HP restorers

From Twilight Heroes Wiki
(Redirected from HP Regeneration)
Jump to: navigation, search

HP Restoration

  • These will increase HP when used.
  • Any of these used on Sunday will restore 2 extra HP.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Gain When usable Cost Requirements Notes
bezoar juice Item Fully Non-combat Item Loss Also removes some negative effects
double plus good draught Item Fully Non-combat Item Loss
Guild First Aid Location Fully Non-combat 6 chips per HP Riding in the Lists finished Can be healed for free once a day
Lifeblood Manipulation Elemental Skill 50% + 5*S% Non-combat 20 - round(S/2) PP Level 10
long-lost remote control Item Fully Non-combat Item Loss + 2.5-5 minutes Works when resting
Also restores 25% of total PP
lost remote control Item Fully Non-combat Item Loss + 2.5-5 minutes Works when resting
Also restores 25% of total PP
low pill Item Fully Non-combat Item Loss Also restores 45-55 PP
regoodened draught Item Fully Non-combat Item Loss
Robe of 'Umr At-Tawil Full-body suit Fully Combat None Level 50 Also restores full PP
Only 3 times a day
Space Station Sickbay Location Fully Non-combat 4 chips per HP Space Station developed Also removes some negative effects
Twilight Hospital Location Fully Non-combat 7 chips per HP Transportation range 1 or greater Also removes some negative effects
Training Location Fully Non-combat None See Level Mechanics Level 2-25 at Training Room
Level 26-50 at The Nagual Mystic
Level 51-150 at Aquasson Base
Also gives other benefits
Drowsiness Item 50% of total Non-combat Item Loss + 2.5-5 minutes Obtained from sleeping draught
Works when resting
Active for 5 minutes
Also restores 50% of total PP
it's still good! draught Item 50% of total Non-combat Item Loss
adapted Brutgel Item 33.3% of total Non-combat Item Loss
cracked candied nuts Item 20% to 25% total Non-combat Item Loss Contains 2 sugar
cracked chockfulo nuts Item 20% to 25% total Non-combat Item Loss Contains 3 caffeine
dungeon dumpling Item 20% to 25% total Non-combat Item Loss Gain Dungeon Durability, Dungeon Dinner, or Dungeon Dash
unfinished road snacks Item ?-21%-? total Non-combat Item Loss
brown bandage Item 10% of total Non-combat Item Loss
ball o' fire Item 5% of total Non-combat Item Loss Also restores 5% of total PP
ectoplasmic glove Item 10% of foe's remaining HP Combat Item Loss Minimum of 5 HP
Also does ice damage
specter snare Item 6.67% of foe's remaining HP Combat Item Loss Minimum of 5 HP
Also does ice damage
drowsing rod Item 6*Level Combat Item Loss
medevac chopper Item skill Level*4+1 - Level*4+5 Combat 5 times per day
Grants wearer the ability to fly
+3 HP per turn
Tikkoun elixir Item Level±3 Non-combat Item Loss Level 15 Also restores 2*(Level±3) PP
Mink Seat of Justice
Oaken Bench of Might
Special Varies Non-combat resting Holding the chair Triples the amount
Also doubles the PP amount
flash-restore capsule Item 60% of total, cap at 300 Always Item Loss
deluxe Lux Leather chair Item 100 Non-combat resting In addition to normal resting
band-aid Item 77-96 Always Item Loss
roast beast Item 80 Non-combat Item Loss
roast beast (regifted) Item 80 Non-combat Item Loss
byeon Item 60-80 Non-combat Item Loss Level 8 Also restores 60-80 PP
Can be used to end combat without costing time
syringe of nanites Item ?-68-73-? Non-combat Gives effect Nanoful
bleeding edge medkit Item 60-70 Non-combat Item Loss
Knit Bone Psion Skill 10-20 + 10-20 + 3*S Non-combat 12 PP Level 9 Also removes some negative effects
athelas capsule Item 40-60 Non-combat Item Loss
chubby bunny Item 40-60 Non-combat Item Loss Also restores 40-60 PP
red horse pill Item 40-60 Non-combat Item Loss Also restores 40-60 PP
First Aid Gadgeteer Skill 10-20 + 3*S Non-combat
6-10 + 2*S Combat
Always 6 PP Level 4
mattress Item 50 Non-combat resting In addition to normal resting
benefits package Item 40-50 Non-combat Item Loss Also restores 20-25 PP
silver comPutty Item 30-50 Non-combat Item Loss Also restores 30-50 PP
ff0000 pill Item ?-42-? Non-combat Item Loss
cracked roasting chestnuts Item 38-42 Non-combat Item Loss Gives effect On an Open Fire
cracked wallnut Item 38-42 Non-combat Item Loss Gives effect Wallnut Skin
cracked water chestnuts Item 38-42 Non-combat Item Loss Gives effect Swimming in Chestnuts
Rest at your Hideout Location ~4*Level, cap 40 Non-combat 2.5-5 minutes Cost is level dependent
Also restores ~4*Level, cap 40 PP
blue Blockee potion Item 30-40 Non-combat Item Loss Also restores 30-40 PP
king's bandages Item 28-38 Non-combat Item Loss Level 5
dumpling Item 30-35 Non-combat Item Loss
advanced medkit Item 30-35 Non-combat Item Loss
automated medkit Item 26-34 Non-combat Item Loss
Blockee potion Item 20-30 Non-combat Item Loss
fortified sparkling water Item 20-30 Non-combat Item Loss Also restores 20-30 PP
red pill Item 20-30 Non-combat Item Loss Also restores 20-30 PP
pillow Item 20-30 Non-combat Item Loss
Knit Flesh Psion Skill 2-4 + 2-4 + ((2-4)*(S/2)) Non-combat 4 PP Level 2 Also removes some negative effects
athelas tea Item 16-22 Non-combat Item Loss
insta-salve, large Item 18-22 Always Item Loss
green tea mochi ball Item 11-14 Non-combat Item Loss Also restores 11-15 PP
ectopellet Item 8-12 Non-combat Item Loss
GigaGuy pellet Item 8-12 Non-combat Item Loss
insta-salve, small Item 8-12 Always Item Loss
smart bandages Item 8-12 Non-combat Item Loss
fragrant fowl Item ?-10-? Non-combat Item Loss Combat use stuns


HP Regeneration

  • These will regenerate HP each turn.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Gain Duration Requirements Notes
Amazing Technicolor Dreampants Pants 2*Level, cap 30 One turn When trigger Purple
Other beneficial results
Gwneuthurwr Deganau's hunllef puzzle Accessory 2*Level, cap 30 One turn When trigger Crimson
Other beneficial results
butler bear Accessory ?, cap 15 Always based on difficulty and speed of combat
Also restores PP
+20% item drops
+3 damage absorption
Shining Trapezohedron Accessory 10 Always Level 55 Increased chance of noncombat adventures.
Bubble Bauble Talisman 1*Level, cap 10 Always Foes never have critical hits
+10% defense
No critical hits, ever
-5 weapon damage (ranged or melee)
Frog Wars medal Talisman ?, cap 10 Always +5 damage absorption
+20% electric resistance
This game is too hard
Massage therapist Sidekick Level-(Level+2), cap 10, occasionally Full-time Enabled at Firebird College at Philbin‎
Same amount of PP as well
Grimm's Bulwark Talisman 1*Level, cap 10 Always +20% defense
+20% resistance to all elements
Regenerates PP
-15% offense
oily egg Accessory floor(level/2)+3, cap 10 Always Regenerates HP and PP as a function of level
Temporally unstable gear disappears at rollover
Rake's Garden Trowel Talisman 1*Level, cap 10 Always +20% defense
+20% resistance to all elements
Regenerates PP
-15% offense
three-speed bicycle shorts (second gear) Pants 2*floor(Level/5), cap 10 Always Level 5 -10 seconds to the duration of each turn
+10 to hit
turkey shoot jacket Shirt MAX[ 1 ; 2*floor(level/5)], cap 10 Always +5 damage absorption
+10% to initiative
Allows use of the Flight of the Turkey skill 5x per day
Jade Torch Signet Ring Talisman ?, cap 10 Always +15% to your maximum Hit Points
Solid mental blocks
Unlocks Jade Torch
-20% resistance to all elements
Wulf Ram's heart Talisman ?, cap 10 Always +5 damage absorption
Tires opponents using physical attacks
Draws you to an Abandoned Chemistry Lab in Somerset
-15% dodging ability
Starfish Regeneration Naturalist Passive Skill 2 + round(S/2),
8 for S=10
Always Level 8
Aura: Vigor Psion Skill 2 + round(S/3) 30 minutes Level 12 +20% + S% to maximum HP
baseball hematite Offhand Item 6 Always Level 4
Captain Nocturnal's Serpent Skin Pants Pants 5 Always Level 9 +10 Melee damage
+5% chance of critical hits
Erdrick's plate Full-body suit 5 Always Level 15 +20% Strength
Foe to Fish Item 5 90 minutes Obtained from throat lozenges
+5 PP regen/turn
-3% item drops
-3% chips
infernal byrnie Shirt 5 Always Level 15 Prevents bad injuries
MechaPinata hooves Boots 5 Always Level 20 MechaPinata Fortitude
Nanoful Item 5 60 minutes Obtained from syringe of nanites
+10% to your maximum Hit Points
Bolsters your Defense when the city is under attack
Old Man Walking Item 5 120 minutes Obtained from tormented soles
+10 seconds/turn
+5 PP regen/turn
relaxing flats Boots 5 Always Level 10 +5 PP per turn
solar disc Offhand Item 5 Always Attacker takes +10% electric damage upon successful hit
+5 HP per turn
Occasionally blocks enemy attacks
Charges with solar power when you take damage
spy hot air balloon Transportation 5 Always Level 12 +5 PP per turn
Grants wearer the ability to fly
Increased chance of noncombat adventures.
databelt Accessory 4 Always Level 6 +4 PP per turn
golden cashmere fleece Shirt 4 Always Level 10 +5% chips
Got Drive? Effect 4 65 minutes Gained from There's a Blog.Org for This
Toasty Heart Item 4 30 minutes Obtained from returning or having returned to you an item from a Pouch
+5% ice resistance
waaambulance Transportation 4 Always Level 8 Your Shock Grenade also weakens opponents' Dodge and Defense
ball of wax Offhand Item 3 Always
Billowing Blouse of Boisterous Bravery Shirt 3 Always Level 10 +5% Reflexes
garnet ion stone Accessory 3 Always Level 9
gauze rifle Ranged weapon 3 Always Level 9 +5% to hit
glowing plum Offhand Item 3 Always
Hale to the King Item 3 60 minutes Obtained from athelas capsule
liquid crystal ion stone Accessory 3 Always Level 10 +10% Ranged damage
medevac chopper Transportation 3 Always Grants wearer the ability to fly
Can perform up to 5 air rescues per day
multiversal feet Boots 3 Always +3 PP per turn
Grants wearer the ability for super jumps
Rental equipment is lost at rollover
multiversal fist Gloves 3 Always +3 PP per turn
+10% Strength
Rental equipment is lost at rollover
music box Accessory 3 Always Level 12 +3 PP per turn
old-style ambulance Transportation 3 Always
Paradox Naught Talisman 3 Always Attacker takes 6 damage
-15% Intellect
gilded leggings Pants 2 Always
herbal remedy Accessory 2 Always Level 9
hoplite sword Melee weapon 2 Always Level 10 Madness?
lover's locket Accessory 2 Always Level 9 +2 PP per turn
lover's locket, left half Accessory 2 Always Level 4
trilobyte Offhand Item 2 Always Level 11 +20 to maximum HP
goaty slippers Boots 1 Always +1 Melee damage
limpid kufiyya Helmet 1 Always
Paradime device Transportation 1 Always +2 PP per turn
+5 dodging ability
Cosmic jester Sidekick ? Full-time Enabled by using Rigoletto's Compleat Jester kit
When tuned to healing
Can provide other effects
EMT Sidekick ? Combat Enabled by using trilowatt physiology interpreter
International agent of intrigue Sidekick ? Combat Enabled by using The Spy who Loved and Let Die at the Royal Casino
Minstrel Sidekick ? Combat Enabled by using Minstrel's Story hint book
cloak of desanguination Shirt -1 Always Level 9 +4 foe toughness
+5 psychic damage
metaphoric shoes Boots -1 Always Level 18 +5 XP per combat
+8 to initiative
neverending red pen Offhand Item -1 Always Level 10 +4% chance of critical hits.
+10 fire damage
Mummified Item -2 120 minutes Obtained from unsanitary gauze
+4 damage absorption
pure pyrite Offhand Item -5 Always
Needs Stitches Effect -1*Level, cap 15 30 minutes Obtained by being defeated


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration

HP Returned from Damage

These will return a percentage of the weapon damage you do back as HP. Damage counted is capped by the amount of HP the foe has left.

Source Source type Percentage Duration Requirements Notes
Leechery Item 10 60 minutes Obtained from leached liquid
Scourge of Souls Melee weapon 10 Always Level 55 5% chance to stun opponents
-10 foe toughness.
+50 Melee damage
Torch of Nug Melee weapon 10 Always Level 70 +50% weapon damage
+50 fire damage
tricky triskelion Talisman 10 Always Prevents bad injuries
Attacker takes 10 damage
-75% dodging ability
Tsar Tsavorite Offhand Item 10 Always Level 4
universal hammer Melee weapon 10 Always Level 6
smart axe Melee weapon 8 Always Level 12
molar drill Melee weapon 6 Always Level 15 Devastating Criticals
Aqua Boy Glove Charm Talisman 5 Always +15% Melee damage
Grants wearer the ability to breathe under water
Unlocks Aqua Boy's Call
-20% Intellect
dungeon gauntlet Melee weapon 5 Always More returned when you need HP badly
No weapon fumbles, ever
Picks up dungeon food
kombat kitty Transportation 5 Always Successful hit weakens opponents (by 5 points)
+5% chance of enemy fumbles
Transforms on command... when it feels like it
Fighting Club Melee weapon 5 Always +offense
+20% Strength
+10 Melee damage
You do know Jack. Specifically, Jack's physiology.
mourning star Melee weapon 5 Always Level 9
Plum Bum's level Talisman 5 Always +30% Strength
Earn some chips periodically for odd jobs while patrolling
Draws you to an Abandoned Chemistry Lab in Somerset
-15% to your maximum Power Points
the Scottish necklace Accessory 5 Always Level 8
Trident of Nodens Ranged weapon 5 Always Level 40 +3 extra attack(s) per turn.
+5% of weapon damage returned as PP
Fires varying elemental beams.
Knight of Ruin Talisman 4 Always +2% of weapon damage returned as PP
-25% dodging ability
Cupid's quiver Accessory 3 Always +20% item drops
3% chance to stun opponents
dragoon's lance Melee weapon 3 Always Level 15 +5% offense
King's boomerang
Ring of Fellowship
Zorromir's double tower shield
Ranged weapon
Accessory
Offhand item
3 Always Any two items from the set Other beneficiary effects
Leon's beard Accessory 3 Always Level 10
lightning rod Melee weapon 3 Always Level 14 +3% of weapon damage returned as PP
+5 electric damage
mighty quill Melee weapon 3 Always Level 5 +5% Strength
+5% to your maximum Hit Points
n-barreled shotgun (undecuple) Ranged weapon 3 Always Level 15 +5 extra attack(s) per turn
serpentine ion stone Accessory 3 Always Level 10 +10% Melee damage
Wraith Melee weapon 3 Always +3% of weapon damage returned as PP
+10 dodging ability
+5 to initiative
Rental equipment is lost at rollover
syphon gun prototype Ranged weapon 2 Always +1 extra ranged attack(s) per turn.
+2% of weapon damage returned as PP
Syphons elemental essence from opponents
creepy locket Accessory 1 Always Level 9 +1% of weapon damage returned as PP
Reaper's scythe Melee weapon 1 Always

Notes