PP restorers

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Revision as of 16:27, 5 February 2011 by Muhandes (talk | contribs) (PP Returned from Damage: forget-me knot)

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PP Restoration

These will increase PP when used.

On Moonday, these will restore an extra PP.

Source Source type Gain When usable Cost Requirements Notes
Enlightenment Center Location Fully Non-combat 12 chips per PP Transportation range 4 or greater
Radiation Lab Location Fully Non-combat 8 chips per PP Space Station developed
Robe of 'Umr At-Tawil Full-body suit Fully Combat None Level 50 Also restores full HP
Only 3 times a day
Training Location Fully Non-combat None See Level Mechanics Level 2-25 at Training Room
Level 26-50 at The Nagual Mystic
Does not apply after level 50
Also gives other benefits
Drowsiness Item 50% of total Non-combat Item Loss + 2.5-5 minutes Obtained from sleeping draught
Works when resting
Active for 5 minutes
Also restores 50% of total HP
long-lost remote control Item 25% of total Non-combat Item Loss + 2.5-5 minutes Works when resting
Also restores full HP
lost remote control Item 25% of total Non-combat Item Loss + 2.5-5 minutes Works when resting
Also restores full HP
Mink Seat of Justice
Plush Recliner of Wisdom
Special Varies Non-combat resting Holding the chair Doubles the amount
Also triples the HP amount
Tikkoun elixir Item 132-136 Non-combat Item Loss Level 15 Also restores 67-68 HP
bandana Item 82-96 Non-combat Item Loss
low pill Item 55 Non-combat Item Loss Also restores full HP
Wiggum wigwam Item 50 Non-combat resting In addition to normal resting
silver comPutty Item 40-44 Non-combat Item Loss Also restores 40-44 HP
frusion tendril Item 38-44 Non-combat Item Loss
20-30 Combat
eggnog Item 40 Non-combat Item Loss
eggnog (regifted) Item 40 Non-combat Item Loss
Rest at your Hideout Location ~4*Level, cap 40 Non-combat 2.5-5 minutes Cost is level dependant
Also restores ~4*Level, cap 40 HP
de-enervation juice Item 30-40 Non-combat Item Loss
groundwater Item 30-35 Non-combat Item Loss
red pill Item 21-30 Non-combat Item Loss Also restores 21-30 HP
firewater Item 20-25 Non-combat Item Loss
benefits package Item ?-21-? Non-combat Item Loss Also restores ?-49-? HP
frusion filament Item 18-22 Non-combat Item Loss
12-18 Combat
sky water Item 15-25 Non-combat Item Loss
Krakatoa Punch Item 12-18 Non-combat Item Loss
throwing star - red dwarf Item 1*Level, min 5, cap 15 Combat Only works sometimes
Also does fire damage
green tea mochi ball Item 11-15 Non-combat Item Loss Also restores 11-14 HP
frusion speck Item 8-12 Non-combat Item Loss
6-10 Combat
GigaGuy capsule Item 8-12 Non-combat Item Loss
insta-charge ampoule Item 8-12 Always Item Loss
power stick Item 8-12 Non-combat Item Loss
night cap Helmet 5 Non-combat resting
rainwater Item ? Non-combat Item Loss

PP Regeneration

  • These will regenerate PP each turn.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Gain Duration Requirements Notes
Amazing Technicolor Dreampants Pants 1*Level, cap 15 One turn When trigger Yellow
Provides Other beneficial results
prismatic sports bra Shirt 1*Level, cap 15 one turn When trigger Lavender
Provides other beneficial results
judo kid gloves Accessory 9-14, occasionally Always Only if you have a sidekick
Spaced Item 10 120 minutes Level 15 Obtained from space mead
+20% cold resistance
Treader of the Dust's Sandals Boots 10 Always Level 55 Increased chance of combat adventures.
+10 Weapon damage (ranged or melee)
-5 seconds to the duration of each turn
Hero's Cape Accessory floor(Level/2)+3, cap 10 Always +20% item drops
Massage therapist Sidekick Level-(Level+2), cap 10, occasionally Permanent Same amount of HP as well
three-speed bicycle shorts (high gear) Pants 2+floor(Level/5), cap 10 Always Level 10 -15 seconds to the duration of each turn
+5 damage absorption
Seppia's cephalopod skullcap Helmet 3+floor(Level/2), cap 10 Always +5 ice damage
Allows the use of SQUID discs
-5 seconds to the duration of each turn
Grants wearer the ability to breathe under water
chain mail bikini Full-body suit 5 Always Level 11 +10 to initiative
+5% chance of critical hits
-10% ice resistance
Old Man Walking Item 5 120 minutes Obtained from tormented soles
+10 seconds/turn
+5 HP regen/turn
Phial of Samuels Accessory 5 Always Level 8 +5% item drops
+10% to your maximum Power Points
Proper Hydration Elemental Passive skill round((S+2)/3),
5 for S=10
Always Level 5
relaxing flats Boots 5 Always Level 10 +5 HP per turn
Synergy Energy Item 5 60 minutes Obtained from gestalt postcard
Grimm's Bulwark Talisman Level/2, cap 5 Always +20% defense
+20% resistance to all elements
Regenerates HP
-15% offense
Rake's Garden Trowel Talisman Level/2, cap 5 Always +20% defense
+20% resistance to all elements
Regenerates HP
-15% offense
Secretive Manacles Talisman Level/2, cap 5 Always +20% spell damage
+20% to your maximum Power Points
-15% defense
cavorite cover Offhand Item 4 Always Level 12 +10 dodging ability
databelt Accessory 4 Always Level 6 +4 HP per turn
sun dress Full-body suit 4 Always Level 14 +10 electric damage
5% chance to stun opponents
+5% item drops
VHF-1 Fighter Transportation 2-4 Always Grants wearer the ability to fly
Can perform up to 5 airstrike attacks per day.
baseball emerald Offhand Item 3 Always Level 4
cavorite cap Helmet 3 Always Level 12 +20 to maximum PP
lapis lazuli ion stone Accessory 3 Always Level 9
music box Accessory 3 Always Level 12 +3 HP per turn
number one fan Offhand item 3 Always +6 spell damage
seashell locket Talisman 3 Always Grants wearer the ability to breathe under water
-20% Strength
gold-plated poncho Shirt 2 Always
heart of ice Accessory 2 Always Level 10 +10% fire resistance
+3 ice damage
hot charcoal Offhand item 2 Always
Lexura Infinides D-8 Transportation 2 Always
lover's locket Accessory 2 Always Level 9 +2 HP per turn
lover's locket, right half Accessory 2 Always Level 6
newt leather jacket Shirt 2 Always Level 3 Take 2 fire damage per round of combat
+2 fire damage
Paradime device Transportation 2 Always +1 HP per turn
+5 dodging ability
polysteel panama Helmet 2 Always Level 13 +10% Reflexes
Rebooting Effect 2 65 minutes Gained from There's a Blog.Org for This
Ultimate Aviator Goggles Talisman 2 Always +10% chips
Grants wearer the ability to fly
-5% item drops
yule log Offhand item 2 Always
Panama hat Helmet 1 Always Level 5
Majestic noble Sidekick  ?,occasionally Permanent Chips find, delevels in combat
bicycle Transportation -1 Always
dice keychain Talisman -1 Always +20% chips
Thirsty Item -2 120 minutes Obtained from dehydrated water
+5 weapon damage
Abaddon charm Talisman -3 Always +10 fire damage
+20% fire resistance
+20% Strength
Internal Injuries Effect -Level/2, cap 15 60 minutes Obtained by being defeated


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration

PP Returned from Damage

These will return a percentage of the weapon damage you do back as PP. Damage counted is capped by the amount of HP the foe has left.

Source Source type Percentage Duration Requirements Notes
Ebon Eye of the Deep Talisman 5 Always +15 spell damage
-20% chips
ethereal club Melee weapon 5 Always Level 9
morning star Melee weapon 5 Always Level 9
pod blaster Ranged weapon 5 Always Level 9
Trident of Nodens Ranged weapon 5 Always Level 40 +3 extra attack(s) per turn.
+5% of weapon damage returned as HP
Fires varying elemental beams.
Waxing Nostalgic Item 4 60 minutes Obtained from lost toy
forget-me knot Offhand Item 3 Always Level 7 -2 XP per turn
lightning rod Melee weapon 3 Always Level 14 +3% of weapon damage returned as HP
+5 electric damage
shrapnel gun Ranged weapon 3 Always Level 11 +10 dodging ability
Gulliver's maul Melee weapon 3 Always Level 12 +10 spell damage
Knight of Ruin Talisman 2 Always +4% of weapon damage returned as HP
-25% dodging ability

Notes