Bonus elemental damage

From Twilight Heroes Wiki
Revision as of 08:57, 1 May 2011 by Hoyifung04 (talk | contribs) (ice kite)

Jump to: navigation, search
  • Bonus elemental damage is applied to attacks made with both Melee Weapons and Ranged Weapons.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill. Because of the size of the table, values for S=10 are listed, and the exact formula is specified under the Notes column.
Source Source type Fire Ice Electric Sonic Acid Psychic Total Duration Requirements Notes
Furnace of Yeb Ranged weapon 50 50 Always Level 70 +50% weapon damage
+5 extra attack(s) per turn
Torch of Nug Melee weapon 50 50 Always Level 70 +50% weapon damage
+10% of weapon damage returned as HP
Trident of Nodens Ranged weapon 36-44 36-44 36-44 36-44 ~40 Always Level 40 One random damage type per round
+3 extra attack(s) per turn
+5% of weapon damage returned as HP
+5% of weapon damage returned as PP
third rail gun Ranged weapon 10 30 40 Always Level 14 Take 1 electric damage per round of combat
-10 Ranged damage
polyphonic spree-gun Ranged weapon 30 30 Always Level 13 +10% Reflexes
Take 1 sonic damage per round of combat
-10 Ranged damage
Electric Smile Item 10 10 20 60 minutes Obtained from Clegg's elixir
flaming whip Melee weapon 20 20 Always Level 3 Take 3 damage per round of combat
jury-rigged splatter Ranged weapon 20 20 Always Level 10
N'Gah-Kthun's Lancer Ranged weapon 20 20 Always Level 55 +3 extra attack(s) per turn
+20% to hit
+2% chance of critical hits
rail gun Ranged weapon 10 10 20 Always Level 12
scavenged death ray Ranged weapon 20 20 Always Level 10 -5 extra ranged attack(s) per turn
+3% chance of weapon fumbles
spark saw Melee weapon 20 20 Always Level 14
telekinetic katana Melee weapon 20 20 Always Level 10
Umbra's Shadow Blaster Ranged weapon 20 20 Always Level 9 +3 extra ranged attack(s) per turn
+5% chance of critical hits
Rainbow Eyelets Talisman Cap 3 Cap 3 Cap 3 Cap 3 Cap 3 Cap 3 Cap 18 Always +10% to hit
+10% to your maximum Hit Points
-20% resistance to all elements
Boomstick Ranged weapon 5 10 15 Always Level 3
mini fusion octotron Transportation 3 3 3 3 3 15 Always Level 5 +5 defense
fire drill Melee weapon 13 13 Always Level 13
cranky old bastard sword Melee weapon 12 12 Always Level 18 +2% XP per combat
Jimmy Six's laser Ranged weapon 12 12 Always Level 13 +4% chance of critical hits
photo-chopper Melee weapon 2 2 2 2 2 2 12 Always Level 4 Custom item given to Corrupt Shadow
shrunken head Accessory 12 12 Always Level 10 Take 6 psychic damage per round of combat
staff of the crusader Melee weapon 12 12 Always Level 15 +10% Strength
Upgrade Weapons: Lethalized Gadgeteer Skill 6 6 12 20-40 minutes Level 6 Actually 1 + floor(S/2) fire and 1 + ceil(S/2) electric
Skill points invested in Upgrade Weapons
Duration depends on Improved Tinkering
shaking cane Melee weapon 11 11 Always Level 17 +5 XP per combat
Abaddon charm Talisman 10 10 Always +20% fire resistance
+20% Strength
-3 PP per turn
Amazing Technicolor Dreampants Pants 10 10 One turn When trigger Red
Other beneficial effects
channeling blade Melee weapon 10 10 Always Level 5 for Psions only
+10 spell damage - for Psions only
cold-blooded axe Melee weapon 10 10 Always Level 15 +20% ice resistance
dataclub Melee weapon 10 10 Always Level 6 Attacker takes 5 damage
electric slide whistle Accessory 10 10 Always Level 14 +5 increased foe toughness
energy mace Melee weapon 10 10 Always Level 5 for Elementals only
+2% chance to stun opponents - for Elementals only
epic mop Melee weapon 10 10 Always Level 10 +10% to initiative
Gwneuthurwr Deganau's hunllef puzzle Accessory 10 10 One turn When trigger White
Other beneficial results
holy hand grenade launcher Ranged weapon 10 10 Always Level 15 +10% Strength
+50% damage against rabbits
ion beamer Ranged weapon 10 10 Always Level 8 +10 to hit
law suit Full-body suit 10 10 Always Level 10 Take 1 psychic damage per round of combat
-20% chips
n-barreled shotgun (quintuple) Ranged weapon 10 10 Always Level 5 +3 extra attack(s) per turn
neverending red pen Offhand Item 10 10 Always Level 10 -1 HP per turn
+4% chance of critical hits
pentacle Accessory 10 10 Always Level 20 +10 foe toughness
Take 1 psychic damage per round of combat
prismatic sports bra Shirt 10 10 One turn When trigger Chartreuse
Other beneficial effects
Quizzically Quivering Quadraphonic Quad-Quadrant Offhand Item 5 5 10 Always Level 11 +3% chance of critical hits
+3% effectiveness from your sidekick
Ring of Solis Accessory 10 10 Always Level 70 Grants invisibility (chat effect)
+5% resistance to all elements
+40 to maximum HP
+40 to maximum PP
+10% Intellect
-5 seconds to the duration of each turn
shooting stars Ranged weapon 10 10 Always Level 10
stranging device Ranged weapon 10 10 Always Level 7 +8% chance of weapon fumbles
Causes disastrous fumbles
sun dress Full-body suit 10 10 Always Level 14 5% chance to stun opponents
+4 PP per turn
+5% item drops
Vuvuzilla's xylophone Accessory 10 10 Always Level 9
Anna Conda's fang Melee weapon 8 8 Always Level 6
Axe Hero™ guitar Melee weapon 8 8 Sometimes Other effects
Big Earl's suspenders Shirt 8 8 Always Level 6
Big honkin' hammer Melee weapon 8 8 Always Level 5 -5 to hit
Cappy Capi's cayenne cape Accessory 8 8 Always Level 6 +20% ice resistance
Kookoo's pie pitcher Ranged weapon 4 4 8 Always Level 9
Thor's bolts Ranged weapon 8 8 Always Level 7
Thundarr's photon blade Melee weapon 8 8 Always Level 8 +8 defense
Wolley's Index Accessory 8 8 Always +20% item drops
boom box Accessory 7 7 Always Level 12 +6 foe toughness
canary bonnet Helmet 7 7 Always Level 14 +20 to maximum PP
Fast Eddy's cold cash Accessory 7 7 Always Level 5
Human Campfire's flaming marshmallow Offhand Item 7 7 Always Level 5
illuminum skirt Pants 7 7 Always Level 14 +20 spell damage
Mother's whistle Accessory 7 7 Always Level 5
Aaron Burr's flintlock Ranged weapon 3 3 6 Always Level 2 +2% chance of weapon fumbles
cold-blooded axe Melee weapon 6 6 Always Level 10 +5% to hit
Colorful Item 1 1 1 1 1 1 6 90 minutes Obtained from stick-on tattoo
hunk'a burnin' gloves Gloves 3 3 3 Always Take 1 fire damage per round of combat
Take 1 psychic damage per round of combat
numbchucks Melee weapon 6 6 Always Level 4
off-handed hatchet Offhand Item 6 6 Always Level 10
Static's spark shield Offhand Item 6 6 Always Level 7 +10% electric resistance
Toxic rocker pants Pants 6 6 Always Level 2 +5% Reflexes
vicious cycle Transportation 6 6 Always Level 12  %10 fire resistance
Cathay ray Ranged weapon 5 5 Always Level 16 +10 dodging ability
cloak of desanguination Shirt 5 5 Always Level 9 +4 foe toughness
-1 HP per turn
Cool Coding software 5 5 Obtained from TH Editor software
datagloves Gloves 5 5 Always Level 6 5% chance to stun opponents
datahat Helmet 5 5 Always Level 6 +5% to your maximum Power Points
datashield Offhand Item 5 5 Always Level 6 +10 dodging ability
datashirt Shirt 5 5 Always Level 6 Improved computer interaction
frusion neoscepter Offhand Item 5 5 Always Level 4
hot pants Pants 5 5 Always Level 11 +5% ice resistance
icicle Melee weapon 5 5 Always Level 2
illuminum blouse Shirt 5 5 Always Level 14 +5% spell damage
illuminated shield Offhand Item 5 5 Always Level 14 +5% item drops
legal briefs Pants 5 5 Always Level 10 +5% Intellect
lightning rod Melee weapon 5 5 Always Level 14 +3% of weapon damage returned as PP
+3% of weapon damage returned as HP
Livia's icicle pendant Talisman 5 5 Always +10 spell damage
+10% ice resistance
n-barreled shotgun (double) Ranged weapon 5 5 Always +1 extra attack(s) per turn
Pachelbel's cannon Ranged weapon 5 5 Always Level 7
pentameter Ranged Weapon 5 5 Always Level 9 +5 foe toughness
pitch fork Accessory 5 5 Always Level 5
Seppia's cephalopod skullcap Helmet 5 5 Always Allows the use of SQUID discs
-5 seconds to the duration of each turn
Grants wearer the ability to breathe under water
Regenerates PP as a function of level
slick suit Full-body suit 5 5 Always Level 10 +10% dodging ability
+10% to initiative
sonic echidna figurine Accessory 5 5 Always Level 4
tropical fleece Shirt 5 5 Always Level 11 +5% fire resistance
vindaloo boots Boots 5 5 Always Level 17 +10% dodging ability
zapper Ranged weapon 5 5 Always Level 4
bow of hazard Ranged weapon 4 4 Always Level 3
cold shoulder shirt Shirt 4 4 Always Level 5 Attacker takes 2 damage
fire orb Offhand Item 4 4 Always Level 8 Successful hit weakens opponents (by 3 points)
frostbite whip Melee weapon 4 4 Always Level 2
frosty mug helmet Helmet 4 4 Always Level 5 +4 foe toughness
ice orb Offhand Item 4 4 Always Level 8 2% chance to stun opponents
laser cannon Ranged weapon 4 4 Always Level 6
light cycle Transportation 4 4 Always Level 14  %4 item drops
military sidearm Ranged weapon 4 4 Always Level 7
night club Melee weapon 4 4 Always Level 7
suspicious trench coat Full-body suit 4 4 Always Level 9
TaserMax Ranged weapon 4 4 Always Level 6
U.R.L. Ranged weapon 4 4 Always Level 4
boogaloo boots Boots 3 3 Always Level 14 +10% Reflexes
+10 dodging ability
boots of the cold feet Boots 3 3 Always Level 5
cryonite club Melee weapon 3 3 Always Level 5 Successful hit weakens opponents
cryonite darts Ranged weapon 3 3 Always Level 5 +3 Ranged damage
dented hubcap Ranged weapon 3 3 Always Level 5
digital saber Melee weapon 3 3 Always Level 4
heart of ice Accessory 3 3 Always Level 10 +10% fire resistance
+2 PP per turn
ice kite Offhand Item 3 3 Always Level 3 +5% fire resistance
illuminum gloves Gloves 3 3 Always Level 14 +1 to the cost of combat spells
laser saber Melee weapon 3 3 Always Level 6 +4 dodging ability
Malappropriator's ski beanery Helmet 3 3 Always Level 7 +10% Intellect
Take 1 pyschic damage per round of combat
mysterious machine Transportation 1 1 1 3 Always Level 8
Pinging Effect 3 3 65 minutes Gained from There's a Blog.Org for This
taser Ranged weapon 3 3 Always Level 3
battery whip Melee weapon 1 1 2 Always Take 1 acid damage per round of combat
dark arts Ranged weapon 2 2 Always
demolition derby Helmet 2 2 Always Level 6
hot pockets Pants 2 2 Always Level 3 Take 2 fire damage per round of combat
+50% ice resistance
laser pistol Ranged weapon 2 2 Always Level 4
newt leather jacket Shirt 2 2 Always Level 3 Take 2 fire damage per round of combat
+2 PP per turn
water moccasins Boots 2 2 Always Level 5
pocket van de graf generator Offhand item 2 2 Always Level 3
bed-sheet with holes Full-body suit 1 1 Always
creepy robe Full-body suit 1 1 Always
extension cord Melee weapon 1 1 Always
pocket laser Ranged weapon 1 1 Always Level 2


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration