 +5 to hit
crumbling shield Offhand Item 5 Always Level 9 +5% damage absorption
Floppy Effect 5 65 minutes Gained from There's a Blog.Org for This
I Can See My Face Item 5 60 minutes Obtained from boot polish
Paradime device Transportation 5 Always +1 HP per turn
+2 PP per turn
security slacks Pants 5 Always Level 3
unisex beanie Helmet 5 Always Level 6
laser saber Melee weapon 4 Always Level 6 +3 electric damage
kitty-cat ears Helmet 3 Always
white cape Helmet 2 Always Approved for use in the PvP arena.
+3 PvP dodge defense
Walking Funny Item -5 30 minutes Obtained from atomic wedge being used on you
Concussed Effect -15 45 minutes Obtained from being being defeated
-15 to hit
quartz amulet Talisman -10% Always +7 sonic damage
Grants invisibility (chat effect)
Marble of Madness Talisman -10% Always Increases foe toughness as a function of level
+10% Strength
+10% Intellect
+10% Reflexes
special wooden cup Talisman -15% Always +10% hit chance
+15 Melee damage
+3 XP per combat
Gorgoneion's Charm Talisman -20% Always +20% to your maximum Hit Points
+20% defense
Unlocks Autopetrification
Knight of Ruin Talisman -25% Always +4% of weapon damage returned as HP
+2% of weapon damage returned as PP
fool's-gold star Accessory -50% Always -50% to hit
can't-dodge ball Accessory -75% Always -75% to initiative
tricky triskelion Talisman -75% Always Prevents bad injuries
Attacker takes 10 damage
+10% of weapon damage returned as HP


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration