Bonus spell damage: Difference between revisions

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* Bonus spell damage is applied to spell (Psion and Elemental) attacks only.
The following table lists all in-game mechanics that increase spell damage output. This page is only concerned with spell attacks, not [[bonus melee damage]] or [[strike-back damage]].
* Percentage bonus is applied before non-percentage bonus. For example, say a spell should do 50 damage and the hero has +10%, +10, the damage would be 50*1.1+10=65.
* Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.
* Note that spells are still governed by their intrinsic damage caps, though percentage increases also increase the cap.
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"   
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"   
|- style="background-color:#EFEFEF"
|- style="background-color:#EFEFEF"
! Source !! Source type !! Increase !! Duration !! Requirements !! class="unsortable"|Notes
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
|-
|-
|[[Ebon Eye of the Deep]]
| [[ion sprite]] || Companion ||'''25%+2*S''' || 120 minutes || || Bonus is doubled for [[Lightning Bolt]]
|Talisman
!15
|Always
|N/A
| +5% of damage returned as PP<br>-20% chips.
|-
|-
|[[pandimensional scepter]]
| [[Mirror of Nitocris]] || Offhand Item || '''50%''' || Always || Level 70 || -5 to the cost of combat skills
|Melee weapon
|-
!10
| [[Casino's Choice award]] || Accessory || '''40%''' || Always || || +5 levels to sidekick performance. (Does not exceed level cap.)<br>+5% capacity to all resistances
|Always
|-
|Level 3
| [[Polar Star]] || Offhand Item || '''25%+50''' || Always || Level 55 ||
| -1 to the cost of combat spells
|-
| [[Mento's fleshraker wand]] || Melee weapon || '''25%''' || Always || Level 9 ||
|-
| [[Star]] || Melee weapon || '''25%''' || Always || Level 5 || +15% Intellect<br>+3 PP per turn<br>Rental equipment is lost at rollover
|-
| [[the watch of Dr. Somnus]] || Talisman || '''25%''' || Always || || {{col|psychic|psychic}} spells only<br>+25% psychic resistance<br>Amateur hypnosis<br>-75% dodging ability
|-
| [[turkey feather wand]] || Melee weapon || '''25%''' || Always || || +5% chance of spell critical hits<br>+5% chance of enemy fumbles<br>Channels the power of terrible movies
|-
| [['Senging in the Rain]] || Item || '''20%''' || 60 minutes || || Obtained from [[ginseng supplement]]
|-
| [[Agimat's Charm]] || Talisman || '''20%''' || Always || || Using skills costs -3 PP<br>Unlocks Implosion<br>-20% offense
|-
| [[Bowler's Sticky Wicket]] || Talisman || '''20%''' || Always || || +30% Intellect<br>+5 damage absorption<br>-15% defense
|-
| [[ice cool whip]] || Melee Weapon || '''20%''' || Always || Level 15 || {{col|ice|ice}} spells only<BR>Successful hit weakens opponents (by 10 points).<BR>Cool as Ice
|-
| [[karma charm]] || Accessory || '''20%''' || Always || Level 5 || Increases the effectiveness of reputation-affecting choices.<br>Using skills costs -1 PP
|-
| [[ninja hawk feather]] || Talisman || '''20%''' || Always || || +2% of weapon damage returned as PP<br>+20% psychic resistance<br>This game is too hard
|-
| [[overwhelmingly cool duster]] || Shirt || '''20%''' || Always || || Regenerates PP as a function of level<br>Villains find you +10% faster<br>Makes for dramatic entrances (and exits)
|-
| [[Secretive Manacles]] || Talisman || '''20%''' || Always || || +20% to your maximum Power Points<br>Regenerates PP as a function of level<br>-15% defense
|-
| [[slag sleeves]] || Gloves || '''20%''' || Always || Level 15 || {{col|fire|fire}} spells only
|-
| [[Stop Thief! Brand Outeroos]] || Talisman || '''20%''' || Always || || +20% to your maximum Power Points<br>Villains find you +10% faster<br>Unlocks Stop Thief!<br>-20% to initiative
|-
| [[Tempest's Brooch]] || Talisman || '''20%''' || Always || || +30% Intellect<br>+5 damage absorption<br>-15% defense
|-
| [[brain coral ion stone]] || Accessory || '''15%''' || Always || Level 10 || {{col|psychic|psychic}} spells only<br>-1 to the cost of combat skills
|-
| [[Cosmic Concentration]] || Item || '''15%''' || 60 minutes || || Obtained from assembling [[depleted dust]]<br>-1 to the cost of combat skills
|-
| [[fire opal ion stone]] || Accessory || '''15%''' || Always || Level 10 || {{col|fire|fire}} and {{col|electric|electric}} spells only<br>+3 PP per turn
|-
| [[aquamarine ion stone]] || Accessory || '''10%''' || Always || Level 9 ||
|-
| [[blue smoke darts]] || Ranged weapon || '''10%''' || Always || || {{col|electric|electric}} spells only<br>Your software triggers more consistently
|-
| [[ceremonial knife]] || Melee weapon || '''10%''' || Always || || +5% chance of critical hits<br>Some of critical weapon damage returned as PP
|-
| [[command chopper]] || Transportation || '''10%''' || Always || || Grants wearer ability to fly
|-
| [[fall's staff]] || Melee weapon || '''10%''' || Always || Level 8 ||
|-
| [[insanely super XL bowl]] || Accessory || '''10%''' || Always || [[Elemental]] || +10% item drops<br>+10% chips drop
|-
| [[Jill's elegant gloves]] || Gloves || '''10%''' || Always || || +10 to maximum PP<br>-1 to the cost of combat skills<br>+1 skill point applied to combat skills if [[Spring-Heeled Jack's boots]] is worn
|-
| [[orwhal hair wand]] || Melee weapon || '''10%''' || Always || Level 15 || +10% chance of spell critical hits<br>-1 to the cost of combat skills
|-
| [[processor spear]] || Melee weapon || '''10%''' || Always || || {{col|electric|electric}} spells only<br>Your software triggers more consistently
|-
| [[The Fire Within]] || [[Elemental]] Passive Skill || '''S%''' || Always || Level 14 || 10% + S% max PP
|-
| [[bronze flute]] || Offhand Item || '''8%''' || Always || Level 8 ||
|-
| [[gothy black dress]] || Full-body suit || '''5%''' || Always || Level 6 || +15% Intellect
|-
| [[illuminum blouse]] || Shirt || '''5%''' || Always || Level 14 || +5 electric damage
|-
| [[Marty Crouch's magic chest]] || Offhand Item || '''5%''' || Always || || Summons 7-11 "magic trick" combat items per day.
|-
| [[Marty Crouch's magic chest (empty)]] || Offhand Item || '''5%''' || Always || || Summons 7-11 "magic trick" combat items per day.
|-
| [[UltraSport slacks]] || Pants || '''5%''' || Always || Level 12 || +20 to maximum PP
|-
| [[Aura: Mystery]] || [[Psion]] Skill || '''2*S + (level/2)''' || 30 minutes || Level 4 || -1 PP to the cost of combat skills
|-
| [[Ember in a Bottle]] || Talisman || '''.5 x Level''' || Always || || Unlocks Elementals' Core Tap<br>-2 to maximum HP
|-
| [[Crystallizer of Dreams]] || Offhand Item || '''50''' || Always || Level 40 || +10% damage absorption<br>+10% to initiative
|-
| [[enerbun sphere]] || Offhand Item || '''20''' || Always || Level 12 ||
|-
| [[illuminum skirt]] || Pants || '''20''' || Always || Level 14 || +7 electric damage
|-
| [[Ebon Eye of the Deep]] || Talisman || '''15''' || Always || || +5% of damage returned as PP<br>-20% chips.
|-
| [[salty hauberk]] || Shirt || '''15''' || Always || Level 10 ||
|-
| [[staff of meeting]] || Melee weapon || '''15''' || Always || Level 10 ||
|-
| [[archron's staff]] || Melee weapon || '''10''' || Always || Level 7 || -5 seconds to the duration of each turn
|-
| [[channeling blade]] || Melee weapon || '''10''' || Always || Level 5<br>[[Psion]] || +10 psychic damage - for Psions only
|-
| [[glowstaff]] || Melee weapon || '''10''' || Always || Level 10 ||
|-
| [[Gulliver's maul]] || Melee weapon || '''10''' || Always || Level 12 || +3% of weapon damage returned as PP
|-
| [[Livia's icicle pendant]] || Talisman || '''10''' || Always || || +5 ice damage<br>+10% ice resistance
|-
| [[MechaPinata paws]] || Gloves || '''10''' || Always || Level 20 || +10 offense<br>MechaPinata Fortitude
|-
| [[pandimensional scepter]] || Melee weapon || '''10''' || Always || Level 9 || -1 to the cost of combat skills
|-
| [[The Murk's Silk Shirt]] || Shirt || '''10''' || Always || Level 9 || Using skills costs -1 PP<br>-5 seconds to the duration of each turn
|-
| [[Blockee wand]] || Melee weapon || '''6''' || Always || Level 3 ||
|-
| [[focusing mirror]] || Offhand Item || '''6''' || Always || Level 6 ||
|-
| [[isinglass orb]] || Offhand Item || '''6''' || Always || Level 4 ||
|-
| [[number one fan]] || Offhand Item || '''6''' || Always || || +3 PP per turn
|-
| [[Blockee orb]] || Melee weapon || '''5''' || Always || Level 3 || {{col|psychic|psychic}} spells only<br>+5 psychic damage
|-
| [[frusion neoscepter]] || Offhand Item || '''5''' || Always || Level 4 ||
|-
| [[lark dances]] || Ranged weapon || '''5''' || Always ||  ||
|-
| [[Pawn of Destruction]] || Offhand Item || '''5''' || Always || Level 5 || +5 weapon damage
|-
| [[power company pajamas]] || Full-body suit || '''5''' || Always || || +5 electric damage - for Elementals only
|-
| [[ball of fire]] || Offhand Item || '''3''' || Always || ||
|-
| [[filigreed foil hat]] || Helmet || '''3''' || Always || || +3 weapon damage
|-
| Starsday || day of the week || '''3''' || Always || ||
|-
| [[witch's hat]] || Helmet || '''2''' || Always || ||
|-
| [[nicknack]] || Accessory || '''1''' || Always || Level 7 || +1 foe toughness<br>+1 weapon damage (ranged or melee)<br>+1 damage absorption<br>+1% item drops<br>+1% chips<br>+1% effectiveness from your sidekick
|-
| [[Smoldering with Fury]] || Item || '''scales with level''' || 90 minutes || || Obtained from [[rusty brick]]<br>Melee damage<br>Ranged damage
|-
|-
|}
|}
 
<br clear="all">
 
==Notes==
 
* Discovering the bonus on Starsday was part of the [http://www.twilightheroes.com/forums/viewtopic.php?f=1&t=652 March 2009 spading bounty].
{{modifiers list}}
{{Modifiers list}}
 
[[Category:Modifier Summary Tables]][[Category:Bonus Spell Damage|*]]
[[Category:Guides]]

Latest revision as of 19:06, 1 May 2015

  • Bonus spell damage is applied to spell (Psion and Elemental) attacks only.
  • Percentage bonus is applied before non-percentage bonus. For example, say a spell should do 50 damage and the hero has +10%, +10, the damage would be 50*1.1+10=65.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
  • Note that spells are still governed by their intrinsic damage caps, though percentage increases also increase the cap.
Source Source type Increase Duration Requirements Notes
ion sprite Companion 25%+2*S 120 minutes Bonus is doubled for Lightning Bolt
Mirror of Nitocris Offhand Item 50% Always Level 70 -5 to the cost of combat skills
Casino's Choice award Accessory 40% Always +5 levels to sidekick performance. (Does not exceed level cap.)
+5% capacity to all resistances
Polar Star Offhand Item 25%+50 Always Level 55
Mento's fleshraker wand Melee weapon 25% Always Level 9
Star Melee weapon 25% Always Level 5 +15% Intellect
+3 PP per turn
Rental equipment is lost at rollover
the watch of Dr. Somnus Talisman 25% Always psychic spells only
+25% psychic resistance
Amateur hypnosis
-75% dodging ability
turkey feather wand Melee weapon 25% Always +5% chance of spell critical hits
+5% chance of enemy fumbles
Channels the power of terrible movies
'Senging in the Rain Item 20% 60 minutes Obtained from ginseng supplement
Agimat's Charm Talisman 20% Always Using skills costs -3 PP
Unlocks Implosion
-20% offense
Bowler's Sticky Wicket Talisman 20% Always +30% Intellect
+5 damage absorption
-15% defense
ice cool whip Melee Weapon 20% Always Level 15 ice spells only
Successful hit weakens opponents (by 10 points).
Cool as Ice
karma charm Accessory 20% Always Level 5 Increases the effectiveness of reputation-affecting choices.
Using skills costs -1 PP
ninja hawk feather Talisman 20% Always +2% of weapon damage returned as PP
+20% psychic resistance
This game is too hard
overwhelmingly cool duster Shirt 20% Always Regenerates PP as a function of level
Villains find you +10% faster
Makes for dramatic entrances (and exits)
Secretive Manacles Talisman 20% Always +20% to your maximum Power Points
Regenerates PP as a function of level
-15% defense
slag sleeves Gloves 20% Always Level 15 fire spells only
Stop Thief! Brand Outeroos Talisman 20% Always +20% to your maximum Power Points
Villains find you +10% faster
Unlocks Stop Thief!
-20% to initiative
Tempest's Brooch Talisman 20% Always +30% Intellect
+5 damage absorption
-15% defense
brain coral ion stone Accessory 15% Always Level 10 psychic spells only
-1 to the cost of combat skills
Cosmic Concentration Item 15% 60 minutes Obtained from assembling depleted dust
-1 to the cost of combat skills
fire opal ion stone Accessory 15% Always Level 10 fire and electric spells only
+3 PP per turn
aquamarine ion stone Accessory 10% Always Level 9
blue smoke darts Ranged weapon 10% Always electric spells only
Your software triggers more consistently
ceremonial knife Melee weapon 10% Always +5% chance of critical hits
Some of critical weapon damage returned as PP
command chopper Transportation 10% Always Grants wearer ability to fly
fall's staff Melee weapon 10% Always Level 8
insanely super XL bowl Accessory 10% Always Elemental +10% item drops
+10% chips drop
Jill's elegant gloves Gloves 10% Always +10 to maximum PP
-1 to the cost of combat skills
+1 skill point applied to combat skills if Spring-Heeled Jack's boots is worn
orwhal hair wand Melee weapon 10% Always Level 15 +10% chance of spell critical hits
-1 to the cost of combat skills
processor spear Melee weapon 10% Always electric spells only
Your software triggers more consistently
The Fire Within Elemental Passive Skill S% Always Level 14 10% + S% max PP
bronze flute Offhand Item 8% Always Level 8
gothy black dress Full-body suit 5% Always Level 6 +15% Intellect
illuminum blouse Shirt 5% Always Level 14 +5 electric damage
Marty Crouch's magic chest Offhand Item 5% Always Summons 7-11 "magic trick" combat items per day.
Marty Crouch's magic chest (empty) Offhand Item 5% Always Summons 7-11 "magic trick" combat items per day.
UltraSport slacks Pants 5% Always Level 12 +20 to maximum PP
Aura: Mystery Psion Skill 2*S + (level/2) 30 minutes Level 4 -1 PP to the cost of combat skills
Ember in a Bottle Talisman .5 x Level Always Unlocks Elementals' Core Tap
-2 to maximum HP
Crystallizer of Dreams Offhand Item 50 Always Level 40 +10% damage absorption
+10% to initiative
enerbun sphere Offhand Item 20 Always Level 12
illuminum skirt Pants 20 Always Level 14 +7 electric damage
Ebon Eye of the Deep Talisman 15 Always +5% of damage returned as PP
-20% chips.
salty hauberk Shirt 15 Always Level 10
staff of meeting Melee weapon 15 Always Level 10
archron's staff Melee weapon 10 Always Level 7 -5 seconds to the duration of each turn
channeling blade Melee weapon 10 Always Level 5
Psion
+10 psychic damage - for Psions only
glowstaff Melee weapon 10 Always Level 10
Gulliver's maul Melee weapon 10 Always Level 12 +3% of weapon damage returned as PP
Livia's icicle pendant Talisman 10 Always +5 ice damage
+10% ice resistance
MechaPinata paws Gloves 10 Always Level 20 +10 offense
MechaPinata Fortitude
pandimensional scepter Melee weapon 10 Always Level 9 -1 to the cost of combat skills
The Murk's Silk Shirt Shirt 10 Always Level 9 Using skills costs -1 PP
-5 seconds to the duration of each turn
Blockee wand Melee weapon 6 Always Level 3
focusing mirror Offhand Item 6 Always Level 6
isinglass orb Offhand Item 6 Always Level 4
number one fan Offhand Item 6 Always +3 PP per turn
Blockee orb Melee weapon 5 Always Level 3 psychic spells only
+5 psychic damage
frusion neoscepter Offhand Item 5 Always Level 4
lark dances Ranged weapon 5 Always
Pawn of Destruction Offhand Item 5 Always Level 5 +5 weapon damage
power company pajamas Full-body suit 5 Always +5 electric damage - for Elementals only
ball of fire Offhand Item 3 Always
filigreed foil hat Helmet 3 Always +3 weapon damage
Starsday day of the week 3 Always
witch's hat Helmet 2 Always
nicknack Accessory 1 Always Level 7 +1 foe toughness
+1 weapon damage (ranged or melee)
+1 damage absorption
+1% item drops
+1% chips
+1% effectiveness from your sidekick
Smoldering with Fury Item scales with level 90 minutes Obtained from rusty brick
Melee damage
Ranged damage


Notes

Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration