Reflexes modifiers

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  • Reflexes effect dodge and to-hit. They also allow additional shots with ranged weapons.
  • Reflexes determines the result in A Funny Room.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
Flexible Item +100% 90 minutes Obtained from draft of dexterity
corrupt amulet Talisman +50% Always +50% to all stats
-50% XP per combat
Red Pasha's Silver Spoon Talisman +30% Always +2 extra attack(s) per turn.
+4% chance of critical hits.
-15% resistance to all elements
Typhoon's Bracers Talisman +30% Always +2 extra attack(s) per turn.
+4% chance of critical hits.
-15% resistance to all elements
Aqua Marine Item +25% 180 minutes Obtained from sapphire syrup
+25% to all stats
Festive like October Item +25% 60 minutes Obtained from Brewmeister's master potion
+25% to all stats
Pallid Mask Helmet 20% Always Level 70 +10 XP per combat
+20% Strength
+20% Intellect
Fordbot logo Accessory +15% Always Level 12
Swedish Navy Wrench Talisman +15% Always +10 dodging ability
-5% Strength
boogaloo boots Boots +10% Always Level 14 +3 electric damage
+10 dodging ability
Doctor Talon's anklet Accessory +10% Always Level 8 Attacker takes 5 damage
hot potato Offhand item +10% Always Level 11
jasper ion stone Accessory +10% Always Level 9
polysteel panama Helmet +10% Always Level 13 +2 PP per turn
polytechnic tunic Shirt +10% Always Level 13 +10% resist fire, ice, electric, and acid damage
poly shorts Pants +10% Always Level 13 +10 Increased foe toughness
polyphonic spree-gun Ranged weapon +10% Always Level 13 Take 1 sonic damage per round of combat
+30 sonic damage
-10 Ranged damage
Gilligan's golf club Melee weapon +10% Always Level 13 +6% chance of weapon fumbles.
+3% chance of enemy fumbles
+10% to your maximum hit points
Robe of 'Umr At-Tawil Full-body suit +10% Always Level 50 Limited immortality 3 times/day.
-10 seconds to the duration of each turn
+10% Strength
+10% Intellect
Sceptre of 'Umr At-Tawil Melee Weapon +10% Always Level 50 Can use a disintegration beam 10 times/day.
-5 seconds to the duration of each turn
+10% Strength
+10% Intellect
smart suit Full-body suit +10% Always Level 12 +10% Strength
+20% resist fire, ice, electrical, and acid damage
Strong Sense of Self Item +10% 60 minutes Obtained from lost wallet.
*+10% to all stats
UltraSport socks Boots +10% Always Level 10 +10 to maximum PP
Viking Games jersey Shirt +10% Always +10% Strength
+5% to your maximum Hit Points
+5% to initiative
+5 XP per combat
Happy Feet Item +6% 90 minutes Obtained from Dr. Stoll's Medical Soles.
Biff Socko's socks Boots +5% Always Level 5 +2 damage absorption
Billowing Blouse of Boisterous Bravery Shirt +5% Always Level 10 +3 HP per turn
databoots Boots +5% Always Level 6 +10 offense
Excelling Effect +5% 65 minutes Gained from There's a Blog.Org for This
repeating rifle Ranged weapon +5% Always Level 5 +2 extra attack(s) per turn.
Successful hit weakens opponents (by 4 points).
polydactyl gloves Gloves +5% Always Level 13 Successful hit weakens opponents.
poly stilettos Boots +5% Always Level 13 +8 Weapon damage (ranged or melee)
polygon pavise Offhand +5% Always Level 13 +10 dodging ability
foxy caped suit Full-body suit +5% Always Grants wearer the ability for super jumps
+10% to hit
-10 seconds to the duration of each turn
Chance of stunning opponents if you win initiative.
Mummers' gloves Gloves +5% Always Can generate an invisible box 5 times per day.
Occasionally perpetrates mimery.
Increased chance of noncombat adventures.
Stiletto Shoes of Stealthy Subtlety Boots +5% Always Level 10 Increased chance of noncombat adventures
Toxic rocker pants Pants +5% Always Level 2 +6 acid damage
Universal Unitard of Ultimate Utility Full-body suit +5% Always Level 10 +5% Strength
+5% Intellect
-10 seconds to the duration of each turn
+3 XP per combat
bubblegum cigar Offhand item +1% Always
bun's blade Melee weapon 20 Always Level 17 +9 Melee damage
Grants wearer the ability for super jumps
Mantis Reflexes Naturalist Buff 5 + S 30 + 3*S minutes +5 + S to initiative
Purple Cowardice Item 15 30 minutes Obtained from purple pill
+10 to initiative
crib sheet Accessory 10 Always +10 to all stats
quivering antenna Accessory 10 Always Level 9
TheK3vin's Kh4k1s Pants 10 Always Level 7 +5 defense
Upgrade Armor: Motorized Gadgeteer Skill 4 + (S/2)
10 for S=10
20-40 minutes Level 2 +5 + S to initiative
Skill points invested in Upgrade Armor
Duration depends on Improved Tinkering
Proper Grounding Elemental Buff 2+ceiling(S/3) 15+S minutes Also increases Strength and Intellect
fish whiskas Accessory 5 Always Level 4
gold star Accessory 5 Always Increases all stats by +1 level:
+5 Strength
+5 Intellect
+10 Maximum HP
+10 Maximum PP
Roderick's Boots Boots 5 Always +10% chips
Grants wearer the ability for super jumps
Provides +10% Reflexes if worn in conjunction with Roderick's Gloves.
sturdy boots Boots 5 Always Level 7
capo cap-o Helmet 4 Always Level 3
leather pants Pants 3 Always
cleats Boots 2 Always
diamond Offhand Item 1 Always +1 to all stats
pirate hat Helmet 1 Always
Intellectual Headband Talisman -1 Always +10% to the duration of auras
discount pants Pants -3 Always +3% item drops
-3 to initiative
Orb of Insight Talisman -5 Always +15% Intellect
+20% to the duration of auras
Coward's Cloak Accessory -10% Always -10% to all stats
Listless Enemy -10% 30 minutes Obtained from several foes
Sluggish Enemy -20% 30 minutes Obtained from graboid
low-jump boots Boots -33% Always Level 9 +1 damage absorption
Laaaaazyyy Item -50% 60 minutes Obtained from lethargy pill
-50% to all stats


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration