Bonus melee damage
- Bonus melee damage is applied to attacks made with Melee Weapons.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Maul of the Cave Bear | Naturalist Combat Skill | Multiple 3 + (S/5) | one attack | Level 16 | Multiple 3 + (S/5) Ranged damage 15% + S%, minimum of 20 + S to hit |
Trample of the Rhino | Naturalist Combat Skill | Multiple 2.5 + (S/10) | one attack | Level 10 | Multiple 2.5 + (S/10) Ranged damage 10 + 2*S + level, cap 50 to hit |
Charge of the Bovine | Naturalist Combat Skill | Multiple 1.5 + (S/10) | one attack | Level 2 | Multiple 1.5 + (S/10) Ranged damage 10 + S + level, cap 30 to hit |
Torch of Nug | Melee weapon | 50% | Always | Level 70 | +50 fire damage +10% of weapon damage returned as HP |
glistening fleur-de-lis | Talisman | 25% | Always | +25% Ranged damage +25% offense -50% defense | |
Roid Rage | Item | 25% | 60 minutes | Obtained from suspicious syringe +100% Strength | |
Aqua Boy Glove Charm | Talisman | 15% | Always | +5% of weapon damage returned as HP Grants wearer the ability to breathe under water Unlocks Aqua Boy's Call -20% Intellect | |
Desert Dan's snake rattle | Talisman | 15% | Always | Attacker takes +10 sonic damage upon successful hit +20% ice resistance This game is too hard | |
Frost Scaler's humongous mallet | Melee weapon | 10% | Always | Level 12 | -10% to initiative +5% Strength |
gigantic sword | Melee weapon | 10% | Always | Level 12 | -10 to initiative -10 to hit Gives wearer a slightly brutish appearance |
serpentine ion stone | Accessory | 10% | Always | Level 10 | +3% of weapon damage returned as HP |
Super, Man | Effect | 10% | 35 minutes | Gained from *@=g3,8d\&fbb=-q/hk%fg +10% Ranged damage | |
datagun | Ranged weapon | 5% | Always | Level 6 | +5% to hit +5% Ranged damage |
Diamond Dagger of Derring-Do | Melee weapon | 5% | Always | Level 10 | +2% XP per combat +5% Ranged damage |
Ever-Dim Halter | Shirt | 5% | Always | Level 13 | +13% to your maximum Hit Points +5 damage absorption 3% chance to stun opponents |
monster truck | Transportation | 5% | Always | Level 8 | |
snug breeches | Pants | 5% | Always | Level 9 | +5% Ranged damage |
Gaius gloves | Gloves | 3% | Always | Level 8 | |
aluminum baseball bat | Melee weapon | 2% | Always | Level 11 | +10% to initiative |
Shark's Tooth Necklace | Talisman | .5*level | Always | Unlocks Naturalists' Predatory Instincts -1 Intellect | |
Scourge of Souls | Melee weapon | 50 | Always | Level 55 | 5% chance to stun opponents -10 foe toughness +10% of weapon damage returned as HP |
Talons of the Raptor | Naturalist Skill | 3 + S + round(level/3), cap 10 + S |
30 + 3*S minutes | Level 9 | |
juggling clubs | Ranged weapon | 15 | Always | ||
saw glove | Melee weapon | 15 | Always | Level 12 | |
special wooden cup | Talisman | 15 | Always | +10% to hit +3 XP per combat -15% dodging ability | |
Claw | Melee weapon | 12 | Always | Level 15 | +20% chance of critical hits -5 seconds to the duration of each turn Rental equipment is lost at rollover |
Seeing Red | Item | 12 | 180 minutes | Obtained from ruby treacle +12 Ranged damage | |
badger gauntlets | Gloves | 10 | Always | Level 5 Naturalist |
+10 to-hit ability - for Naturalists only |
Captain Nocturnal's Serpent Skin Pants | Pants | 10 | Always | Level 9 | +5 HP per turn +5% chance of critical hits |
coconut bikini top | Shirt | 10 | Always | Level 12 | Only against Male Opponents. Take 1 physical damage per round of combat |
Fighting Club | Melee weapon | 10 | Always | +X offense +20% Strength +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. | |
ham banner | Melee weapon | 10 | Always | Level 6 | |
I/O bus | Transportation | 10 | Always | Level 7 | Only against Positronic Robots and Electronic Robots |
lamp post | Melee weapon | 10 | Always | Level 8 | -8 to hit Gives wearer a slightly brutish appearance. |
quill blade | Melee weapon | 10 | Always | Level 12 | +5% to hit |
razor claw | Melee weapon | 10 | Always | Level 10 | Take 5 fire damage per round of combat |
razor glove | Melee weapon | 10 | Always | Level 11 | +3% chance of critical hits +5% fire resistance |
Reticulated Roundel of Ribald Resoluteness | Offhand Item | 10 | Always | Level 10 | +20 to maximum HP +10 Ranged damage |
Shadow Mist's Iron Scythe | Melee weapon | 10 | Always | Level 5 | Successful hit weakens opponents (by 5 points) |
Sockin' it to 'Em | Item | 10 | 60 minutes | Obtained from lost sock | |
stranglet needle | Melee weapon | 10 | Always | Level 10 | Against Positronic Robots only |
The Lieforce | Talisman | 10 | Always | +10% Intellect +10 Ranged damage +10 sonic damage -30% psychic damage resistance | |
the Night Mare | Transportation | 10 | Always | Level 5 | +10% to initiative +10 Ranged damage |
Treader of the Dust's Sandals | Boots | 10 | Always | Level 55 | +10 PP per turn Increased chance of combat adventures +10 Ranged damage -5 seconds to the duration of each turn |
bun's blade | Melee weapon | 9 | Always | Level 17 | +20 Reflexes Grants wearer the ability for super jumps |
jack boots | Boots | 8 | Always | level 7 | |
poly stilettos | Boots | 8 | Always | Level 13 | +5% Reflexes +8 Ranged damage |
The Tenderizer's hammer | Melee weapon | 8 | Always | Level 13 | +15% Strength |
astral spline | Melee weapon | 7 | Always | Level 9 | +10 to hit |
Got the Beat | Item | 7 | 30 minutes | Obtained from drumsticks +7 Ranged damage | |
rolled-up newspaper | Melee weapon | 6 | Always | Level 3 | Only against animals |
unbalanced club | Melee weapon | 6 | Always | Level 9 | +3 foe toughness |
wakizashi | Offhand Item | 6 | Always | Level 8 | |
Ace Up Your Sleeve | Item | 5 | 60 minutes | Sometimes obtained from playing card | |
blue lynx pajamas | Full-body suit | 5 | Always | Naturalist | +5 dodging ability |
Bruiser's shell shield | Offhand Item | 5 | Always | Level 12 | +20% fire resistance Attacker takes 5 damage |
frusion neoleash | Offhand Item | 5 | Always | Level 4 | |
Hobbes' nail boots | Boots | 5 | Always | Occasionally grants a bonus tiger pounce attack if you win initiative +5% item drops Increased chance of combat adventures | |
invisible claymore | Melee weapon | 5 | Always | Level 3 | +5% to initiative |
metal hockey mask | Helmet | 5 | Always | Level 13 | +5 damage absorption -5 foe toughness +5 Ranged damage Gives wearer a slightly brutish appearance |
Pawn of Destruction | Offhand Item | 5 | Always | Level 5 | +5 Ranged damage +5 spell damage |
plastic wrap armband | Accessory | 5 | Always | Level 3 | +5 Ranged damage |
Scratch Your Eyes Out | Item | 5 | 60 minutes | Obtained from nail file | |
spiky heels | Boots | 5 | Always | Level 10 | Attacker takes 5 damage |
switchboard garrote | Melee weapon | 5 | Always | Level 10 | Successful hit weakens opponents (by 10 points) +10% chance of critical hits |
Thirsty | Item | 5 | 120 minutes | Obtained from dehydrated water +5 Ranged damage -2 PP regen/turn | |
tin medal | Accessory | 5 | Always | Level 11 | -5 seconds to the duration of each turn +10 to maximum HP +5 Ranged damage |
truepenny blade | Melee weapon | 5 | Always | Level 7 | +5 to hit |
white noise knuckles | Melee weapon | 5 | Always | Level 3 | Only against Electronic Robots |
Bass-O-Matic 77 | Melee weapon | 4 | Always | Level 4 | |
bionic arms | Shirt | 4 | Always | Level 10 | +8% Strength |
bionic skull | Helmet | 4 | Always | Level 10 | Only against Positronic Robots and Electronic Robots +8% Intellect |
cat o' five tails | Melee weapon | 4 | Always | Level 2 | +5 foe toughness |
Mega Hurts | Effect | 4 | 65 minutes | Gained from There's a Blog.Org for This +4 Ranged damage | |
warmaking baton | Melee weapon | 4 | Always | Level 7 | |
Circle A | Accessory | 3 | Always | Level 5 | +3 Ranged damage |
combative 'tank' top | Shirt | 3 | Always | Level 9 | Increased chance of combat adventures 3% chance to stun opponents +3 Ranged damage |
Doctor Worm's surgical gloves | Gloves | 3 | Always | level 12 | No weapon fumbles, ever +3 Ranged damage |
filigreed foil hat | Helmet | 3 | Always | +3 Ranged damage +3 spell damage | |
hammer time | Melee weapon | 3 | Always | Level 6 | -5 seconds to the duration of each turn |
roller blades | Boots | 3 | Always | level 5 | |
spiked gloves | Gloves | 3 | Always | level 3 | |
Thewsday | day of the week | 3 | Always | ||
data mining pick | Melee weapon | 2 | Always | Only against Electronic Robots | |
paper machete | Melee weapon | 2 | Always | ||
goaty slippers | Boots | 1 | Always | +1 HP per turn | |
horse | Transportation | 1 | Always | Level 3 | |
magnetized needle | Melee weapon | 1 | Always | Only against Positronic Robots and Electronic Robots Your software triggers more consistently | |
nicknack | Accessory | 1 | Always | Level 7 | +1 foe toughness +1 Ranged damage +1 spell damage +1 damage absorption +1% item drops +1% chips +1% effectiveness from your sidekick |
pirate hook | Offhand item | 1 | Always | ||
plastic fangs | Accessory | 1 | Always | ||
Dangerously Dour | Item | scales with level | 90 minutes | Obtained from grim pill Ranged damage | |
Smoldering with Fury | Item | scales with level | 90 minutes | Obtained from rusty brick Ranged damage Spell damage | |
Thunder in a Bottle | Talisman | -3 | Always | Using skills costs -2 PP +10% to your maximum PP Unlocks Elementals' Core Tap | |
Bubble Bauble | Talisman | -5 | Always | Foes never have critical hits +10% defense Regenerates HP as a function of level No critical hits, ever -5 Ranged damage | |
tofu knife | Melee weapon | -5 | Always | Level 12 | +15 foe toughness |
celestial snarl | Talisman | -10 | Always | +3 PP per turn -10 Ranged damage -20% Strength -20% fire resistance | |
crop | Melee weapon | -10% | Always | Level 11 | +15% to initiative +5 sonic damage |
pugil stick | Melee weapon | -50% | Always | Level 11 | No weapon fumbles, ever |
Notes
- Discovering the bonus on Thewsday was part of the March 2009 spading bounty.