Difference between revisions of "Foe Toughness modifiers"

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| [[coil of rope]] || Offhand Item || '''7''' || Always || ||
 
| [[coil of rope]] || Offhand Item || '''7''' || Always || ||
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| [[spy ice cream truck]] || Transportation || '''7''' || Always || Level 8 || +7 sonic damage<br>Increased chance of combat adventures.
 
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| [[boom box]] || Accessory  || '''6''' || Always || Level 12 || +7 sonic damage
 
| [[boom box]] || Accessory  || '''6''' || Always || Level 12 || +7 sonic damage

Revision as of 04:11, 2 July 2012

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
Effects on other stats?
  • The effects of one unit of Foe toughness include:
    • +1/2 XP (rounded up), only if the effect was active at the beginning of combat.
    • Unspaded effect on tohit, dodge, offense and defense.
  • All effects apply for both positive and negative foe toughness.
  • The XP effect only applies if the foe toughness modifier was active at the beginning of the fight (as it is with all sources in the first table below).
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
Sundowner Breeze Elemental Skill (2*level) + 2S,
cap 20 + 3S
30 + S minutes Level 15
Marble of Madness Talisman 2*Level cap 40 Always +10% Strength
+10% Intellect
+10% Reflexes
-10% dodging ability
Red robot Sidekick 30 120 minutes Obtained from red robot
Surfing for Lulz Software 1.5*Level, cap 30/
1*Level, cap 20
Always Obtained from personal copy of the internet
Amount depends on type of computer
Furryious Item 20 90 minutes Obtained from furry pill
Rook of the Cataclysm Offhand Item 20 Always Level 7
filthy sock puppet Offhand Item 15 Always No fumble ever
+10% strength
fishnet shirt Shirt 15 Always Level 12 +10 Strength
Gives wearer a slightly brutish appearance
Quijote's spear Melee weapon 15 Always Level 13 +20 damage to giants
-50% defense against windmills
tofu knife Melee weapon 15 Always Level 12 -5 Melee damage
Rockett's coonskin cap Helmet 13 Always Level 10
Access Denied Effect 10 65 minutes Gained from There's a Blog.Org for This
blue chip socks Accessory 10 Always Level 10 +2% XP per combat
Gingerbread man Sidekick 10 60 minutes Obtained from gingerbread man or gingerbread man (regifted)
Gloam's Blindfold Helmet 10 Always Level 9 +10% to the duration of auras
+20% psychic damage resistance
great Scottish kilt Pants 10 Always +5% chance of critical hits
Spectacular critical hits
Allows use of the Flounce skill 5x per day
'hip' t-shirt Shirt 10 Always
heavy, heavy plate Full-body suit 10 Always Level 9 +4 damage absorption
insanely super bowl helmet Helmet 10 Always +5 XP per combat
+10% Intellect - for Psions only
moital combat fatigues Pants 10 Always Level 10
pentacle Accessory 10 Always Level 20 +10 psychic damage
Take 1 pyschic damage per round of combat
poly shorts Pants 10 Always Level 13 +10% Reflexes
red cape Accessory 10 Always Level 11
Rude as the Day Is Long Item 10 60 minutes Obtained from bubble gum
S.N.O.W. pants Pants 10 Always +5 ice damage
Regenerates PP
Chance of flurries
Violet Shower Item 10 60 minutes Obtained from crying dove
Mimic Sidekick 1*Level, cap 10 Always
baseball diamond Offhand Item 9 Always
Emmett McFlie's hoverboard Transportation 8 Always
shackles Accessory 8 Always Level 7
coil of rope Offhand Item 7 Always
spy ice cream truck Transportation 7 Always Level 8 +7 sonic damage
Increased chance of combat adventures.
boom box Accessory 6 Always Level 12 +7 sonic damage
imperial diadem Helmet 6 Always Level 10 +7% chips
Paradox Knot Talisman 6 Always Successful hit weakens opponents (by 2 points)
-15% Strength
antsy pants Pants 5 Always Level 9 +5 to initiative
cat o' five tails Melee weapon 5 Always Level 2 +4 Melee damage
electric slide whistle Accessory 5 Always Level 14 +10 electric damage
pent-a-gram Accessory 5 Always Level 9
pentagon buckler Offhand Item 5 Always Level 9
pentameter Ranged Weapon 5 Always Level 9 +5 sonic damage
provocative helmet Helmet 5 Always Level 8 +5 to maximum HP
see-through shirt Shirt 5 Always Level 4 Increased chance of combat adventures
stylish leather jacket Shirt 5 Always Level 6 Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
cloak of desanguination Shirt 4 Always Level 9 -1 HP per turn
+5 psychic damage
frosty mug helmet Helmet 4 Always Level 5 +4 ice damage
quint-barreled rifle Ranged Weapon 4 Always Level 9 +2 extra attack(s) per turn
bag of rubble Ranged Weapon 3 Always Level 12 +10 psychic damage
+1 extra ranged attack(s) per turn
five-finger discount gloves Gloves 3 Always Level 9 +3% chips
-10% psychic damage resistance
iron-toe boots Boots 3 Always Level 9 +3 offense
+3 defense
-5 to initiative
unbalanced club Melee weapon 3 Always Level 9 +6 Melee damage
shattered protest sign Melee weapon 2 Always
Groucho glasses Accessory 1 Always
nicknack Accessory 1 Always Level 7 +1 weapon damage (ranged or melee)
+1 spell damage
+1 damage absorption
+1% item drops
+1% chips
+1% effectiveness from your sidekick
silver bracelet Accessory 1 Always
metal hockey mask Helmet -5 Always Level 13 +5 damage absorption
+5 weapon damage
Gives wearer a slightly brutish appearance
blue choker Accessory -10 Always Level 11
Scourge of Souls Melee weapon -10 Always Level 55 5% chance to stun opponents
+50 Melee damage
+10% of weapon damage returned as HP
Vambraces of the Star Spawn Gloves -15 Always Level 40 Attacker takes 10 damage
-6% chance of weapon fumbles

Weakening on hit

  • The following weaken opponents on a successful hit. You get the message:
That attack seems to have weakened your opponent.
  • Weakening an opponent does not effect the XP gained, since it is not active at the beginning of the fight.
Source Source type Amount Duration Requirements Notes
dongle Melee weapon 10 Always Level 12 +10 electric damage
office trebuchet Ranged weapon 10 Always Level 10 2% chance to stun opponents
rock-salt gun Ranged weapon 10 Always Level 17 +5 XP per combat
switchboard garrote Melee weapon 10 Always Level 10 +10% chance of critical hits
+5 Melee damage
Hammer Melee weapon 8 Always Level 30 +20% Strength
+5% chance of enemy fumbles
-10 seconds to the duration of each turn
Rental equipment is lost at rollover
Misericorde of the Squid Melee weapon 8 Always Level 40 +20% to hit
+6% chance of critical hits
Delilah's shears Melee weapon 7 Always Level 9
Bishop of Wreckage Accessory 5 Always Level 5
drumsticks Melee Weapon 5 Always
Guatemalan pepper cannon Range Weapon 5 Always Level 7
long knife Melee weapon 5 Always Level 10 +10% to hit
polydactyl gloves Gloves 5 Always Level 13 +5% Reflexes
rubber cutlass Melee weapon 5 Always Level 10 +4% chance of critical hits
Shadow Mist's Iron Scythe Melee weapon 5 Always Level 5 +10 Melee damage
shepherd's crook Melee weapon 5 Always Level 2 +5% effectiveness from your sidekick
Stainless Steelbreaker Offhand Item 5 Always +10% offense
Occasonally blocks enemy attacks
+4% chance of enemy fumbles
cryonite club Melee weapon 4 Always Level 5 +3 ice damage
massive knuckles Melee weapon 4 Always Level 12 +5% chance of weapon fumbles
Gives wearer a slightly brutish appearance
repeating rifle Ranged weapon 4 Always Level 5 +5% Reflexes
+2 extra attack(s) per turn
wand of compensation Melee weapon 4 Always Level 5
glass gauntlets Gloves 3 Always Level 3 -4 to hit
fire orb Offhand Item 3 Always Level 8 +4 fire damage
lead pipe Melee weapon 2 Always
Axe Hero™ guitar Melee weapon ? One turn Other beneficial results
Gwneuthurwr Deganau's hunllef puzzle Accessory ? One turn When trigger Tangerine
Other beneficial results

Weakening on hit

  • The following weaken opponents during combat.
  • Weakening an opponent does not effect the XP gained, since it is not active at the beginning of the fight.
Source Source type Amount Duration Requirements Notes
Majestic noble Sidekick ? Permanent Chips find, restores PP
Boxing coach Sidekick ? 60 minutes Obtained from gym membership card


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration