Difference between revisions of "Bonus ranged damage"
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* Bonus ranged damage is applied to attacks made with [[Ranged Weapons Summary Table|Ranged Weapons]]. | * Bonus ranged damage is applied to attacks made with [[Ranged Weapons Summary Table|Ranged Weapons]]. | ||
− | * Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill. | + | * Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill. |
− | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | + | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" |
|- style="background-color:#EFEFEF" | |- style="background-color:#EFEFEF" | ||
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ||
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|- | |- | ||
| [[glistening fleur-de-lis]] || Talisman || '''25%''' || Always || || +25% Melee damage<br>+25% offense<br>-50% defense | | [[glistening fleur-de-lis]] || Talisman || '''25%''' || Always || || +25% Melee damage<br>+25% offense<br>-50% defense | ||
+ | |- | ||
+ | | [[liquid crystal ion stone]] || Accessory || '''10%''' || Always || Level 10 || +3 HP per turn | ||
|- | |- | ||
| [[Super, Man]] || Effect || '''10%''' || 35 minutes || || Gained from [[*@=g3,8d\&fbb=-q/hk%fg]]<br>+10% Melee damage | | [[Super, Man]] || Effect || '''10%''' || 35 minutes || || Gained from [[*@=g3,8d\&fbb=-q/hk%fg]]<br>+10% Melee damage | ||
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| [[crossbow stock]] || Melee weapon || '''15''' || Always || || +3 extra ranged attack(s) per turn. | | [[crossbow stock]] || Melee weapon || '''15''' || Always || || +3 extra ranged attack(s) per turn. | ||
|- | |- | ||
− | | [[long string bow]] || Ranged weapon || '''15''' || Always || Level 10 || Against [[:Category:Positronic Robots|Positronic Robots]] only<br> | + | | [[long string bow]] || Ranged weapon || '''15''' || Always || Level 10 || Against [[:Category:Positronic Robots|Positronic Robots]] only<br>Your software triggers less consistently |
− | |- | + | |- |
| [[Sniper]] || [[Gadgeteer]] Passive Skill || '''5 + 2*S''' || Always || Level 15 || +10 + 2*S initiative | | [[Sniper]] || [[Gadgeteer]] Passive Skill || '''5 + 2*S''' || Always || Level 15 || +10 + 2*S initiative | ||
|- | |- | ||
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| [[Reticulated Roundel of Ribald Resoluteness]] || Offhand Item || '''10''' || Always || Level 10 || +20 to maximum HP<br>+10 Melee damage | | [[Reticulated Roundel of Ribald Resoluteness]] || Offhand Item || '''10''' || Always || Level 10 || +20 to maximum HP<br>+10 Melee damage | ||
|- | |- | ||
− | | [[short string bow]] || Ranged weapon || '''10''' || Always || Level 5 || Against [[:Category:Electronic Robots|Electronic Robots]] only<br> | + | | [[short string bow]] || Ranged weapon || '''10''' || Always || Level 5 || Against [[:Category:Electronic Robots|Electronic Robots]] only<br>Your software triggers less consistently |
|- | |- | ||
− | | [[the golem's Glock]] || Ranged weapon || '''10''' || Always || Level 8 || +8 to hit<br>+1 extra attack(s) per turn | + | | [[the golem's Glock]] || Ranged weapon || '''10''' || Always || Level 8 || +8 to hit<br>+1 extra attack(s) per turn |
|- | |- | ||
| [[The Lieforce]] || Talisman || '''10''' || Always || || +10% Intellect<br>+10 Melee damage<br>+10 sonic damage<br>-30% psychic damage resistance | | [[The Lieforce]] || Talisman || '''10''' || Always || || +10% Intellect<br>+10 Melee damage<br>+10 sonic damage<br>-30% psychic damage resistance | ||
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|- | |- | ||
| [[quantum detangler]] || Ranged weapon || '''8''' || Always || Level 7 || Against [[:Category:Positronic Robots|Positronic Robots]] only<br>+5% to hit | | [[quantum detangler]] || Ranged weapon || '''8''' || Always || Level 7 || Against [[:Category:Positronic Robots|Positronic Robots]] only<br>+5% to hit | ||
− | |- | + | |- |
− | | [[unleaded blowgun]] || Ranged weapon || '''8''' || Always || Level 8 || | + | | [[unleaded blowgun]] || Ranged weapon || '''8''' || Always || Level 8 || |
− | |- | + | |- |
| [[Got the Beat]] || Item || '''7''' || 30 minutes || || Obtained from [[drumsticks]]<br>+7 Melee damage | | [[Got the Beat]] || Item || '''7''' || 30 minutes || || Obtained from [[drumsticks]]<br>+7 Melee damage | ||
|- | |- | ||
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| [[ball bearing cannon]] || Ranged weapon || '''5''' || Always || Level 3 || | | [[ball bearing cannon]] || Ranged weapon || '''5''' || Always || Level 3 || | ||
|- | |- | ||
− | | [[frusion neoscope]] || Offhand Item || '''5''' || Always || Level 4 || | + | | [[dress pajamas]] || Full-body suit || '''5''' || Always || [[Gadgeteer]] || +5 to initiative |
+ | |- | ||
+ | | [[frusion neoscope]] || Offhand Item || '''5''' || Always || Level 4 || | ||
|- | |- | ||
| [[mask of Odysseus]] || Accessory || '''5''' || Always || || +15% Intellect<br>+15% item drops<br>Makes the wearer unusually cunning | | [[mask of Odysseus]] || Accessory || '''5''' || Always || || +15% Intellect<br>+15% item drops<br>Makes the wearer unusually cunning | ||
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| [[metal hockey mask]] || Helmet || '''5''' || Always || Level 13 || +5 damage absorption<br>-5 foe toughness<br>+5 Melee damage<br>Gives wearer a slightly brutish appearance | | [[metal hockey mask]] || Helmet || '''5''' || Always || Level 13 || +5 damage absorption<br>-5 foe toughness<br>+5 Melee damage<br>Gives wearer a slightly brutish appearance | ||
|- | |- | ||
− | | [[mystical slouch of sorcerous mayhem]] || Helmet || '''5''' || Always || || | + | | [[mystical slouch of sorcerous mayhem]] || Helmet || '''5''' || Always || || |
|- | |- | ||
− | | [[mystical slouch of sorcerous mayhem (empty)]] || Helmet || '''5''' || Always || || | + | | [[mystical slouch of sorcerous mayhem (empty)]] || Helmet || '''5''' || Always || || |
|- | |- | ||
| [[Pawn of Destruction]] || Offhand Item || '''5''' || Always || Level 5 || +5 Melee damage<br>+5 spell damage | | [[Pawn of Destruction]] || Offhand Item || '''5''' || Always || Level 5 || +5 Melee damage<br>+5 spell damage | ||
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|- | |- | ||
| [[Thirsty]] || Item || '''5''' || 120 minutes || || Obtained from [[dehydrated water]]<br>+5 Melee damage<br>-2 PP regen/turn | | [[Thirsty]] || Item || '''5''' || 120 minutes || || Obtained from [[dehydrated water]]<br>+5 Melee damage<br>-2 PP regen/turn | ||
+ | |- | ||
+ | | [[throwing gears]] || Ranged weapon || '''5''' || Always || Level 15 || Against [[:Category:Electronic Robots|Electronic Robots]] only | ||
|- | |- | ||
| [[throwing pen]] || Ranged weapon || '''5''' || Always || Level 10 || +1 extra ranged attack(s) per turn<br>+10 to initiative | | [[throwing pen]] || Ranged weapon || '''5''' || Always || Level 10 || +1 extra ranged attack(s) per turn<br>+10 to initiative | ||
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| [[cryonite darts]] || Ranged weapon || '''3''' || Always || Level 5 || +3 ice damage | | [[cryonite darts]] || Ranged weapon || '''3''' || Always || Level 5 || +3 ice damage | ||
|- | |- | ||
− | | [[Doctor Worm's surgical gloves]] || Gloves || '''3''' || Always || level 12 || | + | | [[Doctor Worm's surgical gloves]] || Gloves || '''3''' || Always || level 12 || No weapon fumbles, ever.<br>+3 Melee damage |
|- | |- | ||
| [[filigreed foil hat]] || Helmet || '''3''' || Always || || +3 Melee damage<br>+3 spell damage | | [[filigreed foil hat]] || Helmet || '''3''' || Always || || +3 Melee damage<br>+3 spell damage | ||
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|- | |- | ||
| [[Bubble Bauble]] || Talisman || '''<font color="red">-5</font>''' || Always || || Foes never have critical hits<br>+10% defense<br>Regenerates HP as a function of level<br>No critical hits, ever<br>-5 Melee damage | | [[Bubble Bauble]] || Talisman || '''<font color="red">-5</font>''' || Always || || Foes never have critical hits<br>+10% defense<br>Regenerates HP as a function of level<br>No critical hits, ever<br>-5 Melee damage | ||
+ | |- | ||
+ | | [[celestial snarl]] || Talisman || '''<font color="red">-10</font>''' || Always || || +3 PP per turn<br>-10 Melee damage<br>-20% Strength<br>-20% fire resistance | ||
|- | |- | ||
| [[polyphonic spree-gun]] || Ranged weapon || '''<font color="red">-10</font>''' || Always || Level 13 || +10% Reflexes<br>Take 1 sonic damage per round of combat<br>+30 sonic damage | | [[polyphonic spree-gun]] || Ranged weapon || '''<font color="red">-10</font>''' || Always || Level 13 || +10% Reflexes<br>Take 1 sonic damage per round of combat<br>+30 sonic damage |
Latest revision as of 10:51, 1 May 2015
- Bonus ranged damage is applied to attacks made with Ranged Weapons.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Furnace of Yeb | Ranged weapon | 50% | Always | Level 70 | +50 fire damage +5 extra attack(s) per turn |
glistening fleur-de-lis | Talisman | 25% | Always | +25% Melee damage +25% offense -50% defense | |
liquid crystal ion stone | Accessory | 10% | Always | Level 10 | +3 HP per turn |
Super, Man | Effect | 10% | 35 minutes | Gained from *@=g3,8d\&fbb=-q/hk%fg +10% Melee damage | |
incredibly elaborate wrench | Offhand Item | 8% | Always | Level 15 | +8% item drops |
a team van | Transportation | 5% | Always | Level 8 | |
datagun | Ranged weapon | 5% | Always | Level 6 | +5% to hit +5% Melee damage |
Diamond Dagger of Derring-Do | Melee weapon | 5% | Always | Level 10 | +2% XP per combat +5% Melee damage |
Shade's Cargo Pants | Pants | 5% | Always | Level 13 | +13% Reflexes +13% to initiative +5% dodging ability |
snug breeches | Pants | 5% | Always | Level 9 | +5% Melee damage |
small statuette | Offhand Item | 20 | Always | Level 12 | +4% chance of critical hits |
crossbow stock | Melee weapon | 15 | Always | +3 extra ranged attack(s) per turn. | |
long string bow | Ranged weapon | 15 | Always | Level 10 | Against Positronic Robots only Your software triggers less consistently |
Sniper | Gadgeteer Passive Skill | 5 + 2*S | Always | Level 15 | +10 + 2*S initiative |
Seeing Red | Item | 12 | 180 minutes | Obtained from ruby treacle +12 Melee damage | |
file gun | Ranged weapon | 10 | Always | Against Electronic Robots only | |
Mecha Nist's Night-vision Helmet | Helmet | 10 | Always | Level 5 | +10% chance of critical hits |
Reticulated Roundel of Ribald Resoluteness | Offhand Item | 10 | Always | Level 10 | +20 to maximum HP +10 Melee damage |
short string bow | Ranged weapon | 10 | Always | Level 5 | Against Electronic Robots only Your software triggers less consistently |
the golem's Glock | Ranged weapon | 10 | Always | Level 8 | +8 to hit +1 extra attack(s) per turn |
The Lieforce | Talisman | 10 | Always | +10% Intellect +10 Melee damage +10 sonic damage -30% psychic damage resistance | |
the Night Mare | Transportation | 10 | Always | Level 5 | +10% to initiative +10 Melee damage |
Treader of the Dust's Sandals | Boots | 10 | Always | Level 55 | +10 PP per turn Increased chance of combat adventures. +10 Melee damage -5 seconds to the duration of each turn |
poly stilettos | Boots | 8 | Always | Level 13 | +5% Reflexes +8 Melee damage |
quantum detangler | Ranged weapon | 8 | Always | Level 7 | Against Positronic Robots only +5% to hit |
unleaded blowgun | Ranged weapon | 8 | Always | Level 8 | |
Got the Beat | Item | 7 | 30 minutes | Obtained from drumsticks +7 Melee damage | |
pulse rifle | Ranged weapon | 7 | Always | Level 5 | Against Electronic Robots only |
your little friend | Ranged weapon | 6 | Always | Level 5 | |
ball bearing cannon | Ranged weapon | 5 | Always | Level 3 | |
dress pajamas | Full-body suit | 5 | Always | Gadgeteer | +5 to initiative |
frusion neoscope | Offhand Item | 5 | Always | Level 4 | |
mask of Odysseus | Accessory | 5 | Always | +15% Intellect +15% item drops Makes the wearer unusually cunning | |
metal hockey mask | Helmet | 5 | Always | Level 13 | +5 damage absorption -5 foe toughness +5 Melee damage Gives wearer a slightly brutish appearance |
mystical slouch of sorcerous mayhem | Helmet | 5 | Always | ||
mystical slouch of sorcerous mayhem (empty) | Helmet | 5 | Always | ||
Pawn of Destruction | Offhand Item | 5 | Always | Level 5 | +5 Melee damage +5 spell damage |
plastic wrap armband | Accessory | 5 | Always | Level 3 | +5 Melee damage |
super-advanced weapon | Ranged weapon | 5 | Always | Level 12 | +5 to hit +5 electric damage +5% chance of critical hits +5% chance of weapon fumbles |
Thirsty | Item | 5 | 120 minutes | Obtained from dehydrated water +5 Melee damage -2 PP regen/turn | |
throwing gears | Ranged weapon | 5 | Always | Level 15 | Against Electronic Robots only |
throwing pen | Ranged weapon | 5 | Always | Level 10 | +1 extra ranged attack(s) per turn +10 to initiative |
tin medal | Accessory | 5 | Always | Level 11 | -5 seconds to the duration of each turn +10 to maximum HP +5 Melee damage |
translucent rifle | Ranged weapon | 5 | Always | Level 4 | +5% to initiative |
anarchery set | Ranged weapon | 4 | Always | Level 7 | |
high pressure bottle | Ranged weapon | 4 | Always | Only against animals | |
Mega Hurts | Effect | 4 | 65 minutes | Gained from There's a Blog.Org for This +4 Melee damage | |
throwing star | Ranged weapon | 4 | Always | Level 7 | |
bag of throwing starfish | Ranged weapon | 3 | Always | Level 6 | |
Circle A | Accessory | 3 | Always | Level 5 | +3 Melee damage |
combative 'tank' top | Shirt | 3 | Always | Level 9 | Increased chance of combat adventures 3% chance to stun opponents +3 Melee damage |
cryonite darts | Ranged weapon | 3 | Always | Level 5 | +3 ice damage |
Doctor Worm's surgical gloves | Gloves | 3 | Always | level 12 | No weapon fumbles, ever. +3 Melee damage |
filigreed foil hat | Helmet | 3 | Always | +3 Melee damage +3 spell damage | |
robbin' hood | Helmet | 3 | Always | Level 10 | +3 to hit +3% chips |
Thewsday | day of the week | 3 | Always | ||
metal-rimmed frisbee | Ranged weapon | 1 | Always | ||
nicknack | Accessory | 1 | Always | Level 7 | +1 foe toughness +1 Melee damage +1 spell damage +1 damage absorption +1% item drops +1% chips +1% effectiveness from your sidekick |
straw and thumbtacks | Ranged weapon | 1 | Always | ||
Dangerously Dour | Item | scales with level | 90 minutes | Obtained from grim pill Melee damage | |
Smoldering with Fury | Item | scales with level | 90 minutes | Obtained from rusty brick Melee damage Spell damage | |
Bubble Bauble | Talisman | -5 | Always | Foes never have critical hits +10% defense Regenerates HP as a function of level No critical hits, ever -5 Melee damage | |
celestial snarl | Talisman | -10 | Always | +3 PP per turn -10 Melee damage -20% Strength -20% fire resistance | |
polyphonic spree-gun | Ranged weapon | -10 | Always | Level 13 | +10% Reflexes Take 1 sonic damage per round of combat +30 sonic damage |
third rail gun | Ranged weapon | -10 | Always | Level 14 | Take 1 electric damage per round of combat +30 electric damage +10 fire damage |
Notes
- Discovering the bonus on Thewsday was part of the March 2009 spading bounty.