Difference between revisions of "Bonus elemental damage"

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|-
 
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| [[bouncy battery ball]] || Ranged weapon || || || notes || || || || notes || Always || || 2.5*(hits)^2+2.5*(hits)<br>+1 extra ranged attack(s) per turn<br>10% of weapon electric damage returned as PP
 
| [[bouncy battery ball]] || Ranged weapon || || || notes || || || || notes || Always || || 2.5*(hits)^2+2.5*(hits)<br>+1 extra ranged attack(s) per turn<br>10% of weapon electric damage returned as PP
 +
|-
 +
| [[ice cool galoshes]] || Boots || || notes || || || || || notes || Always || 2+ sources of [[Cool as Ice]] || 5*(sources)*(sources-1)+([[iceberg lettuce]] eaten)<br>+5% chance of enemy fumbles<br>+5% to your maximum Power Points
 +
|-
 +
| [[ice cool gun]] || Ranged weapon || || notes || || || || || notes || Always || 2+ sources of [[Cool as Ice]] || 5*(sources)*(sources-1)+([[iceberg lettuce]] eaten)<br>+2 extra ranged attack(s) per turn<br>+5% of weapon damage returned as PP
 +
|-
 +
| [[Ice Cool Hair]] || Item || || notes || || || || || notes || 120 minutes || 2+ sources of [[Cool as Ice]] || 5*(sources)*(sources-1)+([[iceberg lettuce]] eaten)<br>Obtained from [[ice cool hairgel]]<br>+10% fire resistance
 +
|-
 +
| [[ice cool jacket]] || Shirt || || notes || || || || || notes || Always || 2+ sources of [[Cool as Ice]] || 5*(sources)*(sources-1)+([[iceberg lettuce]] eaten)<br>Attacker takes +10% ice damage upon successful hit<br>+5 PP per turn
 +
|-
 +
| [[ice cool shades]] || Accessory || || notes || || || || || notes || Always || 2+ sources of [[Cool as Ice]] || 5*(sources)*(sources-1)+([[iceberg lettuce]] eaten)<br>+10% to your maximum Power Points<br>+10% psychic damage resistance
 +
|-
 +
| [[ice cool whip]] || Melee weapon || || notes || || || || || notes || Always || 2+ sources of [[Cool as Ice]] || 5*(sources)*(sources-1)+([[iceberg lettuce]] eaten)<br>Successful hit weakens opponents (by 10 points)<br>+20% spell damage on ice spells
 
|-
 
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| [[Furnace of Yeb]] || Ranged weapon || 50 || || || || || || 50 || Always || Level 70 || +50% weapon damage<br>+5 extra attack(s) per turn
 
| [[Furnace of Yeb]] || Ranged weapon || 50 || || || || || || 50 || Always || Level 70 || +50% weapon damage<br>+5 extra attack(s) per turn
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| [[Rainbow Eyelets]] || Talisman || Cap 3 || Cap 3 || Cap 3 || Cap 3 || Cap 3 || Cap 3 || Cap 18 || Always || || 1 + floor((level-1)/10)<br>+10% to hit<br>+10% to your maximum Hit Points<br>-20% resistance to all elements
 
| [[Rainbow Eyelets]] || Talisman || Cap 3 || Cap 3 || Cap 3 || Cap 3 || Cap 3 || Cap 3 || Cap 18 || Always || || 1 + floor((level-1)/10)<br>+10% to hit<br>+10% to your maximum Hit Points<br>-20% resistance to all elements
 
|-
 
|-
| [[axion]] || Ranged weapon || || 16 || || || || || 16 || Always || Level 10 ||
+
| [[axion]] || Ranged weapon || || 16 || || || || || 16 || Always || Level 10 || +5% chance of weapon fumbles.
 
|-
 
|-
| [[bionic cannon]] || Ranged weapon || 8 || || 8 || || || || 16 || Always || Level 10 ||
+
| [[bionic cannon]] || Ranged weapon || 8 || || 8 || || || || 16 || Always || Level 10 || Take 2 fire damage per round of combat<br>Take 2 electric damage per round of combat<br>No weapon fumbles, ever.
 
|-
 
|-
| [[bionic whip]] || Melee weapon || || || 16 || || || || 16 || Always || Level 10 ||
+
| [[bionic whip]] || Melee weapon || || || 16 || || || || 16 || Always || Level 10 || Wraps around enemies
 
|-
 
|-
 
| [[Boomstick]] || Ranged weapon || 5 || || || 10 || || || 15 || Always || Level 3 ||
 
| [[Boomstick]] || Ranged weapon || 5 || || || 10 || || || 15 || Always || Level 3 ||
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| [[vicious cycle]] || Transportation || 6 || || || || || || 6 || Always || Level 12 || %10 fire resistance
 
| [[vicious cycle]] || Transportation || 6 || || || || || || 6 || Always || Level 12 || %10 fire resistance
 +
|-
 +
| [[Blockee orb]] || Ranged weapon || || || || || || 5 || 5 || Always || Level 3 || +5% spell damage on psychic spells
 
|-
 
|-
 
| [[Cathay ray]] || Ranged weapon || 5 || || || || || || 5 || Always || Level 16 || +10 dodging ability
 
| [[Cathay ray]] || Ranged weapon || 5 || || || || || || 5 || Always || Level 16 || +10 dodging ability
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| [[datashield]] || Offhand Item || || || 5 || || || || 5 || Always || Level 6 || +10 dodging ability
 
| [[datashield]] || Offhand Item || || || 5 || || || || 5 || Always || Level 6 || +10 dodging ability
 
|-
 
|-
| [[datashirt]] || Shirt || || || 5 || || || || 5 || Always || Level 6 || Improved computer interaction
+
| [[datashirt]] || Shirt || || || 5 || || || || 5 || Always || Level 6 || Your software triggers more consistently
 
|-
 
|-
 
| [[frusion neoscepter]] || Offhand Item || || || || || || 5 || 5 || Always || Level 4 ||
 
| [[frusion neoscepter]] || Offhand Item || || || || || || 5 || 5 || Always || Level 4 ||
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| [[acid-washed jeans]] || Pants || || || 3 || || || || 3 || Always || Level 4 || +5% acid resistance
 
| [[acid-washed jeans]] || Pants || || || 3 || || || || 3 || Always || Level 4 || +5% acid resistance
 +
|-
 +
| [[Bolt Toad Poisoned]] || Item || || || || || 3 || || 3 || 60 minutes|| || Obtained from [[bolt toad poison]]<br> Successful hit weakens opponents (by 3 points)
 
|-
 
|-
 
| [[boogaloo boots]] || Boots || || || 3 || || || || 3 || Always || Level 14 || +10% Reflexes<br>+10 dodging ability
 
| [[boogaloo boots]] || Boots || || || 3 || || || || 3 || Always || Level 14 || +10% Reflexes<br>+10 dodging ability
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| [[Pinging]] || Effect || || || || 3 || || || 3 || 65 minutes || || Gained from [[There's a Blog.Org for This]]
 
| [[Pinging]] || Effect || || || || 3 || || || 3 || 65 minutes || || Gained from [[There's a Blog.Org for This]]
 +
|-
 +
| [[stanlee steamer]] || Transportation || 3 || || || || || || 3 || Always || ||
 
|-
 
|-
 
| [[taser]] || Ranged weapon || || || 3 || || || || 3 || Always || Level 3 ||
 
| [[taser]] || Ranged weapon || || || 3 || || || || 3 || Always || Level 3 ||

Latest revision as of 23:40, 3 May 2015

  • Bonus elemental damage is applied to attacks made with both Melee Weapons and Ranged Weapons.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill. Because of the size of the table, values for S=10 are listed, and the exact formula is specified under the Notes column.
Source Source type Fire Ice Electric Sonic Acid Psychic Total Duration Requirements Notes
bouncy battery ball Ranged weapon notes notes Always 2.5*(hits)^2+2.5*(hits)
+1 extra ranged attack(s) per turn
10% of weapon electric damage returned as PP
ice cool galoshes Boots notes notes Always 2+ sources of Cool as Ice 5*(sources)*(sources-1)+(iceberg lettuce eaten)
+5% chance of enemy fumbles
+5% to your maximum Power Points
ice cool gun Ranged weapon notes notes Always 2+ sources of Cool as Ice 5*(sources)*(sources-1)+(iceberg lettuce eaten)
+2 extra ranged attack(s) per turn
+5% of weapon damage returned as PP
Ice Cool Hair Item notes notes 120 minutes 2+ sources of Cool as Ice 5*(sources)*(sources-1)+(iceberg lettuce eaten)
Obtained from ice cool hairgel
+10% fire resistance
ice cool jacket Shirt notes notes Always 2+ sources of Cool as Ice 5*(sources)*(sources-1)+(iceberg lettuce eaten)
Attacker takes +10% ice damage upon successful hit
+5 PP per turn
ice cool shades Accessory notes notes Always 2+ sources of Cool as Ice 5*(sources)*(sources-1)+(iceberg lettuce eaten)
+10% to your maximum Power Points
+10% psychic damage resistance
ice cool whip Melee weapon notes notes Always 2+ sources of Cool as Ice 5*(sources)*(sources-1)+(iceberg lettuce eaten)
Successful hit weakens opponents (by 10 points)
+20% spell damage on ice spells
Furnace of Yeb Ranged weapon 50 50 Always Level 70 +50% weapon damage
+5 extra attack(s) per turn
Torch of Nug Melee weapon 50 50 Always Level 70 +50% weapon damage
+10% of weapon damage returned as HP
Trident of Nodens Ranged weapon 36-44 36-44 36-44 36-44 ~40 Always Level 40 One random damage type per round
+3 extra attack(s) per turn
+5% of weapon damage returned as HP
+5% of weapon damage returned as PP
third rail gun Ranged weapon 10 30 40 Always Level 14 Take 1 electric damage per round of combat
-10 Ranged damage
polyphonic spree-gun Ranged weapon 30 30 Always Level 13 +10% Reflexes
Take 1 sonic damage per round of combat
-10 Ranged damage
Markov chain Melee weapon 15-26 15-26 15-26 15-26 15-26 15-26 ~20.5 Always Level 10 One random damage type per round
Electric Smile Item 10 10 20 60 minutes Obtained from Clegg's elixir
flaming whip Melee weapon 20 20 Always Level 3 Take 3 damage per round of combat
jury-rigged splatter Ranged weapon 20 20 Always Level 10
megaphone Accessory 20 20 Always Level 12
N'Gah-Kthun's Lancer Ranged weapon 20 20 Always Level 55 +3 extra attack(s) per turn
+20% to hit
+2% chance of critical hits
orwhal onesie Full-body suit 20 20 Always Level 15 +20% to initiative
+20% ice resistance
rail gun Ranged weapon 10 10 20 Always Level 12
scavenged death ray Ranged weapon 20 20 Always Level 10 -5 extra ranged attack(s) per turn
+3% chance of weapon fumbles
spark saw Melee weapon 20 20 Always Level 14
swanky hat Helmet 10 10 20 Always Level 11
telekinetic katana Melee weapon 20 20 Always Level 10
Umbra's Shadow Blaster Ranged weapon 20 20 Always Level 9 +3 extra ranged attack(s) per turn
+5% chance of critical hits
Rainbow Eyelets Talisman Cap 3 Cap 3 Cap 3 Cap 3 Cap 3 Cap 3 Cap 18 Always 1 + floor((level-1)/10)
+10% to hit
+10% to your maximum Hit Points
-20% resistance to all elements
axion Ranged weapon 16 16 Always Level 10 +5% chance of weapon fumbles.
bionic cannon Ranged weapon 8 8 16 Always Level 10 Take 2 fire damage per round of combat
Take 2 electric damage per round of combat
No weapon fumbles, ever.
bionic whip Melee weapon 16 16 Always Level 10 Wraps around enemies
Boomstick Ranged weapon 5 10 15 Always Level 3
ground surge boots Boots 15 15 Always Level 15
lava pillar Melee weapon 15 15 Always Level 15
mini fusion octotron Transportation 3 3 3 3 3 15 Always Level 5 +5 defense
volcanic hammers Ranged weapon 15 15 Always Level 15
fire drill Melee weapon 13 13 Always Level 13
cranky old bastard sword Melee weapon 12 12 Always Level 18 +2% XP per combat
Firestarter Skill 12 12 30 + S minutes Formula for damage is 2 + S
Jimmy Six's laser Ranged weapon 12 12 Always Level 13 +4% chance of critical hits
photo-chopper Melee weapon 2 2 2 2 2 2 12 Always Level 4 Custom item given to Corrupt Shadow
shrunken head Accessory 12 12 Always Level 10 Take 6 psychic damage per round of combat
staff of the crusader Melee weapon 12 12 Always Level 15 +10% Strength
Upgrade Weapons: Lethalized Gadgeteer Skill 6 6 12 30-50 minutes Level 6 Actually 1 + floor(S/2) fire and 1 + ceil(S/2) electric
Skill points invested in Upgrade Weapons
Duration depends on Improved Tinkering
King of Armageddon Talisman Cap 12 12 Always 1*Level
Allows you to tap into the power of Armageddon in combat
Attacker takes +10 fire damage upon successful hit
-25% to your maximum Hit Points
Take 2 psychic damage per round of combat
shaking cane Melee weapon 11 11 Always Level 17 +5 XP per combat
Abaddon charm Talisman 10 10 Always +20% fire resistance
+20% Strength
-3 PP per turn
Amazing Technicolor Dreampants Pants 10 10 One turn When trigger Red
Other beneficial effects
bag of rubble Ranged weapon 10 10 Always Level 12 +3 foe toughness
+1 extra ranged attack(s) per turn
blasphemous dress Shirt 10 10 Always Level 25 +20 foe toughness
Wailing of Yuggoth
channeling blade Melee weapon 10 10 Always Level 5
Psion
+10 spell damage - for Psions only
cold-blooded axe Melee weapon 10 10 Always Level 15 +20% ice resistance
dataclub Melee weapon 10 10 Always Level 6 Attacker takes 5 damage
dongle Melee weapon 10 10 Always Level 12 Successful hit weakens opponents (by 10 points)
electric slide whistle Accessory 10 10 Always Level 14 +5 increased foe toughness
energy mace Melee weapon 10 10 Always Level 5
Elemental
+2% chance to stun opponents - for Elementals only
epic mop Melee weapon 10 10 Always Level 10 +10% to initiative
Gwneuthurwr Deganau's hunllef puzzle Accessory 10 10 One turn When trigger White
Other beneficial results
Hercules sandals Boots 10 10 Always Level 12 Gives wearer a slightly brutish appearance
holy hand grenade launcher Ranged weapon 10 10 Always Level 15 +10% Strength
+50% damage against rabbits
ion beamer Ranged weapon 10 10 Always Level 8 +10 to hit
law suit Full-body suit 10 10 Always Level 10 Take 1 psychic damage per round of combat
-20% chips
multiversal autohammer Melee weapon 10 10 Always +5% chance of critical hits.
+5% item drops
Rental equipment is lost at rollover
multiversal derringer Ranged weapon 10 10 Always +1 extra ranged attack(s) per turn.
+5% item drops
Rental equipment is lost at rollover
n-barreled shotgun (quintuple) Ranged weapon 10 10 Always Level 5 +3 extra attack(s) per turn
neverending red pen Offhand Item 10 10 Always Level 10 -1 HP per turn
+4% chance of critical hits
pentacle Accessory 10 10 Always Level 20 +10 foe toughness
Take 1 psychic damage per round of combat
prismatic sports bra Shirt 10 10 One turn When trigger Chartreuse
Other beneficial effects
Quizzically Quivering Quadraphonic Quad-Quadrant Offhand Item 5 5 10 Always Level 11 +3% chance of critical hits
+3% effectiveness from your sidekick
Ring of Solis Accessory 10 10 Always Level 70 Grants invisibility (chat effect)
+5% resistance to all elements
+40 to maximum HP
+40 to maximum PP
+10% Intellect
-5 seconds to the duration of each turn
shooting stars Ranged weapon 10 10 Always Level 10
steaming hood Helmet 10 10 Always Level 15 +10 to initiative
stranging device Ranged weapon 10 10 Always Level 7 +8% chance of weapon fumbles
Causes disastrous fumbles
sun dress Full-body suit 10 10 Always Level 14 5% chance to stun opponents
+4 PP per turn
+5% item drops
The Lieforce Talisman 10 10 Always +10% Intellect
+10 weapon damage (ranged or melee)
-30% psychic damage resistance
venerable beads necklace Accessory 10 10 Always Level 18 +5 XP per turn
Vuvuzilla's xylophone Accessory 10 10 Always Level 9
writhing deco shoes Boots 10 10 Always Level 25 +10% Reflexes
Wailing of Yuggoth
Anna Conda's fang Melee weapon 8 8 Always Level 6
Axe Hero™ guitar Melee weapon 8 8 Sometimes Other effects
bass bascinet Helmet 8 8 Always Level 8
Big Earl's suspenders Shirt 8 8 Always Level 6
Big honkin' hammer Melee weapon 8 8 Always Level 5 -5 to hit
Cappy Capi's cayenne cape Accessory 8 8 Always Level 6 +20% ice resistance
Frost Melee weapon 8 8 Always Level 5 +50% ice resistance
Attacker takes +8 ice damage upon successful hit
Rental equipment is lost at rollover
Kookoo's pie pitcher Ranged weapon 4 4 8 Always Level 9
Thor's bolts Ranged weapon 8 8 Always Level 7
Thundarr's photon blade Melee weapon 8 8 Always Level 8 +8 defense
Wolley's Index Accessory 8 8 Always +20% item drops
boom box Accessory 7 7 Always Level 12 +6 foe toughness
canary bonnet Helmet 7 7 Always Level 14 +20 to maximum PP
Fast Eddy's cold cash Accessory 7 7 Always Level 5
Human Campfire's flaming marshmallow Offhand Item 7 7 Always Level 5
illuminum skirt Pants 7 7 Always Level 14 +20 spell damage
Mother's whistle Accessory 7 7 Always Level 5
quartz amulet Talisman 7 7 Always Grants invisibility (chat effect)
-10% dodging ability
spy ice cream truck Transportation 7 7 Always Level 8 +7 foe toughness.
Increased chance of combat adventures.
Aaron Burr's flintlock Ranged weapon 3 3 6 Always Level 2 +2% chance of weapon fumbles
cold-blooded axe Melee weapon 6 6 Always Level 10 +5% to hit
Colorful Item 1 1 1 1 1 1 6 90 minutes Obtained from stick-on tattoo
hunk'a burnin' gloves Gloves 3 3 6 Always Take 1 fire damage per round of combat
Take 1 psychic damage per round of combat
numbchucks Melee weapon 6 6 Always Level 4
off-handed hatchet Offhand Item 6 6 Always Level 10
pyrophillic mitts Gloves 6 6 Always Level 10 Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
+10% fire resistance
spinel tap shoes Boots 6 6 Always Level 11 +6 to initiative
Static's spark shield Offhand Item 6 6 Always Level 7 +10% electric resistance
Toxic rocker pants Pants 6 6 Always Level 2 +5% Reflexes
vicious cycle Transportation 6 6 Always Level 12  %10 fire resistance
Blockee orb Ranged weapon 5 5 Always Level 3 +5% spell damage on psychic spells
Cathay ray Ranged weapon 5 5 Always Level 16 +10 dodging ability
cloak of desanguination Shirt 5 5 Always Level 9 +4 foe toughness
-1 HP per turn
Cool Coding Software 5 5 Obtained from TH Editor software
crop Melee weapon 5 5 Always Level 11 +15% to initiative
-10% weapon damage
datagloves Gloves 5 5 Always Level 6 5% chance to stun opponents
datahat Helmet 5 5 Always Level 6 +5% to your maximum Power Points
datashield Offhand Item 5 5 Always Level 6 +10 dodging ability
datashirt Shirt 5 5 Always Level 6 Your software triggers more consistently
frusion neoscepter Offhand Item 5 5 Always Level 4
hot pants Pants 5 5 Always Level 11 +5% ice resistance
icicle Melee weapon 5 5 Always Level 2
illuminum blouse Shirt 5 5 Always Level 14 +5% spell damage
illuminated shield Offhand Item 5 5 Always Level 14 +5% item drops
legal briefs Pants 5 5 Always Level 10 +5% Intellect
lightning rod Melee weapon 5 5 Always Level 14 +3% of weapon damage returned as PP
+3% of weapon damage returned as HP
Livia's icicle pendant Talisman 5 5 Always +10 spell damage
+10% ice resistance
Ludvig Van's Fifth Symphony Accessory 5 5 Always Level 8 +5% chips
n-barreled shotgun (double) Ranged weapon 5 5 Always +1 extra attack(s) per turn
Pachelbel's cannon Ranged weapon 5 5 Always Level 7
pentameter Ranged Weapon 5 5 Always Level 9 +5 foe toughness
pitch fork Accessory 5 5 Always Level 5
positive thinking pajamas Full-body suit 5 5 Always Elemental +5 spell damage
power company pajamas Full-body suit 5 5 Always Psion +5% chips
Seppia's cephalopod skullcap Helmet 5 5 Always Allows the use of SQUID discs
-5 seconds to the duration of each turn
Grants wearer the ability to breathe under water
Regenerates PP as a function of level
slick suit Full-body suit 5 5 Always Level 10 +10% dodging ability
+10% to initiative
S.N.O.W. pants Pants 5 5 Always +10 foe toughness.
Regenerates PP
Chance of flurries
sonic echidna figurine Accessory 5 5 Always Level 4
super-advanced weapon Ranged weapon 5 5 Always Level 12 +5 to hit
+5 Ranged damage
+5% chance of critical hits
+5% chance of weapon fumbles
sweat suit Full-body suit 5 5 Always Level 11 +10% fire resistance
+10% ice resistance
+2 PP per turn
The Gadget Offhand Item 5 5 Always
throne axes Melee weapon 5 5 Always Level 7 +5% ice resistance
tropical fleece Shirt 5 5 Always Level 11 +5% fire resistance
vindaloo boots Boots 5 5 Always Level 17 +10% dodging ability
zapper Ranged weapon 5 5 Always Level 4
bow of hazard Ranged weapon 4 4 Always Level 3
cold shoulder shirt Shirt 4 4 Always Level 5 Attacker takes 2 damage
fire orb Offhand Item 4 4 Always Level 8 Successful hit weakens opponents (by 3 points)
frostbite whip Melee weapon 4 4 Always Level 2
frosty mug helmet Helmet 4 4 Always Level 5 +4 foe toughness
frying pan Melee weapon 4 4 Always Level 5
ice orb Offhand Item 4 4 Always Level 8 2% chance to stun opponents
laser cannon Ranged weapon 4 4 Always Level 6
light cycle Transportation 4 4 Always Level 14  %4 item drops
military sidearm Ranged weapon 4 4 Always Level 7
night club Melee weapon 4 4 Always Level 7
suspicious trench coat Full-body suit 4 4 Always Level 9
TaserMax Ranged weapon 4 4 Always Level 6
U.R.L. Ranged weapon 4 4 Always Level 4
acid-washed jeans Pants 3 3 Always Level 4 +5% acid resistance
Bolt Toad Poisoned Item 3 3 60 minutes Obtained from bolt toad poison
Successful hit weakens opponents (by 3 points)
boogaloo boots Boots 3 3 Always Level 14 +10% Reflexes
+10 dodging ability
boots of the cold feet Boots 3 3 Always Level 5
cryonite club Melee weapon 3 3 Always Level 5 Successful hit weakens opponents
cryonite darts Ranged weapon 3 3 Always Level 5 +3 Ranged damage
dented hubcap Ranged weapon 3 3 Always Level 5
digital saber Melee weapon 3 3 Always Level 4
heart of ice Accessory 3 3 Always Level 10 +10% fire resistance
+2 PP per turn
ice kite Offhand Item 3 3 Always Level 3 +5% fire resistance
illuminum gloves Gloves 3 3 Always Level 14 +1 to the cost of combat skills
laser saber Melee weapon 3 3 Always Level 6 +4 dodging ability
Malappropriator's ski beanery Helmet 3 3 Always Level 7 +10% Intellect
Take 1 pyschic damage per round of combat
metaphoric claws Melee weapon 3 3 Always Level 3
mysterious machine Transportation 1 1 1 3 Always Level 8
On an Open Fire Item 3 3 60 minutes Obtained from cracked roasting chestnuts
Pinging Effect 3 3 65 minutes Gained from There's a Blog.Org for This
stanlee steamer Transportation 3 3 Always
taser Ranged weapon 3 3 Always Level 3
battery whip Melee weapon 1 1 2 Always Take 1 acid damage per round of combat
dark arts Ranged weapon 2 2 Always
demolition derby Helmet 2 2 Always Level 6
hot pockets Pants 2 2 Always Level 3 Take 2 fire damage per round of combat
+50% ice resistance
laser pistol Ranged weapon 2 2 Always Level 4
newt leather jacket Shirt 2 2 Always Level 3 Take 2 fire damage per round of combat
+2 PP per turn
photoelectric cello Offhand Item 2 2 Always Level 6 Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
Attacker takes +5 electric damage upon successful hit.
water moccasins Boots 2 2 Always Level 5
pocket van de graf generator Offhand item 2 2 Always Level 3
bed-sheet with holes Full-body suit 1 1 Always
creepy robe Full-body suit 1 1 Always
dog days of summer Event 1 1 Always
extension cord Melee weapon 1 1 Always
hack jammer Melee weapon 1 1 Always
infernal team van Transportation 1 1 Always Level 15 +8 foe toughness
pocket laser Ranged weapon 1 1 Always Level 2


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration