Difference between revisions of "NCI Live building"

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(artisanal grapnel)
 
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{{bug|Patrol Again link in room 15 points to room 35}}
 
 
 
{{fightLocation
 
{{fightLocation
 
|name=NCI Live building
 
|name=NCI Live building
Line 6: Line 4:
 
|location=(Jekyll and) Hyde Park
 
|location=(Jekyll and) Hyde Park
 
|XP=
 
|XP=
 +
|combat_chance=80
 
|unlocks=during [[Cat and Mick-y Mouse Game]]
 
|unlocks=during [[Cat and Mick-y Mouse Game]]
 
|ID=55}}
 
|ID=55}}
Line 13: Line 12:
 
[[Image:nci-live-map.gif|center]]
 
[[Image:nci-live-map.gif|center]]
  
* ''NCI Live building opens as you approach [[Aaron Rand|Rand]] for the second time during [[Cat and Mick-y Mouse Game]].''
+
* NCI Live building opens as you approach [[Aaron Rand|Rand]] for the second time during [[Cat and Mick-y Mouse Game]].
* ''The location includes 35 rooms numbered from left to right, from top to bottom, skipping levels 6 and 7.''
+
* The location includes 35 rooms numbered from left to right, from top to bottom, skipping levels 6 and 7. See schematic below.
* ''A room can be in one of three states:''
+
* A room can be in one of four states:
** [[File:can-visit.gif]] - accessible for visit. Once a certain number of foes are defeated, or non combats are encountered, become clear
+
** Accessible for visit. Once a certain number of foes are defeated, or non combats are encountered, the way is cleared and the room is no longer available. Marked with [[File:can-visit.gif]]
** [[File:cant-visit.gif]] - not accessible yet
+
** The room is not accessible yet. Marked with [[File:cant-visit.gif]]
** [[File:perpetual.gif]] - perpetual access
+
** Accessible for perpetual visit. You can adventure in this room as much as you want. Marked with [[File:perpetual.gif]]
** [[File:clear.gif]] - cleared, cannot be accessed any more
+
** Room cleared. Marked as an empty square.
* ''You start with only room 26 available.''
+
* You start with only room 26 available.
==Room 11==
+
* In each of the rooms except special rooms, either a non-combat can occur (same non-combats for the entire building) or a combat. Combats belong to one of three groups, based on the floor.
 +
** Floors 1,2,5 : top management foes
 +
** Floors 6,7 : middle management foes
 +
** Floors 8,9 : basement foes
 +
* [[:Category:Villains|Villains]] can be encountered as usual. Defeating a villain does not count as clearing the room.
  
Opens rooms 6
+
[[Image:NCI.png|300px|center]]
  
==Room 12==
+
==Special Encounters==
 +
===Room 1===
 +
{{noncombat
 +
|image=after-mick.gif
 +
|name=What the $%&@^*}}
  
Opens rooms 11
+
===Room 2===
 +
{{combat
 +
|image=the-mick.gif
 +
|name=The Mick
 +
|exp=''scaling''
 +
|items=[[blue chip]], [[the Mick's sketchy candy]], [[the Mick's Thunderbolt]], [[the Mick's gorilla vest]]
 +
}}
  
==Room 13==
+
===Room 3===
 +
{{noncombat
 +
|name=Return of the Understudy
 +
|image=sidekick-return.gif
 +
}}
  
Opens rooms 12
+
===Room 6===
 +
''Attempting to enter this room without a [[grappling hook]] from room 16 or an [[improvised grapnel]] or [[artisanal grapnel]]:''
  
==Room 14==
+
{{blackbox|construction.gif}}
 +
There's some kind of construction going on in the floors above you. Most of the area is walled off, but right here there's four floors of empty space up to the top level. It's way too high to climb, or even jump, and the space is too narrow to try flying. There's a lot of metal up at the top, though, if you had something you could hook over it and then climb up.
 +
<br clear=all>
  
Opens rooms 13, 15
+
''After getting a [[grappling hook]] or [[improvised grapnel]] or [[artisanal grapnel]], you only get combat encounters. Encounters begin with:''
  
==Room 15==
+
You toss up the grappling hook/improvised grapnel/artisanal grapnel, latch it onto some cross-beams way up there, and shimmy your way on up the rope. Uh-oh, looks like someone's waiting for you at the top!
 
 
Perpetual
 
  
==Room 16==
+
===Room 8===
  
 
{{noncombat
 
{{noncombat
|name=A Duel to the Death! Well, to the Pain
+
|image=frontiersmen.gif
|image=stapler-war.gif
+
|name=Not-Okay Corral
|items=[[grappling hook]]}}
+
}}
  
==Room 17==
+
{{combat
 +
|image=frontiersman.gif
 +
|name=office frontiersman
 +
|chips=85-189
 +
|exp=135
 +
|items=[[sharpshooter's rifle]], [[buckskin coat]]
 +
|notes=Beating 6 enables [[David C. Rockett]]
 +
}}
  
Opens room 16
+
{{combat
 +
|image=david-c-rockett.gif
 +
|name=David C. Rockett
 +
|chips=108-196
 +
|exp=145
 +
|items=[[sharpshooter's rifle]], [[buckskin coat]], [[Rockett's coonskin cap]]
 +
}}
  
==Room 18==
+
{{noncombat
 +
|image=hole-in-floor.gif
 +
|name=Big Adventure
 +
}}
  
Opens room 17
+
===Room 15===
  
==Room 19==
+
Perpetual
  
Opens room 14, 18
+
===Room 16===
  
==Room 20==
+
{{noncombat
 +
|name=A Swarm of Staples
 +
|image=stapler-war.gif
 +
|notes=Occurs without [[swingline stapler]]}}
  
Opens room 19
+
{{noncombat
 +
|name=A Duel to the Death! Well, to the Pain
 +
|image=stapler-war.gif
 +
|items=[[grappling hook]]
 +
|notes=Occurs with [[swingline stapler]]}}
  
==Room 21==
+
===Room 21===
  
 
Perpetual
 
Perpetual
  
==Room 22==
+
===Room 23===
 
 
Opens room 21
 
 
 
==Room 23==
 
 
Before [[Information Technology's Secret Weapon (with paperclip)]]:
 
Before [[Information Technology's Secret Weapon (with paperclip)]]:
  
Line 82: Line 119:
 
<br clear=all>
 
<br clear=all>
  
After [[Information Technology's Secret Weapon (with paperclip)]]:
+
===Room 24===
 
 
Opens 22 and 24
 
 
 
==Room 24==
 
 
{{noncombat
 
{{noncombat
 
|image=phalanx.gif
 
|image=phalanx.gif
|name=Attica Gets No Respect}}
+
|name=Attica Gets No Respect
 +
|notes=Followed by [[office hoplite]]}}
  
 
{{combat
 
{{combat
Line 95: Line 129:
 
|name=office hoplite
 
|name=office hoplite
 
|items=[[hoplon]], [[hoplite sword]]
 
|items=[[hoplon]], [[hoplite sword]]
|chips=''some''
+
|chips=70-175
 
|exp=123
 
|exp=123
 +
|notes=Defeat seven to open [[Betrayed By the One He Mocked]]
 
}}
 
}}
  
Line 102: Line 137:
 
|image=office-kitchen.gif
 
|image=office-kitchen.gif
 
|name=Betrayed By the One He Mocked
 
|name=Betrayed By the One He Mocked
 +
|notes=followed by [[Leon Idas]]
 
}}
 
}}
  
Line 107: Line 143:
 
|image=leon-idas.gif
 
|image=leon-idas.gif
 
|name=Leon Idas
 
|name=Leon Idas
|items=[[hoplite sword]]
+
|items=[[hoplon]], [[hoplite sword]], [[Leon's beard]]
|chips=''some''
+
|chips=94-165
 
|exp=130
 
|exp=130
 
}}
 
}}
  
opens room 25
+
===Room 26===
  
==Room 25==
+
{{noncombat
 
+
|name=Corporate Insecurity
opens room 20
+
|image=ultimate-guard.gif
 
+
|notes=<br>
==Room 26 (front room)==
+
*Occurs if your vehicle isn't one of [[motorcycle]], [[tri-cycle]] or [[vicious cycle]]
 +
*Followed by [[ultimate security guard]]}}
  
 
{{noncombat
 
{{noncombat
|name=Petty Theft (room 26)
+
|name=The Matrix Recoded
|image=ultimate-guard.gif
+
|image=Explosion.jpg
|notes=followed by [[ultimate security guard]]}}
+
|notes=<br>
 +
*Occurs if your vehicle is [[motorcycle]], [[tri-cycle]] or [[vicious cycle]]
 +
*Cleans the room}}
  
 
{{combat
 
{{combat
Line 129: Line 168:
 
|image=ultimate-guard.gif
 
|image=ultimate-guard.gif
 
|exp=115
 
|exp=115
|chips=''some''
+
|chips=114-186
|notes=defeating four opens room 27}}
+
|notes=defeating four cleans the room}}
 
 
==Room 27==
 
 
 
opens room 28
 
 
 
==Room 28==
 
  
General encounter.
+
===Room 31===
 
 
opens room 29
 
 
 
==Room 29==
 
 
 
General encounter.
 
 
 
opens room 23, 30 and 34
 
 
 
==Room 30==
 
 
 
==Room 31==
 
  
 
{{noncombat
 
{{noncombat
Line 167: Line 188:
 
}}
 
}}
  
==Room 32==
+
===Room 34===
 
 
General encounter.
 
 
 
opens room 31
 
 
 
==Room 33==
 
 
 
General encounter.
 
 
 
opens room 32
 
 
 
==Room 34==
 
 
Requires [[Special abilities#Super Jumping|super jumping]] or you get:
 
Requires [[Special abilities#Super Jumping|super jumping]] or you get:
  
Line 189: Line 198:
 
Playing it safe isn't exactly your thing, but in this case you probably ought to be prepared with some super-jump option before going down there.
 
Playing it safe isn't exactly your thing, but in this case you probably ought to be prepared with some super-jump option before going down there.
  
<br clear=all>
+
Maybe you could build yourself a set of boots or something? That army surplus store in Bayside sells some boots, then you'd just need to assemble them with something stretchy.
 
 
General encounter.
 
  
opens room 33 and 35
+
===Room 35===
  
==Room 35==
+
Perpetual
 
 
Perpetual access.
 
  
 
==General encounters==
 
==General encounters==
  
 
===Combat===
 
===Combat===
{{combat
+
====Basement====
|name=intimidating janitor
 
|image=janitor.jpg
 
|items=[[combat paperclip]], [[epic mop]]
 
|chips=''some''
 
|exp=117
 
}}
 
 
 
 
{{combat
 
{{combat
 
|name=femaleroom clerk
 
|name=femaleroom clerk
 
|image=femaleroom-clerk.gif
 
|image=femaleroom-clerk.gif
|items=[[throwing pen]]
+
|items=[[throwing pen]], [[spiky heels]]
|chips=''some''
+
|chips=87-145
 
|exp=116
 
|exp=116
 
}}
 
}}
  
 
{{combat
 
{{combat
|name=catfish lawyer
+
|name=intimidating janitor
|image=Catfish-lawyer.jpg
+
|image=janitor.jpg
|items=[[attache case]], [[chip loafers]], [[legal briefs]]
+
|items=[[combat paperclip]], [[epic mop]]
|chips=93-154
+
|chips=88-147
|exp=123
+
|exp=117
 
}}
 
}}
  
 
{{combat
 
{{combat
|name=receptionist
+
|name=IT drone
|image=receptionist.gif
+
|image=it-drone.gif
 +
|items=[[taped glasses]], [[SQUID disc: Brain Computers and You]]
 +
|chips=87-144
 
|exp=115
 
|exp=115
|chips=''some''
+
}}
|items=[[shocker pen]], [[bubble gum]], [[relaxing flats]], [[nail file]]}}
 
  
 
{{combat
 
{{combat
Line 237: Line 236:
 
|image=mailroom-clerk.gif
 
|image=mailroom-clerk.gif
 
|exp=116
 
|exp=116
|chips=''some''
+
|chips=87-145
 
|items=[[chain links]], [[chain links]]}}
 
|items=[[chain links]], [[chain links]]}}
  
Line 249: Line 248:
  
 
{{combat
 
{{combat
|name=IT drone
+
|name=receptionist
|image=it-drone.gif
+
|image=receptionist.gif
|items=[[taped glasses]], [[SQUID disc: Brain Computers and You]]
 
|chips=''some''
 
 
|exp=115
 
|exp=115
 +
|chips=87-144
 +
|items=[[shocker pen]], [[bubble gum]], [[relaxing flats]], [[nail file]]}}
 +
 +
====Middle Management====
 +
 +
{{combat
 +
|name=catfish lawyer
 +
|image=Catfish-lawyer.jpg
 +
|items=[[attache case]], [[business card]], [[chip loafers]], [[legal briefs]]
 +
|chips=93-154
 +
|exp=123
 
}}
 
}}
  
 
{{combat
 
{{combat
|name=killer printer
+
|name=gonzo accountant
|image=killer-printer.gif
+
|image=gonzo-accountant.gif
|items=[[power converter]], [[mangled data plate]], [[titanium plating]], [[electronic cabling]], [[nanoprocessor]]
+
|exp=125
|chips=''some''
+
|chips=94-157
|exp=127
+
|items=[[swingline stapler]]
 
}}
 
}}
  
 
{{combat
 
{{combat
|name=hatchet-handed executive
+
|name=high-sailing accountant
|image=hatchet-handed-executive.jpg
+
|image=high-sailing-accountant.jpg
|items=[[hatchet]], [[off-handed hatchet]], [[shrunken head]]
+
|items=[[eyepatch]], [[red pen]], [[rubber cutlass]]
|chips=100-167
+
|chips=94-157
|exp=133
+
|exp=125
 
}}
 
}}
  
Line 276: Line 284:
 
|image=inept-engineer.gif
 
|image=inept-engineer.gif
 
|items=[[SQUID disc: Slacking for Slackers]], [[scorched coffee]]
 
|items=[[SQUID disc: Slacking for Slackers]], [[scorched coffee]]
|chips=''some''
+
|chips=94-155
 
|exp=124
 
|exp=124
 
}}
 
}}
  
 
{{combat
 
{{combat
|name=high-sailing accountant
+
|name=inHumane Resources harpy
|image=high-sailing-accountant.jpg
+
|image=inhumane-harpy.gif
|items=[[eyepatch]], [[red pen]], [[rubber cutlass]]
+
|exp=127
|chips=94-157
+
|chips=96-159
|exp=125
+
|items=[[benefits package]], [[razor claw]], [[razor claw]]
 
}}
 
}}
  
 
{{combat
 
{{combat
|name=pointy-haired executive
+
|name=killer printer
|image=phb.jpg
+
|image=killer-printer.gif
|exp=131
+
|items=[[power converter]], [[mangled data plate]], [[data plate]], [[titanium plating]], [[electronic cabling]], [[nanoprocessor]], [[titanium chassis]], [[memory tube]]
|chips=99-164
+
|chips=97-159
|items=[[employee manual]], [[power tie]], [[staff of meeting]]
+
|exp=127
 
}}
 
}}
  
 
{{combat
 
{{combat
|name=Mr. Stoat
+
|name=paralegal paramour
|image=mr-stoat.gif
+
|image=paralegal-paramour.gif
|exp=134
+
|exp=123
|chips=''some''
+
|chips=93-154
|items=[[slick suit]], [[long knife]]
+
|items=[[relaxing flats]], [[dainty glasses]], [[box of files]], [[alluring business suit]]
 
}}
 
}}
 +
 +
====Top Management====
  
 
{{combat
 
{{combat
|name=professional sycophant
+
|name=CEO's secretary
|image=professional-sycophant.gif
+
|image=ceos-secretary.gif
|exp=130
+
|exp=135
|chips=''some''
+
|chips=102-169
|items=
+
|items=[[combat paperclip]], [[alluring business suit]], [[switchboard garrote]]
 
}}
 
}}
  
Line 316: Line 326:
 
|image=espionage-specialist.gif
 
|image=espionage-specialist.gif
 
|exp=135
 
|exp=135
|chips=''some''
+
|chips=102-169
 
|items=[[explosive briefing]], [[scavenged death ray]], [[Lil' Jerk Disguise Kit]]
 
|items=[[explosive briefing]], [[scavenged death ray]], [[Lil' Jerk Disguise Kit]]
 
}}
 
}}
  
 
{{combat
 
{{combat
|name=gonzo accountant
+
|name=hatchet-handed executive
|image=gonzo-accountant.gif
+
|image=hatchet-handed-executive.jpg
|exp=125
+
|items=[[hatchet]], [[off-handed hatchet]], [[shrunken head]]
|chips=''some''
+
|chips=100-167
|items=[[swingline stapler]]
+
|exp=133
 +
}}
 +
 
 +
{{combat
 +
|name=Mr. Stoat
 +
|image=mr-stoat.gif
 +
|exp=134
 +
|chips=100-167
 +
|items=[[slick suit]], [[long knife]]
 +
}}
 +
 
 +
{{combat
 +
|name=pointy-haired executive
 +
|image=phb.jpg
 +
|exp=131
 +
|chips=99-164
 +
|items=[[employee manual]], [[office trebuchet]], [[power tie]], [[staff of meeting]]
 
}}
 
}}
  
 
{{combat
 
{{combat
|name=CEO's secretary
+
|name=professional sycophant
|image=ceos-secretary.gif
+
|image=professional-sycophant.gif
|exp=135
+
|exp=130
|chips=''some''
+
|chips=113-188
|items=[[combat paperclip]], [[alluring business suit]], [[switchboard garrote]]
+
|items=
 
}}
 
}}
  
==Noncombat==
+
===Noncombat===
  
 
{{noncombat
 
{{noncombat
Line 346: Line 372:
 
|name=Shouldn't This Be At the Casino?
 
|name=Shouldn't This Be At the Casino?
 
|image=water-cooler.jpg
 
|image=water-cooler.jpg
|exp=?-101-125-?}}
+
|exp=100-125}}
 +
 
 +
''If you somehow manage to enter an already cleared room:''
 +
 
 +
{{blackbox|empty-office.gif}}
 +
 
 +
<big>'''Yeah, Empty Is Still Empty'''</big>
 +
 
 +
You've already cleared this zone of baddies. It remains empty.<br clear=all>
 +
 
 +
''If you somehow manage to enter an impossible room:''
 +
 
 +
{{blackbox|talk-to-the-hand.jpg}}
 +
 
 +
<big>'''You Want to Go Where, Now?'''</big>
 +
 
 +
You're in an office building with a lot of different rooms on a lot of different floors. However, the combination of floor and room you're trying to go to doesn't exist, in this building, at least. Maybe you should double-check that address and make sure you're trying to go to the right place.<br clear=all>
 +
 
 +
= [[Static Villains]] =
 +
 
 +
{{combat
 +
|name=Terce
 +
|image=Terce.jpg
 +
|items=[[Terce's memo]]
 +
}}

Latest revision as of 20:13, 4 July 2017

NCI Live building
Nci-live.jpg
Location: (Jekyll and) Hyde Park
Unlocks: during Cat and Mick-y Mouse Game
Combat %: 80
Foe XP range:
ID: 55

The Mick is somewhere in here. Can you find him before it's too late?

Nci-live-map.gif
  • NCI Live building opens as you approach Rand for the second time during Cat and Mick-y Mouse Game.
  • The location includes 35 rooms numbered from left to right, from top to bottom, skipping levels 6 and 7. See schematic below.
  • A room can be in one of four states:
    • Accessible for visit. Once a certain number of foes are defeated, or non combats are encountered, the way is cleared and the room is no longer available. Marked with Can-visit.gif
    • The room is not accessible yet. Marked with Cant-visit.gif
    • Accessible for perpetual visit. You can adventure in this room as much as you want. Marked with Perpetual.gif
    • Room cleared. Marked as an empty square.
  • You start with only room 26 available.
  • In each of the rooms except special rooms, either a non-combat can occur (same non-combats for the entire building) or a combat. Combats belong to one of three groups, based on the floor.
    • Floors 1,2,5 : top management foes
    • Floors 6,7 : middle management foes
    • Floors 8,9 : basement foes
  • Villains can be encountered as usual. Defeating a villain does not count as clearing the room.
NCI.png

Special Encounters

Room 1

What the $%&@^*
After-mick.gif




Room 2

The Mick
The-mick.gif

Item Drops: blue chip, the Mick's sketchy candy, the Mick's Thunderbolt, the Mick's gorilla vest


Experience Gained: scaling




Room 3

Return of the Understudy
Sidekick-return.gif




Room 6

Attempting to enter this room without a grappling hook from room 16 or an improvised grapnel or artisanal grapnel:

Construction.gif

There's some kind of construction going on in the floors above you. Most of the area is walled off, but right here there's four floors of empty space up to the top level. It's way too high to climb, or even jump, and the space is too narrow to try flying. There's a lot of metal up at the top, though, if you had something you could hook over it and then climb up.

After getting a grappling hook or improvised grapnel or artisanal grapnel, you only get combat encounters. Encounters begin with:

You toss up the grappling hook/improvised grapnel/artisanal grapnel, latch it onto some cross-beams way up there, and shimmy your way on up the rope. Uh-oh, looks like someone's waiting for you at the top!

Room 8

Not-Okay Corral
Frontiersmen.gif




office frontiersman
Frontiersman.gif

Item Drops: sharpshooter's rifle, buckskin coat

Chip Drops: 85-189

Experience Gained: 135



Notes: Beating 6 enables David C. Rockett


David C. Rockett
David-c-rockett.gif

Item Drops: sharpshooter's rifle, buckskin coat, Rockett's coonskin cap

Chip Drops: 108-196

Experience Gained: 145




Big Adventure
Hole-in-floor.gif




Room 15

Perpetual

Room 16

A Swarm of Staples
Stapler-war.gif




Notes: Occurs without swingline stapler


A Duel to the Death! Well, to the Pain
Stapler-war.gif



Notes: Occurs with swingline stapler


Room 21

Perpetual

Room 23

Before Information Technology's Secret Weapon (with paperclip):

Elevator-door.gif

Gonna Let the Elevator Bring Us Down

Hm, the elevator doesn't seem to be working. That's gonna be a problem. They must have locked all the machinery down. You're going to have to find some stairs or figure out how to turn this thing back on.

Room 24

Attica Gets No Respect
Phalanx.gif




Notes: Followed by office hoplite


office hoplite
Office-hoplite.gif

Item Drops: hoplon, hoplite sword

Chip Drops: 70-175

Experience Gained: 123



Notes: Defeat seven to open Betrayed By the One He Mocked


Betrayed By the One He Mocked
Office-kitchen.gif




Notes: followed by Leon Idas


Leon Idas
Leon-idas.gif

Item Drops: hoplon, hoplite sword, Leon's beard

Chip Drops: 94-165

Experience Gained: 130




Room 26

Corporate Insecurity
Ultimate-guard.gif




Notes:


The Matrix Recoded
Explosion.jpg




Notes:


ultimate security guard
Ultimate-guard.gif


Chip Drops: 114-186

Experience Gained: 115



Notes: defeating four cleans the room


Room 31

Information Technology's Secret Weapon (without paperclip)
Locked-computer.gif




Notes: If you don't have combat paperclip in your inventory


Information Technology's Secret Weapon (with paperclip)
Cd-tray.gif


  • Experience: 200


Notes:


Room 34

Requires super jumping or you get:

Hole-in-floor.gif

Holy Floors with Holes in Them, <name>!

For about a quarter of a second you consider jumping through the hole in the floor here, but then decide that's a bad idea. For one thing, you don't know how to get back up. What if it's a trap? What if you starve to death down there?

Playing it safe isn't exactly your thing, but in this case you probably ought to be prepared with some super-jump option before going down there.

Maybe you could build yourself a set of boots or something? That army surplus store in Bayside sells some boots, then you'd just need to assemble them with something stretchy.

Room 35

Perpetual

General encounters

Combat

Basement

femaleroom clerk
Femaleroom-clerk.gif

Item Drops: throwing pen, spiky heels

Chip Drops: 87-145

Experience Gained: 116




intimidating janitor
Janitor.jpg

Item Drops: combat paperclip, epic mop

Chip Drops: 88-147

Experience Gained: 117




IT drone
It-drone.gif

Item Drops: taped glasses, SQUID disc: Brain Computers and You

Chip Drops: 87-144

Experience Gained: 115




mailroom clerk
Mailroom-clerk.gif

Item Drops: chain links, chain links

Chip Drops: 87-145

Experience Gained: 116




maleroom clerk
Maleroom-clerk.jpg

Item Drops: paper cut gloves, taped glasses, Manly Man energy drink

Chip Drops: 87-144

Experience Gained: 115




receptionist
Receptionist.gif

Item Drops: shocker pen, bubble gum, relaxing flats, nail file

Chip Drops: 87-144

Experience Gained: 115




Middle Management

catfish lawyer
Catfish-lawyer.jpg

Item Drops: attache case, business card, chip loafers, legal briefs

Chip Drops: 93-154

Experience Gained: 123




gonzo accountant
Gonzo-accountant.gif

Item Drops: swingline stapler

Chip Drops: 94-157

Experience Gained: 125




high-sailing accountant
High-sailing-accountant.jpg

Item Drops: eyepatch, red pen, rubber cutlass

Chip Drops: 94-157

Experience Gained: 125




inept engineer
Inept-engineer.gif

Item Drops: SQUID disc: Slacking for Slackers, scorched coffee

Chip Drops: 94-155

Experience Gained: 124




inHumane Resources harpy
Inhumane-harpy.gif

Item Drops: benefits package, razor claw, razor claw

Chip Drops: 96-159

Experience Gained: 127




killer printer
Killer-printer.gif

Item Drops: power converter, mangled data plate, data plate, titanium plating, electronic cabling, nanoprocessor, titanium chassis, memory tube

Chip Drops: 97-159

Experience Gained: 127




paralegal paramour
Paralegal-paramour.gif

Item Drops: relaxing flats, dainty glasses, box of files, alluring business suit

Chip Drops: 93-154

Experience Gained: 123




Top Management

CEO's secretary
Ceos-secretary.gif

Item Drops: combat paperclip, alluring business suit, switchboard garrote

Chip Drops: 102-169

Experience Gained: 135




corporate espionage specialist
Espionage-specialist.gif

Item Drops: explosive briefing, scavenged death ray, Lil' Jerk Disguise Kit

Chip Drops: 102-169

Experience Gained: 135




hatchet-handed executive
Hatchet-handed-executive.jpg

Item Drops: hatchet, off-handed hatchet, shrunken head

Chip Drops: 100-167

Experience Gained: 133




Mr. Stoat
Mr-stoat.gif

Item Drops: slick suit, long knife

Chip Drops: 100-167

Experience Gained: 134




pointy-haired executive
Phb.jpg

Item Drops: employee manual, office trebuchet, power tie, staff of meeting

Chip Drops: 99-164

Experience Gained: 131




professional sycophant
Professional-sycophant.gif


Chip Drops: 113-188

Experience Gained: 130




Noncombat

Petty Theft
Petty-cash.jpg
  • Chip Drops: 100-120



Shouldn't This Be At the Casino?
Water-cooler.jpg


  • Experience: 100-125



If you somehow manage to enter an already cleared room:

Empty-office.gif

Yeah, Empty Is Still Empty

You've already cleared this zone of baddies. It remains empty.

If you somehow manage to enter an impossible room:

Talk-to-the-hand.jpg

You Want to Go Where, Now?

You're in an office building with a lot of different rooms on a lot of different floors. However, the combination of floor and room you're trying to go to doesn't exist, in this building, at least. Maybe you should double-check that address and make sure you're trying to go to the right place.

Static Villains

Terce
Terce.jpg

Item Drops: Terce's memo