PP restorers

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PP Restoration

These will increase PP when used.

On Moonday, these will restore an extra PP.

Source Source type Gain When usable Cost Requirements Notes
Enlightenment Center Location Fully Non-combat 12 chips per PP Transportation range 4 or greater
Radiation Lab Location Fully Non-combat 8 chips per PP Space Station developed
Robe of 'Umr At-Tawil Full-body suit Fully Combat None Level 50 Also restores full HP
Only 3 times a day
Training Location Fully Non-combat None See Level Mechanics Level 2-25 at Training Room
Level 26-50 at The Nagual Mystic
Does not apply after level 50
Also gives other benefits
Drowsiness Item 50% of total Non-combat Item Loss + 2.5-5 minutes Obtained from sleeping draught
Works when resting
Active for 5 minutes
Also restores 50% of total HP
long-lost remote control Item 25% of total Non-combat Item Loss + 2.5-5 minutes Works when resting
Also restores full HP
lost remote control Item 25% of total Non-combat Item Loss + 2.5-5 minutes Works when resting
Also restores full HP
unstable isotopes Item 10% of total±3 Non-combat Item Loss
ball o' fire Item 5% of total Non-combat Item Loss Also restores 5% of total HP
Tikkoun elixir Item 2*(Level±3) Non-combat Item Loss Level 15 Also restores Level±3 HP
Mink Seat of Justice
Plush Recliner of Wisdom
Special Varies Non-combat resting Holding the chair Doubles the amount
Also triples the HP amount
ionic mineral water Item 80-100 Non-combat Item Loss
bandana Item 70-100 Non-combat Item Loss
body fuel tank Item 40-100 Non-combat Item Loss Actual restoration is 10% of total
±3PP limited by the specified range
alien mineral water Item 60-80 Non-combat Item Loss
byeon Item 60-80 Non-combat Item Loss Level 8 Also restores 60-80 HP
Can be used to end combat without costing time
ground coffee Item 60-80 Non-combat Item Loss Level 10 Contains 3 caffeine
the most interesting item in the world Item 60-80 Non-combat Item Loss stuns for 3 rounds when used in combat
ionic tonic Item 45-65 Non-combat Item Loss
mind juice Item 50-60 Non-combat Item Loss
red horse pill Item 40-60 Non-combat Item Loss Also restores 40-60 HP
chubby bunny Item 40-60 Non-combat Item Loss Also restores 40-60 HP
low pill Item 45-55 Non-combat Item Loss Also restores full HP
Wiggum wigwam Item 50 Non-combat resting In addition to normal resting
silver comPutty Item 30-50 Non-combat Item Loss Also restores 30-50 HP
rainwater Item 35-50 Non-combat Item Loss
frusion tendril Item 38-44 Non-combat Item Loss
20-30 Combat
programming butterfly Item 38-44 Non-combat Item Loss
20-30 Combat
eggnog Item 40 Non-combat Item Loss
eggnog (regifted) Item 40 Non-combat Item Loss
Rest at your Hideout Location ~4*Level, cap 40 Non-combat 2.5-5 minutes Cost is level dependant
Also restores ~4*Level, cap 40 HP
blue Blockee potion Item 30-40 Non-combat Item Loss Also restores 30-40 HP
cosmic sugar crystals Item 30-40 Non-combat Item Loss Level 10 Contains 1 sugar
de-enervation juice Item 30-40 Non-combat Item Loss
groundwater Item 30-40 Non-combat Item Loss
boogie monster energy drink Item 30-35 Non-combat Item Loss Level 6 Contains 3 caffeine
miso soup Item 25-30 Non-combat Item Loss
fortified sparkling water Item 20-30 Non-combat Item Loss Also restores 20-30 HP
luminiferous water Item 20-30 Non-combat Item Loss
red pill Item 20-30 Non-combat Item Loss Also restores 20-30 HP
water du lac Item 22-28 Non-combat Item Loss
0000ff pill Item ?-25-? Non-combat Item Loss
benefits package Item 20-25 Non-combat Item Loss Also restores 40-50 HP
firewater Item 20-25 Non-combat Item Loss
frusion filament Item 18-22 Non-combat Item Loss
12-18 Combat
sky water Item 15-25 Non-combat Item Loss
artisan snowcone Item 16-18 Non-combat Item Loss Contains 1 sugar
Krakatoa Punch Item 12-18 Non-combat Item Loss
throwing star - red dwarf Item 1*Level, min 5, cap 15 Combat Only works sometimes
Also does fire damage
green tea mochi ball Item 11-15 Non-combat Item Loss Also restores 11-14 HP
ectocapsule Item 8-12 Non-combat Item Loss
frusion speck Item 8-12 Non-combat Item Loss
6-10 Combat
GigaGuy capsule Item 8-12 Non-combat Item Loss
insta-charge ampoule Item 8-12 Always Item Loss
power stick Item 8-12 Non-combat Item Loss
junior varsity drink Item ?-40-50-? Non-combat Item Loss
??? Combat
night cap Helmet 5 Non-combat resting

PP Regeneration

  • These will regenerate PP each turn.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source Source type Gain Duration Requirements Notes
Amazing Technicolor Dreampants Pants 1*Level, cap 15 One turn When trigger Yellow
Provides Other beneficial results
butler bear Accessory ?, cap 15 Always based on difficulty and speed of combat
Also restores HP
+20% item drops
+3 damage absorption
prismatic sports bra Shirt 1*Level, cap 15 One turn When trigger Lavender
Provides other beneficial results
judo kid gloves Accessory 9-14, occasionally Always Only if you have a sidekick
Snowmagician Companion 10-12, occasionally 30 minutes packing snow Obtained from tiny magic top hat
Also attacks foes
frused pants Pants ?, cap 10 Always Fruses elemental damage to your attacks
Also sometimes fruses defensively
oily egg Accessory floor(level/2)+3, cap 10 Always Regenerates HP and PP as a function of level
Temporally unstable gear disappears at rollover
overwhelmingly cool duster Shirt floor(level/2)+3, cap 10 Always +20% spell damage
Villains find you +10% faster
Makes for dramatic entrances (and exits)
snow angel halo Helmet floor(level/2)+3, cap 10 Always Attacker takes +10% ice damage upon successful hit
Drops snow and items that can be combined into companions
solar-powered shirt Shirt floor(level/2)+3, cap 10 Always Attacker takes +10% electric damage upon successful hit
+20% fire resistance
Sometimes hits enemies with solar-powered lightning
S.N.O.W. pants Pants 1*Level, cap 10 Always +10 foe toughness
+5 ice damage
Chance of flurries
Spaced Item 10 120 minutes Level 15 Obtained from space mead
+20% cold resistance
Subscriber's Exclusive jacket Shirt floor(level/2)+3, cap 10 Always +4 XP per turn
Wearing the jacket gets you exclusive subscription vouchers
Treader of the Dust's Sandals Boots 10 Always Level 55 Increased chance of combat adventures.
+10 Weapon damage (ranged or melee)
-5 seconds to the duration of each turn
Hero's Cape Accessory floor(Level/2)+3, cap 10 Always +20% item drops
Massage therapist Sidekick Level-(Level+2), cap 10, occasionally Full-time Enabled at Firebird College at Philbin‎
Same amount of HP as well
three-speed bicycle shorts (high gear) Pants 2+floor(Level/5), cap 10 Always Level 10 -15 seconds to the duration of each turn
+5 damage absorption
Seppia's cephalopod skullcap Helmet 3+floor(Level/2), cap 10 Always +5 ice damage
Allows the use of SQUID discs
-5 seconds to the duration of each turn
Grants wearer the ability to breathe under water
radiation suit Full-body suit 7 Always Level 10
chain mail bikini Full-body suit 5 Always Level 11 +10 to initiative
+5% chance of critical hits
-10% ice resistance
Foe to Fish Item 5 90 minutes Obtained from throat lozenges
+5 HP regen/turn
-3% item drops
-3% chips
ice cool jacket Shirt 5 Always Level 15 Attacker takes +10% ice damage upon successful hit
Cool as Ice
Old Man Walking Item 5 120 minutes Obtained from tormented soles
+10 seconds/turn
+5 HP regen/turn
Phial of Samuels Accessory 5 Always Level 8 +5% item drops
+10% to your maximum Power Points
Proper Hydration Elemental Passive Skill round((S+2)/3),
5 for S=10
Always Level 5
radiation shield Offhand Item 5 Always Level 10
relaxing flats Boots 5 Always Level 10 +5 HP per turn
spy hot air balloon Transportation 5 Always Level 12 +5 HP per turn
Grants wearer the ability to fly
Increased chance of noncombat adventures.
Synergy Energy Item 5 60 minutes Obtained from gestalt postcard
Grimm's Bulwark Talisman Level/2, cap 5 Always +20% defense
+20% resistance to all elements
Regenerates HP
-15% offense
Rake's Garden Trowel Talisman Level/2, cap 5 Always +20% defense
+20% resistance to all elements
Regenerates HP
-15% offense
Secretive Manacles Talisman Level/2, cap 5 Always +20% spell damage
+20% to your maximum Power Points
-15% defense
cavorite cover Offhand Item 4 Always Level 12 +10 dodging ability
databelt Accessory 4 Always Level 6 +4 HP per turn
Lexura Infinides D20 Transportation 4 Always Level 8 Your Stun Gas also weakens opponents' Dodge and Defense
sun dress Full-body suit 4 Always Level 14 +10 electric damage
5% chance to stun opponents
+5% item drops
VHF-1 Fighter Transportation 2-4 Always Grants wearer the ability to fly
Can perform up to 5 airstrike attacks per day.
baseball emerald Offhand Item 3 Always Level 4
cavorite cap Helmet 3 Always Level 12 +20 to maximum PP
Cashmere Mouth Item 3 60 minutes Level 5 Obtained from candy covered cashmere
celestial snarl Talisman 3 Always -10 weapon damage (ranged or melee)
-20% Strength
-20% fire resistance
fire opal ion stone Accessory 3 Always Level 10 +15% spell damage on fire spells
+15% spell damage on electric spells
lapis lazuli ion stone Accessory 3 Always Level 9
KEE meter Offhand Item 3 Always +10% Reflexes
multiversal feet Boots 3 Always +3 HP per turn
Grants wearer the ability for super jumps
Rental equipment is lost at rollover
multiversal fist Gloves 3 Always +3 HP per turn
+10% Strength
Rental equipment is lost at rollover
music box Accessory 3 Always Level 12 +3 HP per turn
number one fan Offhand Item 3 Always +6 spell damage
seashell locket Talisman 3 Always Grants wearer the ability to breathe under water
-20% Strength
Star Melee weapon 3 Always Level 5 +25% spell damage
+15% Intellect
Rental equipment is lost at rollover
Swimming in Chestnuts Item 3 60 minutes Obtained from cracked water chestnuts
gold-plated poncho Shirt 2 Always
heart of ice Accessory 2 Always Level 10 +10% fire resistance
+3 ice damage
hot charcoal Offhand Item 2 Always
Lexura Infinides D-8 Transportation 2 Always
lover's locket Accessory 2 Always Level 9 +2 HP per turn
lover's locket, right half Accessory 2 Always Level 6
newt leather jacket Shirt 2 Always Level 3 Take 2 fire damage per round of combat
+2 fire damage
Paradime device Transportation 2 Always +1 HP per turn
+5 dodging ability
polysteel panama Helmet 2 Always Level 13 +10% Reflexes
sweat suit Full-body suit 2 Always Level 11 +10% fire resistance
+10% ice resistance
+5 psychic damage
Rebooting Effect 2 65 minutes Gained from There's a Blog.Org for This
Ultimate Aviator Goggles Talisman 2 Always +10% chips
Grants wearer the ability to fly
-5% item drops
yule log Offhand Item 2 Always
diamond ring Accessory 1 Always Level 3
Panama hat Helmet 1 Always Level 5
Cosmic jester Sidekick ? Full-time Enabled by using Rigoletto's Compleat Jester kit
When tuned to PP-Restore
Can provide other effects
Majestic noble Sidekick ?, occasionally Full-time Enabled by using August Personage's The Stately Monarch
Chips find, delevels in combat
bicycle Transportation -1 Always
dice keychain Talisman -1 Always +20% chips
Thirsty Item -2 120 minutes Obtained from dehydrated water
+5 weapon damage
Abaddon charm Talisman -3 Always +10 fire damage
+20% fire resistance
+20% Strength
Internal Injuries Effect -Level/2, cap 15 60 minutes Obtained by being defeated


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration

PP Returned from Damage

These will return a percentage of the weapon damage you do back as PP. Damage counted is capped by the amount of HP the foe has left.

Source Source type Percentage Duration Requirements Notes
bouncy battery ball Ranged weapon 10 Always weapon electric damage only
+1 extra ranged attack(s) per turn
Deals electric damage as it bounces
Ebon Eye of the Deep Talisman 5 Always +15 spell damage
-20% chips
ethereal club Melee weapon 5 Always Level 9
ice cool gun Ranged weapon 5 Always Level 15 +2 extra ranged attack(s) per turn
Cool as Ice
morning star Melee weapon 5 Always Level 9
pod blaster Ranged weapon 5 Always Level 9
Trident of Nodens Ranged weapon 5 Always Level 40 +3 extra attack(s) per turn.
+5% of weapon damage returned as HP
Fires varying elemental beams.
Waxing Nostalgic Item 4 60 minutes Obtained from lost toy
forget-me knot Offhand Item 3 Always Level 7 -2 XP per turn
Gulliver's maul Melee weapon 3 Always Level 12 +10 spell damage
jug of Aquarius Accessory 3 Always +20% item drops
Deals ice damage when you dodge an attack
lightning rod Melee weapon 3 Always Level 14 +3% of weapon damage returned as HP
+5 electric damage
psychic glaive Melee weapon 3 Always Level 10 Deals psychic damage following spells - for Psions only
shrapnel gun Ranged weapon 3 Always Level 11 +10 dodging ability
smartypants staff Melee weapon 3 Always Level 5
strategist's fan Ranged weapon 3 Always Level 8
Wraith Melee weapon 3 Always +3% of weapon damage returned as HP
+10 dodging ability
+5 to initiative
Rental equipment is lost at rollover
axes of rotation Ranged weapon 2 Always
Knight of Ruin Talisman 2 Always +4% of weapon damage returned as HP
-25% dodging ability
ninja hawk feather Talisman 2 Always +20% spell damage
+20% psychic resistance
This game is too hard
syphon gun prototype Ranged weapon 2 Always +1 extra ranged attack(s) per turn.
+2% of weapon damage returned as HP
Syphons elemental essence from opponents
creepy locket Accessory 1 Always Level 9 +1% of weapon damage returned as HP
lover's locket, creepy half Accessory 1 Always Level 6
ceremonial knife Melee weapon some Always critical weapon damage only
+5% chance of critical hits
+10% spell damage

Notes