Intellect modifiers

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  • The major effect of intellect is bonus spell damage. It also has an effect on initiative.
  • Intellect determines the result in The Second Funny Room.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
  • Negative percentage modifiers are capped at -90%.
Source Source type Increase Duration Requirements Notes
Contemplative Item +100% 90 minutes Obtained from cordial of cogitation
polluted charm Talisman +75% Always +75% to all stats
-75% XP per combat
corrupt amulet Talisman +50% Always +50% to all stats
-50% XP per combat
Gives wearer a slightly brutish appearance.
Bowler's Sticky Wicket Talisman +30% Always +20% spell damage
+5 damage absorption
-15% defense
Tempest's Brooch Talisman +30% Always +20% spell damage
+5 damage absorption
-15% defense
Abyssinian exosuit Full-body suit +25% Always Level 16 +20% resist fire, ice, electric, and acid damage
Aqua Marine Item +25% 180 minutes Obtained from sapphire syrup
+25% to all stats
Dr. Nano's labcoat Full-body suit +25% Always Level 25 Attacker takes +10% acid damage upon successful hit
+10% acid damage resistance
Dungeon Dinner Item +25% 60 minutes Obtained from dungeon dumpling
-10% to Strength
-10% to Reflexes
Festive like October Item +25% 60 minutes Obtained from Brewmeister's master potion
+25% to all stats
tainted ankh Talisman +25% Always +25% to all stats
-25% XP per combat
Pallid Mask Helmet +20% Always Level 70 + 10 XP per combat
+20% Strength
+20% Reflexes
skeptic sandals Boots +20% Always Level 2 Quest item
Aquasson logo Accessory +15% Always Level 12
gothy black dress Full-body suit +15% Always Level 6 +5% spell damage
mask of Odysseus Accessory +15% Always +15% item drops
Makes the wearer unusually cunning.
+5 Ranged damage
Orb of Insight Talisman +15% Always +20% to the duration of auras
Unlocks Psions' Crush Dreams
-5% Reflexes
Star Melee weapon +15% Always Level 5 +25% spell damage
+3 PP per turn
Rental equipment is lost at rollover
array of monocles Accessory +10% Always Level 15 +10% item drops
Bombayer jacket Shirt +10% Always Level 16 +15% ice resistance
Giger counter Accessory +10% Always Level 6 2% chance to stun opponents
insanely super bowl helmet Helmet +10% Always Psion +5 XP per combat
+10 foe toughness
letter shirt Shirt +10% Always Provides personalized flair.
Reduces turn length based on level.
+10% fire resistance
+10% ice resistance
Malappropriator's ski beanery Helmet +10% Always Level 7 +3 psychic damage
Take 1 pyschic damage per round of combat
Marble of Madness Talisman +10% Always Increases foe toughness as a function of level
+10% Strength
+10% Reflexes
-10% dodging ability
multiversal HUD Helmet +10% Always +5% chance of spell critical hits.
+5 XP per turn
Rental equipment is lost at rollover
Never Forgets Item +10% 40 minutes Obtained from grey elephant
Petrograd pants Pants +10% Always Level 16 +15% electric resistance
Rhodesian ridged helm Helmet +10% Always Level 16 +15% psychic damage resistance
Ring of Solis Accessory +10% Always Level 70 Grants invisibility (chat effect).
+5% resistance to all elements
+10 psychic damage
+40 to maximum HP
+40 to maximum PP
-5 seconds to the duration of each turn
Robe of 'Umr At-Tawil Full-body suit +10% Always Level 50 Limited immortality 3 times/day.
-10 seconds to the duration of each turn
+10% Strength
+10% Reflexes
Sceptre of 'Umr At-Tawil Melee weapon +10% Always Level 50 Can use a disintegration beam 10 times/day.
-5 seconds to the duration of each turn
+10% Strength
+10% Reflexes
scintilating witguard Helmet +10% Always Level 6 Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
spinel ion stone Accessory +10% Always Level 9
Strong Sense of Self Item +10% 60 minutes Obtained from Lost wallet.
+10% to all stats
taped glasses Accessory +10% Always Level 10
The Lieforce Talisman +10% Always +10 weapon damage(ranged or melee)
+10 sonic damage
-30% psychic damage resistance
tiny frog crown Helmet +10% Always Grants wearer the ability for super jumps
bionic skull Helmet +8% Always Level 10 +4 damage to electronic robots
+4 damage to positronic robots
lab coat Shirt +5% Always Level 8 +2 to XP
larchwood staff Melee weapon +5% Always Level 7
legal briefs Pants +5% Always Level 10 +5 psychic damage
magic infinity ball Accessory +5% Always Level 6
New Amsterdam gloves Gloves +5% Always Level 16 +10% to hit
Universal Unitard of Ultimate Utility Full-body suit +5% Always Level 10 +5% Strength
+5% Reflexes
-10 seconds to the duration of each turn
+3 XP per combat
Vectored Visor of Virtuous Verisimilitude Helmet +5% Always Level 10 Allows soul gazing.
Wolfram Watch of Wary Wisdom Accessory +5% Always Level 10 +5% dodging ability
Word! Effect +5% 65 Minutes Gained from There's a Blog.Org for This
baseball tanzanite Offhand Item +3% Always Level 4 +3% Strength
+3% Reflexes
Vinlands' End hiking boots Boots +3% Always Level 16 +10% dodging ability
viscount pants Pants +3% Always Level 5
Hardy Rester Item 20 60 minutes Obtained from candied laurels and laurel root beer
+20 Strength
+20 Reflexes
-20% XP per turn
Nomic Item 20 60 minutes Obtained from blank white card.
A Case of the Jazz Item 15 30 minutes Obtained from blue pill.
+10 XP per combat
Memory of the Elephant Naturalist Buff 5 + S 30 + 3*S minutes +10 + S Maximum PP
Artistic Warrior Passive Skill 5 + 3*S Always Obtained from Tsun Su's War of Art
crib sheet Accessory 10 Always +10 to all stats
leopard skin loincloth Pants 10 Always Level 12 +10 Strength
Gives wearer a slightly brutish appearance
threeinforced cap Helmet 10 Always Level 7 +5 defense
macaroni cap Helmet 8 Always Level 7
supersolid mettle medal Accessory 8 Always +8 Strength
+8 Reflexes
centispeed Transportation 5 Always -5 to hit
cotton candy apple Accessory 5 Always
e-rings Accessory 5 Always Level 2
gold star Accessory 5 Always Increases all stats by +1 level:
+5 Strength
+5 Reflexes
+10 Maximum HP
+10 Maximum PP
+10 offense
+10 defense
+10 to-hit
+10 dodge
Man with the Golden Watch Item 5 60 minutes Obtained from spy watch
+5 Strength
+5 Reflexes
pearl of wisdom Accessory 5 Always Level 4
Proper Grounding Elemental Buff 2+round(S/3) 15+S minutes Also increases Strength and Reflexes
heavy mettle medal Accessory 4 Always +4 Strength
+4 Reflexes
bowler Helmet 3 Always Level 4
denser mettle medal Accessory 2 Always +2 Strength
+2 Reflexes
weird sculpture Offhand Item 2 Always
diamond Offhand Item 1 Always +1 to all stats
metal medal of mettle Accessory 1 Always +1 Strength
+1 Reflexes
Shark's Tooth Necklace Talisman -1 Always +n (.5 x your level) melee damage
Unlocks Naturalists' Predatory Instincts
Astral Monkey's Paw Necklace Talisman -5% Always +15% Strength
+10% to your maximum Hit Points
Unlocks Naturalists' Predatory Instincts
Pink'd Item -5% 40 minutes Level 12 Obtained from pink elephant
15% strength
-5% reflexes
Coward's Cloak Accessory -10% Always -10% to all stats
Dazed Enemy -10% 30 minutes Obtained from Captain Ray Cathode, femticore,
frusion grasshopper, and howler bat
Dungeon Dash Item -10% 60 minutes Obtained from dungeon dumpling
+25% to Reflexes
-10% to Strength
Dungeon Durability Item -10% 60 minutes Obtained from dungeon dumpling
+25% to Strength
-10% to Reflexes
torc of antiquity Accessory -10% Always Level 18 +5% XP per turn
Paradox Naught Talisman -15% Always Attacker takes 6 damage
+3 HP per turn
Distracted Enemy -20% 30 minutes Obtained from nightgaunt
Aqua Boy Glove Charm Talisman -20% Always +15% Melee damage
+5% of weapon damage returned as HP
Grants wearer the ability to breathe under water
Unlocks Aqua Boy's Call
Whispers in the Dark Item -25% 120 minutes Obtained from Evill brain cylinder,
Horrible brain cylinder and Temporal brain cylinder
-25% to all stats
Take 5 psychic damage per round of combat
blockheaded hat Helmet -33% Always Level 10 +3 damage absorption
Uneasy Item -33% 45 minutes Obtained from CTHULHU disc: The Noctuary of Time,
CTHULHU disc: Book of Hidden Things, and
CTHULHU disc: Of Evill Sorceries Done in New-England ...
Laaaaazyyy Item -50% 60 minutes Obtained from lethargy pill
-50% to all stats


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration