Difference between revisions of "Dodging modifiers"

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* Dodge is compared to [[Hit Chance modifiers|to-hit]] to determine if an attempted hit lands or misses.
 
* Dodge is compared to [[Hit Chance modifiers|to-hit]] to determine if an attempted hit lands or misses.
 
* The basic dodge for heroes is 9*Level for Naturalist and Elemental, 10*Level for Gadgeteer and 11*Level for Psion. This is modified by [[Reflexes modifiers|Reflexes]] and dodge modifiers.
 
* The basic dodge for heroes is 9*Level for Naturalist and Elemental, 10*Level for Gadgeteer and 11*Level for Psion. This is modified by [[Reflexes modifiers|Reflexes]] and dodge modifiers.
* Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.  
+
* Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.
 +
* Negative percentage modifiers are capped at -90%.
 
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|-
 
|-
 
| [[Spring-Heeled Jack's boots]] || Boots || '''10%''' || Always || || 5% chance to stun opponents<br>Grants wearer the ability for super jumps<br>+1 skill point applied to combat skills if [[Jill's elegant gloves]] is worn
 
| [[Spring-Heeled Jack's boots]] || Boots || '''10%''' || Always || || 5% chance to stun opponents<br>Grants wearer the ability for super jumps<br>+1 skill point applied to combat skills if [[Jill's elegant gloves]] is worn
 +
|-
 +
| [[spy tux]] || Full-body suit || '''10%''' || Always || || +10% to initiative<br>-15 seconds to the duration of each turn
 
|-
 
|-
 
| [[teeny-tiny motorcycle]] || Transportation || '''10%''' || Always || Level 5 || -10 to initiative<br>Gives wearer a slightly brutish appearance
 
| [[teeny-tiny motorcycle]] || Transportation || '''10%''' || Always || Level 5 || -10 to initiative<br>Gives wearer a slightly brutish appearance
 +
|-
 +
| [[the Parachutist's pants]] || Pants || '''10%''' || Always || || -10 seconds to the duration of each turn<br>Grants wearer the ability for super jumps<br>Parachute Drop (super jump with a melee weapon in combat)
 
|-
 
|-
 
| [[vindaloo boots]] || Boots || '''10%''' || Always || Level 17 || +5 fire damage
 
| [[vindaloo boots]] || Boots || '''10%''' || Always || Level 17 || +5 fire damage
 
|-
 
|-
 
| [[insanely super bowl shield]] || Offhand Item || '''5%''' || Always || || Attacker takes sonic damage upon successful hit<br>+10% Strength - for Naturalists only
 
| [[insanely super bowl shield]] || Offhand Item || '''5%''' || Always || || Attacker takes sonic damage upon successful hit<br>+10% Strength - for Naturalists only
 +
|-
 +
| [[Shade's Cargo Pants]] || Pants || '''5%''' || Always || Level 13 || +13% Reflexes<br>+13% to initiative<br>+5% Ranged damage
 
|-
 
|-
 
| [[shimmering wings]] || Accessory || '''5%''' || Always || Level 12 || Grants wearer the ability to fly<br>+5% to initiative
 
| [[shimmering wings]] || Accessory || '''5%''' || Always || Level 12 || Grants wearer the ability to fly<br>+5% to initiative
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| [[Slippery as a Pig]] || Item || '''10''' || 60 minutes || || Obtained from [[recycled oil]]
 
| [[Slippery as a Pig]] || Item || '''10''' || 60 minutes || || Obtained from [[recycled oil]]
 
|-
 
|-
| [[Swedish Navy Wrench]] || Talisman || '''10''' || Always || || +15% Reflexes<br>-5% Strength
+
| [[Swedish Navy Wrench]] || Talisman || '''10''' || Always || || +15% Reflexes<br>Unlocks Gadgeteers' Death Blossom<br>-5% Strength
 
|-
 
|-
 
| [[three-speed bicycle shorts (first gear)]] || Pants || '''10''' || Always || || -5 seconds to the duration of each turn<br>Gain XP as a function of level
 
| [[three-speed bicycle shorts (first gear)]] || Pants || '''10''' || Always || || -5 seconds to the duration of each turn<br>Gain XP as a function of level
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|-
 
|-
 
| [[Big Trouble]] || Effect || '''8''' || (60+Turn Length) minutes || || Obtained at [[San Amigos]]
 
| [[Big Trouble]] || Effect || '''8''' || (60+Turn Length) minutes || || Obtained at [[San Amigos]]
 +
|-
 +
| [[bionic hoppers]] || Boots || '''8''' || Always || Level 10 || Grants wearer the ability for super jumps
 
|-
 
|-
 
| [[scootin' boots]] || Boots || '''7''' || Always || Level 7 ||
 
| [[scootin' boots]] || Boots || '''7''' || Always || Level 7 ||
 
|-
 
|-
 
| [[baseball jersey]] || Shirt || '''5''' || Always || Level 3 ||
 
| [[baseball jersey]] || Shirt || '''5''' || Always || Level 3 ||
 +
|-
 +
| [[blue lynx pajamas]] || Full-body suit || '''5''' || Always || || +5 melee damage - for Naturalists only
 
|-
 
|-
 
| [[Cape Kennedy cape]] || Accessory || '''5''' || Always || Level 16 || +5 to hit
 
| [[Cape Kennedy cape]] || Accessory || '''5''' || Always || Level 16 || +5 to hit
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| [[Marble of Madness]] || Talisman || '''<font color=red>-10%</font>''' || Always || || Increases foe toughness as a function of level<br>+10% Strength<br>+10% Intellect<br>+10% Reflexes
 
| [[Marble of Madness]] || Talisman || '''<font color=red>-10%</font>''' || Always || || Increases foe toughness as a function of level<br>+10% Strength<br>+10% Intellect<br>+10% Reflexes
 
|-
 
|-
| [[special wooden cup]] || Talisman || '''<font color=red>-15%</font>''' || Always || ||+10% hit chance<br>+15 Melee damage<br>+3 XP per combat
+
| [[genuine lookalike World Series 2015 ring]] || Talisman || '''<font color=red>-15%</font>''' || Always || || Attacker takes +15% sonic damage upon successful hit
 +
|-
 +
| [[special wooden cup]] || Talisman || '''<font color=red>-15%</font>''' || Always || || +10% hit chance<br>+15 Melee damage<br>+3 XP per combat
 +
|-
 +
| [[Wulf Ram's heart]] || Talisman || '''<font color=red>-15%</font>''' || Always || || +5 damage absorption<br>Regenerates HP as a function of level<br>Tires opponents using physical attacks<br>Draws you to an Abandoned Chemistry Lab in Somerset
 +
|-
 +
| [[Gorgoneion's Charm]] || Talisman || '''<font color=red>-20%</font>''' || Always || || +20% to your maximum Hit Points<br>+20% defense<br>Unlocks Autopetrification
 
|-
 
|-
 
| [[Knight of Ruin]] || Talisman || '''<font color=red>-25%</font>''' || Always || || +4% of weapon damage returned as HP<br>+2% of weapon damage returned as PP
 
| [[Knight of Ruin]] || Talisman || '''<font color=red>-25%</font>''' || Always || || +4% of weapon damage returned as HP<br>+2% of weapon damage returned as PP
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|-
 
|-
 
| [[can't-dodge ball]] || Accessory || <font color="red">'''-75%'''</font> || Always || || -75% to initiative
 
| [[can't-dodge ball]] || Accessory || <font color="red">'''-75%'''</font> || Always || || -75% to initiative
 +
|-
 +
| [[the watch of Dr. Somnus]] || Talisman || <font color="red">'''-75%'''</font> || Always || || +25% spell damage on psychic spells<br>+25% psychic resistance<br>Amateur hypnosis
 
|-
 
|-
 
| [[tricky triskelion]] || Talisman || <font color="red">'''-75%'''</font> || Always || || Prevents bad injuries<br>Attacker takes 10 damage<br>+10% of weapon damage returned as HP
 
| [[tricky triskelion]] || Talisman || <font color="red">'''-75%'''</font> || Always || || Prevents bad injuries<br>Attacker takes 10 damage<br>+10% of weapon damage returned as HP

Latest revision as of 07:49, 7 December 2015

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
How are Reflexes effecting dodge
  • Dodge is compared to to-hit to determine if an attempted hit lands or misses.
  • The basic dodge for heroes is 9*Level for Naturalist and Elemental, 10*Level for Gadgeteer and 11*Level for Psion. This is modified by Reflexes and dodge modifiers.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
  • Negative percentage modifiers are capped at -90%.
Source Source type Increase Duration Requirements Notes
foil foil Melee weapon 10% Always Level 4 +10% to hit
Midnight's Cloak Shirt 10% Always Level 5 Attacker takes +10% psychic damage upon successful hit.
recoil foil rifle Ranged weapon 10% Always Level 5 +10% to hit
slick suit Full-body suit 10% Always Level 10 +10% to initiative
+5 psychic damage
smarty pants Pants 10% Always Level 12
Spring-Heeled Jack's boots Boots 10% Always 5% chance to stun opponents
Grants wearer the ability for super jumps
+1 skill point applied to combat skills if Jill's elegant gloves is worn
spy tux Full-body suit 10% Always +10% to initiative
-15 seconds to the duration of each turn
teeny-tiny motorcycle Transportation 10% Always Level 5 -10 to initiative
Gives wearer a slightly brutish appearance
the Parachutist's pants Pants 10% Always -10 seconds to the duration of each turn
Grants wearer the ability for super jumps
Parachute Drop (super jump with a melee weapon in combat)
vindaloo boots Boots 10% Always Level 17 +5 fire damage
insanely super bowl shield Offhand Item 5% Always Attacker takes sonic damage upon successful hit
+10% Strength - for Naturalists only
Shade's Cargo Pants Pants 5% Always Level 13 +13% Reflexes
+13% to initiative
+5% Ranged damage
shimmering wings Accessory 5% Always Level 12 Grants wearer the ability to fly
+5% to initiative
Wolfram Watch of Wary Wisdom Accessory 5% Always Level 10 +5% Intellect
Aura: Vim Psion Skill 10 + S 30 minutes +10 + S to hit
Vinlands' End hiking boots Boots 20 Always Level 16 +5% Intellect
Indivisible Item 15 60 minutes Obtained from potion of invisibility
iolite ion stone Accessory 15 Always Level 9
boogaloo boots Boots 10 Always Level 14 +3 electric damage
+10% Reflexes
Cathay ray Ranged weapon 10 Always Level 16 +5 fire damage
cavorite cover Offhand Item 10 Always Level 12 +4 PP per turn
datachoker Accessory 10 Always Level 6 +5% to your maximum Hit Points
datashield Offhand Item 10 Always Level 6 +5 electric damage
Feeling Your Oats Item 10 90 minutes Obtained from Ceres juice
+10 to-hit
flinty beret Helmet 10 Always Level 18 +2% XP per combat
gold star Accessory 10 Always Increases all stats +1 level:
+5 Strength
+5 Intellect
+5 Reflexes
+10 Maximum HP
+10 Maximum PP
+10 offense
+10 defense
+10 to-hit
Green Globulin Effect 10 35 minutes Gained from using throwing star - black hole in combat
+10 HP
+10 PP
+10 offense
+10 defense
+10 to-hit
nylon shoes Boots 10 Always Level 12
polygon pavise Offhand Item 10 Always Level 13 +5% Reflexes
shrapnel gun Ranged weapon 10 Always Level 11 +3% of weapon damage returned as PP
Slippery as a Pig Item 10 60 minutes Obtained from recycled oil
Swedish Navy Wrench Talisman 10 Always +15% Reflexes
Unlocks Gadgeteers' Death Blossom
-5% Strength
three-speed bicycle shorts (first gear) Pants 10 Always -5 seconds to the duration of each turn
Gain XP as a function of level
Wraith Melee weapon 10 Always +3% of weapon damage returned as HP
+3% of weapon damage returned as PP
+5 to initiative
Rental equipment is lost at rollover
Big Trouble Effect 8 (60+Turn Length) minutes Obtained at San Amigos
bionic hoppers Boots 8 Always Level 10 Grants wearer the ability for super jumps
scootin' boots Boots 7 Always Level 7
baseball jersey Shirt 5 Always Level 3
blue lynx pajamas Full-body suit 5 Always +5 melee damage - for Naturalists only
Cape Kennedy cape Accessory 5 Always Level 16 +5 to hit
crumbling shield Offhand Item 5 Always Level 9 +5% damage absorption
Floppy Effect 5 65 minutes Gained from There's a Blog.Org for This
I Can See My Face Item 5 60 minutes Obtained from boot polish
Paradime device Transportation 5 Always +1 HP per turn
+2 PP per turn
security slacks Pants 5 Always Level 3
unisex beanie Helmet 5 Always Level 6
laser saber Melee weapon 4 Always Level 6 +3 electric damage
kitty-cat ears Helmet 3 Always
white cape Helmet 2 Always Approved for use in the PvP arena.
+3 PvP dodge defense
Walking Funny Item -5 30 minutes Obtained from atomic wedge being used on you
Concussed Effect -15 45 minutes Obtained from being being defeated
-15 to hit
quartz amulet Talisman -10% Always +7 sonic damage
Grants invisibility (chat effect)
Marble of Madness Talisman -10% Always Increases foe toughness as a function of level
+10% Strength
+10% Intellect
+10% Reflexes
genuine lookalike World Series 2015 ring Talisman -15% Always Attacker takes +15% sonic damage upon successful hit
special wooden cup Talisman -15% Always +10% hit chance
+15 Melee damage
+3 XP per combat
Wulf Ram's heart Talisman -15% Always +5 damage absorption
Regenerates HP as a function of level
Tires opponents using physical attacks
Draws you to an Abandoned Chemistry Lab in Somerset
Gorgoneion's Charm Talisman -20% Always +20% to your maximum Hit Points
+20% defense
Unlocks Autopetrification
Knight of Ruin Talisman -25% Always +4% of weapon damage returned as HP
+2% of weapon damage returned as PP
fool's-gold star Accessory -50% Always -50% to hit
can't-dodge ball Accessory -75% Always -75% to initiative
the watch of Dr. Somnus Talisman -75% Always +25% spell damage on psychic spells
+25% psychic resistance
Amateur hypnosis
tricky triskelion Talisman -75% Always Prevents bad injuries
Attacker takes 10 damage
+10% of weapon damage returned as HP


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration