Difference between revisions of "HP restorers"

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==HP Regeneration==
 
==HP Regeneration==
 
* These will regenerate [[Character Stats and Info (manual)|HP]] each turn.
 
* These will regenerate [[Character Stats and Info (manual)|HP]] each turn.
* Amounts for [[Skills (manual)|Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.  
+
* Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.  
 
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Revision as of 12:04, 22 February 2011

HP Restoration

  • These will increase HP when used.
  • Any of these used on Sunday will restore 2 extra HP.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Gain When usable Cost Requirements Notes
double plus good draught Item Fully Non-combat Item Loss
Lifeblood Manipulation Elemental Skill 50% + 5*S% Non-combat 20 - round(S/2) PP Level 10
long-lost remote control Item Fully Non-combat Item Loss + 2.5-5 minutes Works when resting
Also restores 25% of total PP
lost remote control Item Fully Non-combat Item Loss + 2.5-5 minutes Works when resting
Also restores 25% of total PP
low pill Item Fully Non-combat Item Loss Also restores some PP
Robe of 'Umr At-Tawil Full-body suit Fully Combat None Level 50 Also restores full PP
Only 3 times a day
Twilight Hospital Location Fully Non-combat 7 chips per HP Transportation range 1 or greater
Space Station Sickbay Location Fully Non-combat 4 chips per HP Space Station developed
Training Location Fully Non-combat None See Level Mechanics Level 2-25 at Training Room
Level 26-50 at The Nagual Mystic
Level 51-150 at Aquasson Base
Also gives other benefits
flash-restore capsule Item 60% of total Always Item Loss
Drowsiness Item 50% of total Non-combat Item Loss + 2.5-5 minutes Obtained from sleeping draught
Works when resting
Active for 5 minutes
Also restores 50% of total PP
it's still good! draught Item 50% of total Non-combat Item Loss
brown bandage Item 10% of total Non-combat Item Loss
drowsing rod Item 6*Level, cap 200 Combat Item Loss
Mink Seat of Justice
Oaken Bench of Might
Special Varies Non-combat resting Holding the chair Triples the amount
Also doubles the PP amount
medevac chopper Item skill Level*4+1 - Level*4+5 Combat 5 times per day
Grants wearer the ability to fly
+3 HP per turn
deluxe Lux Leather chair Item 100 Non-combat resting In addition to normal resting
band-aid Item 77-96 Always Item Loss
roast beast Item 80 Non-combat Item Loss
roast beast (regifted) Item 80 Non-combat Item Loss
Tikkoun elixir Item 67-68 Non-combat Item Loss Level 15 Also restores 132-136 PP
Knit Bone Psion Skill 10-20 + 10-20 + 3*S Non-combat 12 PP Level 9 Also removes some negative effects
First Aid Gadgeteer Skill 10-20 + 3*S Non-combat
6-10 + 2*S Combat
Always 6 PP Level 4
Mattress Item 50 Non-combat resting In addition to normal resting
benefits package Item ?-49-? Non-combat Item Loss Also restores ?-21-? PP
silver comPutty Item 40-44 Non-combat Item Loss Also restores 40-44 PP
Rest at your Hideout Location ~4*Level, cap 40 Non-combat 2.5-5 minutes Cost is level dependent
Also restores ~4*Level, cap 40 PP
dumpling Item ?-31-35-? Non-combat Item Loss
advanced medkit Item 30-35 Non-combat Item Loss
automated medkit Item 31-34 Non-combat Item Loss
red pill Item 21-30 Non-combat Item Loss Also restores 21-30 PP
pillow Item 20-30 Non-combat Item Loss
Knit Flesh Psion Skill 2-4 + 2-4 + ((2-4)*(S/2)) Non-combat 4 PP Level 2 Also removes some negative effects
insta-salve, large Item 18-22 Always Item Loss
green tea mochi ball Item 11-14 Non-combat Item Loss Also restores 11-15 PP
smart bandages Item 8-15 Non-combat Item Loss
insta-salve, small Item 8-12 Always Item Loss
GigaGuy pellet Item 8-12 Non-combat Item Loss
International agent of intrigue Sidekick  ? Combat


HP Regeneration

  • These will regenerate HP each turn.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Gain Duration Requirements Notes
Amazing Technicolor Dreampants Pants 2*Level, cap 30 One turn When trigger Purple
Other beneficial results
Gwneuthurwr Deganau's hunllef puzzle Accessory 2*Level, cap 30 One turn When trigger Crimson
Other beneficial results
Shining Trapezohedron Accessory 10 Always Level 55 Increased chance of noncombat adventures.
Bubble Bauble Talisman 1*Level, cap 10 Always Foes never have critical hits
+10% defense
No critical hits, ever
-5 weapon damage (ranged or melee)
Massage therapist Sidekick Level-(Level+2), cap 10 occasionally Same amount of PP as well
Grimm's Bulwark Talisman 1*Level, cap 10 Always +20% defense
+20% resistance to all elements
Regenerates PP
-15% offense
Rake's Garden Trowel Talisman 1*Level, cap 10 Always +20% defense
+20% resistance to all elements
Regenerates PP
-15% offense
three-speed bicycle shorts (second gear) Pants 2*floor(Level/5), cap 10 Always Level 5 -10 seconds to the duration of each turn
+10 to hit
Starfish Regeneration Naturalist Passive skill 2 + round(S/2),
8 for S=10
Always Level 8
Aura: Vigor Psion Skill 2 + round(S/3) 30 minutes Level 12 +20% + S% to maximum HP
Captain Nocturnal's Serpent Skin Pants Pants 5 Always Level 9 +10 Melee damage
+5% chance of critical hits
Erdrick's plate Full-body suit 5 Always Level 15 +20% Strength
Old Man Walking Item 5 120 minutes Obtained from tormented soles
+10 seconds/turn
+5 PP regen/turn
relaxing flats Boots 5 Always Level 10 +5 PP per turn
databelt Accessory 4 Always Level 6 +4 PP per turn
Got Drive? Effect 4 65 minutes Gained from There's a Blog.Org for This
Toasty Heart Item 4 30 minutes Obtained from returning or having returned to you
an item from a Pouch
+5% ice resistance
ball of wax Offhand item 3 Always
Billowing Blouse of Boisterous Bravery Shirt 3 Always Level 10 +5% Reflexes
garnet ion stone Accessory 3 Always Level 9
gauze rifle Ranged weapon 3 Always Level 9 +5% to hit
medevac chopper Transportation 3 Always Grants wearer the ability to fly
Can perform up to 5 air rescues per day
music box Accessory 3 Always Level 12 +3 PP per turn
old-style ambulance Transportation 3 Always
Paradox Naught Talisman 3 Always Attacker takes 6 damage
-15% Intellect
gilded leggings Pants 2 Always
herbal remedy Accessory 2 Always Level 9
hoplite sword Melee weapon 2 Always Level 10
lover's locket Accessory 2 Always Level 9 +2 PP per turn
lover's locket, left half Accessory 2 Always Level 4
trilobyte Offhand Item 2 Always Level 11 +20 to maximum HP
Paradime device Transportation 1 Always +2 PP per turn
+5 dodging ability
cloak of desanguination Shirt -1 Always Level 9 +4 foe toughness
+5 psychic damage
metaphoric shoes Boots -1 Always Level 18 +5 XP per combat
+8 to initiative
neverending red pen Offhand Item -1 Always Level 10 +4% chance of critical hits.
+10 fire damage
Mummified Item -2 120 minutes Obtained from unsanitary gauze
+4 damage absorption
Needs Stitches Effect -1*Level, cap 15 30 minutes Obtained by being defeated


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration

HP Returned from Damage

These will return a percentage of the weapon damage you do back as HP. Damage counted is capped by the amount of HP the foe has left.

Source Source type Percentage Duration Requirements Notes
Leechery Item 10 60 minutes Obtained from leached liquid
Scourge of Souls Melee weapon 10 Always Level 55 5% chance to stun opponents
-10 foe toughness.
+50 Melee damage
Torch of Nug Melee weapon 10 Always Level 70 +50% weapon damage
+50 fire damage
Tsar Tsavorite Offhand Item 10 Always Level 4
smart axe Melee weapon 8 Always Level 12
Fighting Club Melee weapon 5 Always +offense
+20% Strength
+10 Melee damage
You do know Jack. Specifically, Jack's physiology.
mourning star Melee weapon 5 Always Level 9
the Scottish necklace Accessory 5 Always Level 8
Trident of Nodens Ranged weapon 5 Always Level 40 +3 extra attack(s) per turn.
+5% of weapon damage returned as PP
Fires varying elemental beams.
Knight of Ruin Talisman 4 Always +2% of weapon damage returned as PP
-25% dodging ability
Cupid's quiver Accessory 3 Always +20% item drops
3% chance to stun opponents
dragoon's lance Melee weapon 3 Always Level 15 +5% offense
King's boomerang
Ring of Fellowship
Zorromir's double tower shield
Ranged weapon
Accessory
Offhand item
3 Always Any two items from the set Other beneficiary effects
Leon's beard Accessory 3 Always Level 10
lightning rod Melee weapon 3 Always Level 14 +3% of weapon damage returned as PP
+5 electric damage
mighty quill Melee weapon 3 Always Level 5 +5% Strength
+5% to your maximum Hit Points
n-barreled shotgun (undecuple) Ranged weapon 3 Always Level 15 +5 extra attack(s) per turn
Reaper's scythe Melee weapon 1 Always

Notes